Is this the same as the PS2 port (aside from the HD assets)?
Is this the same as the PS2 port (aside from the HD assets)?
It is based on the 360 port and has the Ver 1.5 mode as DLC which the PS2 version did not have. I believe the arrange mode is similar but had some changes but I've never played the PS2 version.
Nope. It's closer to the 360 port which is more faithful to the Arcade release.
I remember when I was a kid I searched up "hardest video game boss" on YouTube, and a clip from the Japanese version of this game came up. It was the first time that I saw a bullet hell game, so I was amazed and almost scared in a way. I wanna get it now.
http://steamcommunity.com/app/377860/discussions/0/496880503074828985/
Opt-in beta is live if anyone with the crash bug wants to give it a go. I am sure the more people who try the better.
And even then it'd look off cause the score displays and stuff were pixel perfect at 240p. Best case might be like the SDOJ port where it seems nice at 480i (where as the other ports I've tried seem a bit off/blurry without a bunch of adjustment). Yeah you'll get interlacing and won't be arcade perfect, but if it looks sharp and clear it's generally better than the mess you might end up with trying to scale down to 240p...which I guess would be displaying at 480i anyway unless you have one of those arcade card outputs or a converter.The arcade board was, but this port uses much higher definition sprites than what were present on the original hardware. You could force the game down to 240x320 to try to approximate the original if you really wanted to.
I've never played them side by side, but from when I played the 360 my impression wasn't so much that it was faster as much as just smoother (granted part of that is probably from the speed difference if it's there). The PCB has a distinct look and feel cause it seems to just straight up drop frames, it gets noticeably choppy at times. It also has the whole sprite limit glitching thing but that's another issue.Pulling up sources again, seems it's off, but not quite -that- off: the arcade board was measured to run at 59.17Hz output, putting it at around the same neighborhood as Capcom CPS2. This still results in a noticeable speed difference, as cited in this side by side comparison.
I've never heard of a 56 Hz arcade game. Then again, anything is possible in arcade machines
Still, it's a port of the 360 version, and that was most definitely 60 FPS.
that isn't right man. i saw that vid when i was in middle school and you're making me feel way too old.I remember when I was a kid I searched up "hardest video game boss" on YouTube, and a clip from the Japanese version of this game came up. It was the first time that I saw a bullet hell game, so I was amazed and almost scared in a way. I wanna get it now.
Tried installing SCP PS3 drivers? Should make your PS3 controller show as a 360 pad and might get things going for you.
I've never heard of a 56 Hz arcade game. Then again, anything is possible in arcade machines
People keep saying the original arcade hardware was 60 Hz exact, in this thread and in the Steam community hub.
I was in my mid-twenties, I'm probably considered a fossil now, LOL.that isn't right man. i saw that vid when i was in middle school and you're making me feel way too old.
I was in my mid-twenties, I'm probably considered a fossil now, LOL.
I'm right with you.*lol* Ok, I'm not the only one then feeling that way..
That was awesome of you to do.OK!
Locking down the giveaway. Thanks for all that entered. Invites/emails going out momentarily.
OK!
Locking down the giveaway. Thanks for all that entered. Invites/emails going out momentarily.
OK!
Locking down the giveaway. Thanks for all that entered. Invites/emails going out momentarily.
Edit: and they are off. Congrats to the winners.
I guess I should have added a GAF name option since I am not sure how people feel about putting their steam name out there. I guess I can throw out the avatar descriptions for the winners since those are dumb and fun anyway. People are, of course, free to announce themselves.
Winner Avatar Descriptions
White cat paws
green circle
a waving cat with cape
Guy with stripped shirt and is adjusting his hat
Bolo from the Shantae series
Saitama (bald guy)
I guess I should have added a GAF name option since I am not sure how people feel about putting their steam name out there. I guess I can throw out the avatar descriptions for the winners since those are dumb and fun anyway. People are, of course, free to announce themselves.
Winner Avatar Descriptions
White cat paws
green circle
a waving cat with cape
Guy with stripped shirt and is adjusting his hat
Bolo from the Shantae series
Saitama (bald guy)
It is based on the 360 port and has the Ver 1.5 mode as DLC which the PS2 version did not have. I believe the arrange mode is similar but had some changes but I've never played the PS2 version.
E: Giveaway is done. Thanks for all who entered and congrats to the winners!
I'm right with you.
Actually, I've always felt that shmups skew older. Lots of 90s Japanese arcade DNA in there, so the people who were around back then embrace it the most.
Holy shit, I have a weekend away from GAF and this thread grows exponentially. Cave/Degica may well have a hit on their hands!
Also, I just opened that "give mushi" link because I thought it might've been for collating friends lists/scores, not as an actual giveaway. So don't count "Shaneus2k2" if that username wins!
Created a Steam group. Not sure if there are any guidelines to follow for this sort of thing but will make adjustments as needed. It is bare bones at the moment. Will get it fixed up over the next few days. To my knowledge not many shmups support group features but maybe this will help things along. Like I said, group leaderboards as a common feature would be crazy nice.
Currently invite only so if you want to join either reply here or send me a PM and I'll get an invite out to you. Make sure to include your Steam Profile Name (Click here to confirm you are sending over the right name.) Once any kinks are worked out I'll post in the more general shmup threads.
http://steamcommunity.com/groups/NeoSTG
Anyone familiar with PuyoPuyo?
You know that puzzle game with the multi-colored blobs and when you made combos it dropped more objects on your opponents side of the field like those clear blobs for example.
Well playing that today gave me an interesting idea.
I don't believe any developer such as Cave or whoever else ever made a competitive STG..
Anyone familiar with PuyoPuyo?
You know that puzzle game with the multi-colored blobs and when you made combos it dropped more objects on your opponents side of the field like those clear blobs for example.
Well playing that today gave me an interesting idea.
I don't believe any developer such as Cave or whoever else ever made a competitive STG.
We did put together a GAF STG group. Probably the best way to track people down for friending for leaderboards. I am still hopeful that things like Group leaderboards will become a thing in Steam shmups but until then it will have to do.
There's Twinkle Star Sprites and the pair of Touhou games based on it.
There's both Twinkle Star Sprites and Phantasmagoria of Flower View FWIW.
Ah...
Twinkle Star Sprites is a Neo Geo game. Didn't know that was a competitive STG, and I didn't know there was a Touhou Curtain Fire game that was similar, even though my experience was only with Embodiment of the Scarlet Devil and Perfect Cherry Blossom.
Wooooooooo just cleared Novice Original without losing a life, there's some furious air fisting going down over here. Novice Maniac is the one to move to next, right?
Has anyone tried this through Steam Link? I'm really curious how much lag there is, and if it's playable.
Ah...
Twinkle Star Sprites is a Neo Geo game. Didn't know that was a competitive STG, and I didn't know there was a Touhou Curtain Fire game that was similar, even though my experience was only with Embodiment of the Scarlet Devil and Perfect Cherry Blossom.
Has anyone tried this through Steam Link? I'm really curious how much lag there is, and if it's playable.
FWIW, Pinball Arcade is nearly unplayable on Steam Link, and I'd say that has a far greater tolerance for lag than any bullet-hell shmup. On the bright side, whatever you're Steam Linking to I suspect could probably handle Mushihimesama natively.Has anyone tried this through Steam Link? I'm really curious how much lag there is, and if it's playable.