I actually liked Tsumugi
¯_(ツ_/ ¯
She's likable in the final trial, especially in the localization where her dialogue is really hammy.
But before that......
I actually liked Tsumugi
¯_(ツ_/ ¯
Didn't he have like a week where everyone was just moping?
Didn't he have like a week where everyone was just moping?
Kokichi didn't have a week where he would have known any of the specifics of the trial, all he had was a vague idea of "create a killing where even monokuma can't know who did it". He wouldn't have known that maki would come in with poison crossbow bolts, or that Kaito would jump in the way of one for him, or that Maki would have to leave the room to go get an antidote to throw in through the window, etc. He had minutes to write out the entire script Kaito supposedly had for all possible sitautions during the trial.
one day-two days at most iirc? at least shuichi spend one day moping and then maki calls him the other morning
kokichi also had no way of knowing how everyone else would still be doing since he spent all the time watching kaito around the hangar. all the setup he did to ensure monokuma wouldn't know what was happening inside the murder scene pretty much made him ignorant of everything outside as well. and still the script just knew everything because besides ultimate liar and It fanclub president he was also the ultimate writer and the true ultimate fortune teller i guess
Didn't he have like a week where everyone was just moping?
one day-two days at most iirc? at least shuichi spend one day moping and then maki calls him the other morning
kokichi also had no way of knowing how everyone else would still be doing since he spent all the time watching kaito around the hangar. all the setup he did to ensure monokuma wouldn't know what was happening inside the murder scene pretty much made him ignorant of everything outside as well. and still the script just knew everything because besides ultimate liar and It fanclub president he was also the ultimate writer and the true ultimate fortune teller i guess
I thought the motive would be that Kokichi asked her to murder someone when he was following her around as a joke lolI've thought about it and I have come to the conclusion that Kirumi Tojo is the canonically strongest Danganronpa character. The only reason she died is because she got cutscene executed and everyone knows those are OP and nonsense.
Someone should have just requested she find the Mastermind and beat Monokuma and it would've been done in a day. Sakura aint shit. This is canon btw
Kaito killing himself to cheat Maki out of being the blackened was where I thought it was going to go, a bit obvious maybe. What actually happened was more interesting
Anyone feel like the game really wasted the potential of having a character be the ultimate magician? There really should have been a case that involved having to solve the entirety of a complex magic trick with multiple moving parts, you know what I mean? I was pretty dissapointed in chapter 2 when solving Himiko's trick amounted to "There's a hatch in the water tank".
She's likable in the final trial, especially in the localization where her dialogue is really hammy.
But before that......
...she's plainly plain?
I forgot she was alive during chapters 3 and 4.
I forgot she was alive during chapters 3 and 4.
miu killing kokichi because she thought he could do something dangerous wouldn't be that farfetched. miu killing kokichi to escape and pinning kaito in the process as the killer, while kokichi somehow convinces the good natured and NOT tricked gonta (i thought they would at least do a "inverting the cables inverted gonta's personality" or "kokichi tricked gonta into thinking miu would just sleep because he was using toilet paper" but nope, gonta totally knew he was killing miu and somehow still did it besides everything pointing to him never being able to), all of that after the incredibly stupid decision of entering the VR world that everyone agreed so easily, the combination of stupid/out of character moments in chapter 4 is really hard to swallow
Problem is the way they went instead made no sense. Kaito trying to save Maki could be more obvious, but at least it was justified. Besides the whole script discussion we already had, i have a real hard time believing the guy who spent the entire chapter being dismissive of one of his friends just because he said the truth in the previous case would suddenly work so willingly with Kokichi of all people in one of his bizarre plans just "because he saved my life" and go as far as killing him in the process. Maybe if they raised a point of mercy killing, but they never did,
Danganronpa killing game is basically Hunger Games.
You mean Battle Royale!
Danganronpa killing game is basically Hunger Games.
I wonder if ppl hated the last season. Ultimate survivor wins. Yawn.
I wonder if ppl hated the last season. Ultimate survivor wins. Yawn.
I just realized what "you wanted this" in his video message meant.
That whole video thing sure is stupidly cryptic for a perk. Why did he remember the Ultimate Hunt before anyone else again?
The story makes it pretty obvious that Tsumugi sucks as the mastermind. Kaede's optimistic personality managed to completely fuck up the time limit in the beginning, forcing Tsumugi to break the own rules of the game to kill her. And Kokichi runs circles around her and makes her look like a complete fool; to the point where she doesn't even know who the real killer of Case 5 is. I guess that in itself could be a critique of how writers get lazier and make more mistakes as a franchise drags on.
