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New Dead or Alive 5 footage. (Update 2: Releasing Worldwide In September)

Alx

Member
And I shouldn't have to be so careful that I'm afraid to attack at any point in a fighting game.


But it's the basis of most martial arts : attacking means opening yourself to the opponent. If there was no risk in attacking, there would be no point in defending...
 

Skilletor

Member
But it's the basis of most martial arts : attacking means opening yourself to the opponent. If there was no risk in attacking, there would be no point in defending...

I didn't say no risk. I want proportional reward. Losing 30-50% of my life because I did an attack that wouldn't have done much damage to you is stupid.
 

xion4360

Member
as a DOA fanatic im happy to see the positive reactions so far. I hope they dont turn to rants once people get their hands on it.
 

KingJ2002

Member
Wondering how Akira will play in the Dead or Alive universe? Hayashi says that the character's commands are basically unchanged from VF.

This is why a DOA vs. VF makes so much sense... the movelist for both series would remain unchanged... aside from adding counters to the VF fighters... they'll both fit due to the same P,K,G formula each game has.
 

Khezu

Member
Interesting..
y6h9x.png


Maybe someone else can check around and see if this is official or a fanart. The articles doesn't mention anything about her.


Looks like stifflers mom.
 

Alx

Member
I didn't say no risk. I want proportional reward. Losing 30-50% of my life because I did an attack that wouldn't have done much damage to you is stupid.

I can't see why, attacking a defending opponent will obviously be less rewarding than countering an attacking one. That way, winning is more about outsmarting your opponent than overpowering him. After all, you could be the one waiting for him to attack and open his defense...
 

MjFrancis

Member
as a DOA fanatic im happy to see the positive reactions so far. I hope they dont turn to rants once people get their hands on it.
Oh there will be rants. Especially, on the casual side of things, if DOA continues the trend of giving out less unlockable costumes with every DOA since DOA2U.

I'm expecting complaints, hate mail, death threats and general weaboo disparagement once the OT is written and the DOA5 is out. It's the name of the game.

Hell, it's going to hit next week when the demo drops!
 

Skilletor

Member
I can't see why, attacking a defending opponent will obviously be less rewarding than countering an attacking one. That way, winning is more about outsmarting your opponent than overpowering him. After all, you could be the one waiting for him to attack and open his defense...

Guess we'll just have to agree to disagree. I'll just be happy DoA5 counters seem to be geared more toward my personal taste.
 
Oh there will be rants. Especially, on the casual side of things, if DOA continues the trend of giving out less unlockable costumes with every DOA since DOA2U.

I'm expecting complaints, hate mail, death threats and general weaboo disparagement once the OT is written and the DOA5 is out. It's the name of the game.

Hell, it's going to hit next week when the demo drops!

Honestly, I would be kind of bummed if the costume number is dropped again.

I really expect some hardcore DLC thrusting here.
 

MjFrancis

Member
I really expect some hardcore DLC thrusting here.
That's something I can imagine Team Ninja doing that just wasn't prevalent almost seven years ago when DOA4 came out: DLC costumes. I imagine that we'll get a decent bit of unlockable costumes and such even if it's no where near the numbers DOA2U has. I mean, didn't Ayane have 20 costumes in that one?

No, DOA5 will almost certainly have DLC packs or individual costumes for download at $1.00 - $2.50 apiece in addition to unlockables. I hope I'm wrong, and if so I'll tip my hat to Team Ninja for keeping business cordial.

But if the mechanics are as sound as they seem to be rounding out to be and the online features are as solid and varied as DOA4 I'll be a happy camper and cosmetic complaints regarding costumes will play second fiddle to anything else DOA5 has in store for me.

I hope more non-DOA fans take note, too, since it seems like DOA5 is grabbing people's attention to the series much unlike any previous iteration did.
 

Skilletor

Member
The number of outfits in DoA is next to nothing compared to DoA2U. Even DoA3 only had 3-4 per, aside from the random female outlier. I'm fully expecting DLC outfits.
 

TreIII

Member
DLC costumes would be one thing. But what I would honestly like to see? As long as DOA5 seems to be reestablishing the connection between VF and DOA, feel free to cite VF and just give us a bevvy of costume parts to unlock, with more to come through DLC.

I mean, to me, it's unrealistic to expect the kind of costume layout we had last generation, anyway. Plus, as long as there's going to be some people that will want to have a customization feature in their fighting games, let them create their own costumes.
 

