I understand that Sony doesn't want there to be unbalance in framerates, but that being said this isn't selling me on it at all. That was one of the highlights I was wanting :
So BF1 will run at 900p with 40-50fps on PS4 Pro as well? Can someone confirm if BF1 will make advantage of PS4 Pro specs and finally put out a native 1080p/stable60fps battlefield title. Dreams of BF4 1080p/60fps on PS4 Pro glory has been crushed, ARGH!
For months we have known that the specs of the Pro did not align with taking existing PS4 games from 30fps to 60fps...the CPU boost just isn't there...
What we got was a significantly more powerful GPU...which lends itself to higher resolutions, and prettier graphics...
If the developer documents that leaked are to be believed (they had the specs spot on)...than 1080p is the minimum res for Pro games...and the framerate will almost CERTAINLY be smoother than on the OG PS4...
Will it be a rock solid 60fps? Idk...but I would put money on it being at least 1080p and a smoother framerate than the OG PS4 version
Just because it happens on PC doesn't mean it's the way it should be. You want as much of an even playing field as possible, especially since you're paying to play against others.Lame. Differences in framerate already happens regularly on PC and the world has kept turning.
How much of a problem is this on PC really?
I've heard about people who play Counter-Strike on the lowest graphics settings possible to get the highest framerate possible.
All you guys talking about Destiny 2.. Wouldn't the PS5 be right around the corner when that actually gets released? Talking a few years here right?
For months we have known that the specs of the Pro did not align with taking existing PS4 games from 30fps to 60fps...the CPU boost just isn't there...
What we got was a significantly more powerful GPU...which lends itself to higher resolutions, and prettier graphics...
If the developer documents that leaked are to be believed (they had the specs spot on)...than 1080p is the minimum res for Pro games...and the framerate will almost CERTAINLY be smoother than on the OG PS4...
Will it be a rock solid 60fps? Idk...but I would put money on it being at least 1080p and a smoother framerate than the OG PS4 version
This leads me to thinking about how we would treat this news if a PC developer decided to cap FPS on their competitive games to help out gamers with lesser rigs. That would be ridiculous. You paid money for a better PC to play the game, just like you would (presumabely) pay money for an upgraded PS4Pro to have better FPS and visual fidelity. I think it's a bad move, and does not give consumers who already have a PS4 any more incentive (and me for me, less) to upgrade.
Either this will hurt the Pro PS4 (frame capped) or this will hurt the OG PS4 (lower res).
How much of a problem is this on PC really?
I've heard about people who play Counter-Strike on the lowest graphics settings possible to get the highest framerate possible.
I remember time ago on my PC laptop, had to put it at lowest settings on Counter Strike and I ranged from 35-50fpsHow much of a problem is this on PC really?
I've heard about people who play Counter-Strike on the lowest graphics settings possible to get the highest framerate possible.
Hmmm... I don't know how I feel about this because it makes sense why they chose to do that, but now all of that power wasted...
You make a fair point - but this would be a massive advantage compared to your list...Variables that already give advantages in multiplayer games on Sony consoles:
- Internet Speed
- Proximity to servers
- TV
- Controllers
- Headsets
- Framerate
- Resolution
Sony already has cross platform games with the PC. They are already allowing their players to play at what they call a disadvantage. This is bullshit.
How much of a problem is this on PC really?
I've heard about people who play Counter-Strike on the lowest graphics settings possible to get the highest framerate possible.
I'm baffled by some of the posts in this thread. It sounds like some seriously believe that an MP game on standard PS4 running in 60 FPS with frequent dips way below the target (like BF4 64p Conquest) is mandated to have the exact same dips on Pro. That's obviously not the case and it's allowed and likely to run without any dips.
Exactly.
So while a 30fps multiplayer game will not have an unlocked framerate on the Pro, a 60fps game or game with an unlocked framerate will run smoother/ suffer from less framerate drops on the pro.
The only way they'll ensure IDENTICAL performance is if the Pro runs in some sort of Legacy Mode where the cpu and gpu clocks are downclocked to the same as the original PS4.
There are similar discussions in other threads but in my mind the Pro will result in smoother framerates regardless of whether a game is patched or not. In a game with an unlocked framerate the Pro will likely run at a higher framerate, and a 30fps game with drops on the original PS4 will likely run smoother too.
All that's happening with regards to multiplayer is the frame rate limit or cap, will be the same.
PS4 Pro will likely run these MP games with way less framerate drops so Pro owners still get value. When Battlefield 1 is dropping to 40fps on the base model it might only dip 55fps on the Pro. That's just a hypothetical example.
My example with Battlefield 4 is not the best example, because that is not confirmed to be getting a Pro patch, so if a legacy mode with downclocks exists, unpatched games will only see marginal improvements if any.
Battlefield 1 is a better example. It will likely have a very unstable 64p Conquest framerate on PS4, but is obviously allowed to run fully locked 60 on Pro.
All right, I'll pass on the Pro then. The only reason I'd want to get one was for a better frame rate at 1080p, in all games.
I don't understand. Me and my friend play Overwatch on PC fine and she's on 30fps and I'm over 100. I know there's advantages, but they're tiny compared to skill.
Peoples input lag on TVs is a bigger barrier than framerate.
I would imagine that for most consumers (who aren't accustomed to PC gaming) that hearing that there is a difference between systems, that could give one an advantage would pretty much kill any excitement they had towards multiplayer. It doesn't matter how small a window that actually is, because if you have to explain it like that, than you're the bad guy. Microsoft could easily come out and say "There's a framerate lock on our system" and all of the Call of Duty kids would flock over to them.
so the latest vidoc from sony and cerny is about the new DS4 which can be usb connected to give a faster response time when playing fighting games.
Will they then nerf it when someone on an old DS4 joins the game!!
What a crock of shit Sony.
Same framerate target does not mean running the same framerate at all times.
And you'll get exactly that. Read some posts on this page.