This might be a dumb question, but did we ever get confirmation on what Keebo actually is? Is he a real person that was turned into a robot by Team Danganronpa or was Keebo specifically created by them for the game?
Was it a perk to lose his memory on his ultimate ability as well?
Not really sure why he'd chose that lol. If he had his perk he probably wouldn't have gotten killed in such a lame way.
It's not really an insightful tweet / a reiteration of the game's final message
He looks awfully human in the intro though. Which is pretty bizarre.
I'm surprised this series doesn't has some Mini campaign dlc, especially with how DLC is huge these days.
"Clair de Lune" by Claude Debussy
Just gonna drop this beauty here. My new favorite classical song. It helps that it only played at two of the most powerful moments of the game.
He's just trolling, basically.It's not really an insightful tweet / a reiteration of the game's final message
No.
If he had remembered he was the ultimate survivor, he would have known from the start what the twist is, which would have made them not want to kill each other. Which is why they put the video perk in his lab, that would only unlock after a bunch of murders and near the end of the killing game.
If you think about it, the only reason he died is because Tsumugi couldn't ruin everything on the first day by being forced to kill everyone. They unknowingly backed her into a corner. It has nothing to do with his perks, other than that he knew the door was there. Not like he could've entered it anyway.
I wonder if ppl hated the last season. Ultimate survivor wins. Yawn.
I'm currently going through this thread, but I have to say that I loved the ending twist of V3. He pulled a plot that criticizes the entire system that sustains Danganronpa, even if within the context of a killing reality show.
I completely understand the fact that we are talking about a fiction within a fiction (retroactively making DR1-3 an entity within a fiction within a fiction world) whose values don't apply to the societies we can find in our world, but I found the commentary on the potential depravity that humanity always carries to be a compelling one. Lives are expendable within the show that Team Danganronpa orchestrates in the V3 reality, and there are even individuals there who thought of their own existences as meaningless to the point of surrendering them by blind fanatism - that entire system of values seems so alien to a player, even coming from the Hope's Peak saga. That the audience encourages this behavior just drives the point even further. Plenty of people may be annoyed by the implications this message preaches, but their opinion on this point is completely personal and respectable (after all, part of what makes humanity so dynamic is the different responses to feedback).
And I can't help but think of the other component of this ending: the entire metaphysical construction that defines the cast as themselves is borked, as the original egos were basically killed after being having implanted new personalities and memories by the production staff of the 53rd game. Their current identities have no basis on the game's reality, and so, they are effectively alone in the world. And all the tribulations the group sustained were for the sake of entertainment of others by their own decision (It seems? The prologue and the extended scenes at CH6 seem to contradict each other). They are lies given corporeal form.
That makes the final decision they make as survivors work so well. Even if they are existences outside the common scope and are puppets used for fun, they decide to regain control of their last actions by foregoing their intended end, stalling the game by refusing to participate in it and making it lose its purpose. I actually expected a demoralising ending by killing them, so I kind of hate the actual resolution of the story. It felt too contrived to actually convince the public, but disrespecting the determination of the characters by saving them at the eleventh hour left me unsatisfied. But I suppose that's what Kodaka set to do from the beginning - even if resolutions seem to be a problem for him (DR0 notwithstanding IMO), the message he sent at the end was clear: truth or lies, fiction or reality, the opportunity to make your own story (whatever origin any developments you do have) and move on resides solely in the person.
The meta ride was wonderful, though. He finally did here what I expected ever since those DR3 storyboards were spotted in the anime, but in a way that felt final for him (there's no way Spike Chunsoft will leave behind such a profitable franchise). An hilariously amazing wild ride for what it's seemingly Kodaka's last time at the helm, with its flaws of course. Going again through the same basic ideas behind each chapter was tiring, and no amount of purpose behind that will make it less repetitive. For all that Tsumugi's role as the mastermind was elevated by the actual circumstances of the game, her actual character still felt flat. And the less I think of Angie's gimmick, the better.
As for the other twist, I personally could care less. The switcheroo was predictable even before JPN release, and ultimately disappointing in that it actually happened. But I completely see where people are coming from the reactions to that particular plot detail.
The landing was a little botched, but it was a great ride.
*thinking emoji*
I'd push back on DR1/2 being 'without value'. My take is that the DR1/2 of 'the outside world' have had their meaning ground down to nothing because the series would never end. Basically Kodaka is saying to do these stories, to create these characters, as a creator, there has to be a context where their struggles and sacrifices actually make a difference; a belief in 'the power of fiction'. The DR of the Outside World has long been divorced from the idea that 'Hope and Despair' actually mean anything. If all we're doing with DR is returning to the well again and again for the sake of sadistic voyuerism and cheap affirmation of the human condition, that's not something Kodaka wants to be part of.