Sky_Blue

Neo Member
as a DOA fanatic im happy to see the positive reactions so far. I hope they dont turn to rants once people get their hands on it.

Yeah I think the game looks amazing so far, for me this will be my return to DOA as I haven't played the series since DOA2 because Tecmo released all the following games on consoles I don't own - I'll be there on day one on PS3.

DOA2 is one of my all-time favourite games and one that I always returned to year after year on PS2 so personally DOA5 can't come soon enough.
 

DrDogg

Member
Well it's exciting to know that the tides can turn at any moment... and that's also why you try to attack carefully when you're close to the edge/slope/wall.
Of course the counter penalty may be a bit high, but I think it's something that has been toned down in the successive episodes.

From a competitive standpoint it's not exciting at all.

The problem with previous DOA titles is that guessing is the best tool in the game. I do a 9-frame jab that leads to nothing and you guess a high counterhold so you get 40% damage? I open you up and connect with an attack that stuns, but then you guess what my next attack is going to be and I take 30% damage?

When I make a proper read on my opponent, or put them in a frame trap, I expect to be rewarded for my efforts, not put into a guessing game where the opponent usually has a better chance of inflicting damage than I do.

If DOA5 remains a guessing game that caters more toward the clueless defensive player, you'll rarely see it in tournament or on streams. That may not mean anything to you, but to the competitive players, we'd be VERY unhappy. No other competitive fighting game rewards guessing as much as DOA has in the past.
 

MjFrancis

Member
I'm going to go out on a very short limb and suggest that the vast majority of players never play enough (or alternatively, competitively enough) to figure that out.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
The number of outfits in DoA is next to nothing compared to DoA2U. Even DoA3 only had 3-4 per, aside from the random female outlier. I'm fully expecting DLC outfits.

I want the OG X-box Boothgirl outfits. :( Even on PS3, come on MS/Tecmo. :(
 

Alx

Member
I'm going to go out on a very short limb and suggest that the vast majority of players never play enough (or alternatively, competitively enough) to figure that out.

Of course they don't. Few people know what a "9-frame jab" or a "frame trap" are. As far as I'm concerned, I'm guessing what they are but don't want to bother with them. I've been playing all 3D fighters since VF1, and always played "by the seat of my pants". I'm sure I would suck in a tournament, but I still have fun and hold my own online against many players.
 

Skilletor

Member
This happens all the time in fighters.

Please state an example in another fighting game of a single move that does 30-50% damage when you have been put in to hitstun, is active from 0 frames, and sometimes recovers faster than any attack the person on offense can do if you whiff.

It's like having an Ultra/Counter move that you can do the moment you get hit with a jab.


Of course they don't. Few people know what a "9-frame jab" or a "frame trap" are. As far as I'm concerned, I'm guessing what they are but don't want to bother with them. I've been playing all 3D fighters since VF1, and always played "by the seat of my pants". I'm sure I would suck in a tournament, but I still have fun and hold my own online against many players.

And players like that won't even realize there's a change. Players like that read that counters are harder to do in DoA4 on IGN and believe it, even though the timing hasn't changed since DoA2. Changes that competitive players are asking for will serve to make the game better for competitive play and would go largely unnoticed by casual players. Most people don't even know what stun threshold is in DoA4, but it's one of the worst thing to happen to the series.
 

Fredrik

Member
They can drop 10+ dlc costumes per character, as long as there are costumes to unlock ( by playing ) on the disc i don't care much.
Yup.
Personally I think unlockables is extremely important in fighting games. I generally don't care much about the look of the costumes, and I would never buy them as dlc, I just want some stuff to unlock so that there is some challenge and meaning to play single player too. I hope they have some unlockable characters too.
 
DLC costumes would be one thing. But what I would honestly like to see? As long as DOA5 seems to be reestablishing the connection between VF and DOA, feel free to cite VF and just give us a bevvy of costume parts to unlock, with more to come through DLC.

I mean, to me, it's unrealistic to expect the kind of costume layout we had last generation, anyway. Plus, as long as there's going to be some people that will want to have a customization feature in their fighting games, let them create their own costumes.

I'd love to see a ton of unlockables like DoA:U had, but at this point in the generation it's hard to get excited for them. When you look at the bullshittery that's been going on with Capcom and Street Fighter x Tekken unlockables and even DoAX2's unlocking crap, the amount of potential DoA has for DLC and locking away on-disc content is showing it's just not gonna happen. I'm expecting maybe one or two unlockable outfits, but everything else is going to be at a price. That said, I'm sure it's gonna be a great game but not with the extra fluff that came with the Xbox games.
 
This applies to many fighting games.
I'm talking about customers advocating for the very things that make those games worse rather than them being foisted upon us by the developers. Of course, I hate critical stun counters, step G in all it's forms, Rage, Ultras, and X-Factor and play the games that have them in spite of their inclusion rather than because of them.

But it's the basis of most martial arts : attacking means opening yourself to the opponent. If there was no risk in attacking, there would be no point in defending...
Uh huh. The jab is the best weapon in boxing for a reason. It's safe and lets you set up your offense while controlling your opponent. Bruce Lee told everyone almost half a century ago a guy with six months of boxing and wrestling training could whip a martial arts master with a half life of training. That concept is just as bad in real life as it is in fighting games.
 

raven777

Member
it would suck if they only had 2 costumes, and the rest were DLC.

hope it has at least 5 on the dics(that is not a DLC)

How many did DOA4 had?
 
-Aoi Umenokoji
-Ryo Hazuki


Put those two in Team Ninja, and you have officially been redeemed.

HNNNNNNGGGG!!! A million times yes... oh god yes... in my wildest dreams yes...

This is going to be the first DOA game I've been looking forward to playing since DOA2 on Dreamcast. I love the dynamic environments and the character overhaul, and it most importantly looks like a lot of fun to play. Can't wait for this to drop
 

TreIII

Member
I'd love to see a ton of unlockables like DoA:U had, but at this point in the generation it's hard to get excited for them. When you look at the bullshittery that's been going on with Capcom and Street Fighter x Tekken unlockables and even DoAX2's unlocking crap, the amount of potential DoA has for DLC and locking away on-disc content is showing it's just not gonna happen.

Well, if it means anything, reportedly, Hayashi does NOT like on-disc DLC...

Hayashi-san: With developers taking stuff that they normally would have put on the disc and selling that for DLC later, we think that lowers the value of the actual disc, the players that are going to buy that disc. We don’t think that’s a good way to do things. But as for using DLC as a way to add more stuff and increase the longevity of the title, if we’re adding stuff later we think that will… Fans will enjoy that, we as developers will enjoy that, we’ll just have that much more time to spend with that game. That’s the approach that we would like to take.

- http://venturebeat.com/2011/12/09/t...lks-dlc-costumes-and-tekken-vs-dead-or-alive/

So, time will tell what will actually happen. But assuming there is a DLC schedule in store for DOA5, perhaps it won't be a fighting game that follow the "Capcom" pattern.
 

sleepykyo

Member
I can't see why, attacking a defending opponent will obviously be less rewarding than countering an attacking one. That way, winning is more about outsmarting your opponent than overpowering him. After all, you could be the one waiting for him to attack and open his defense...
Because no one would attack first when the expected return so heavily favors defense. DOA could shift a couple notches toward the middle .

edit: That´s disappointing in regards to on disc dlc. Time to prepare for Vanessa is not playable because John Doe didn't download the compatibility pack.
 

TreIII

Member
edit: That´s disappointing in regards to on disc dlc. Time to prepare for Vanessa is not playable because John Doe didn't download the compatibility pack.

Wouldn't the simple answer be to make it so everybody has to download the mandatory compatibility pack, in the form of what would constitute a patch update?
 
Wouldn't the simple answer be to make it so everybody has to download the mandatory compatibility pack, in the form of what would constitute a patch update?

Well as long as the game is made with that in mind from the start there are no problems

and some times you have the super street fighter 4 dlc fiasco where some costumes can't be seen by the other player if he didn't buy the dlc .. ( pointless )
 

sleepykyo

Member
Wouldn't the simple answer be to make it so everybody has to download the mandatory compatibility pack, in the form of what would constitute a patch update?
Yes. What about download time?
It offers no real value to have it as a download other than psychological lube.
 

Kinyou

Member
As somebody who hates long canned combos, I suppose I'm ok with that too... Part of the mind game for me is "guessing" what the opponent will try based on his patterns, and those can be completely random (especially in games with cancellable moves). I understand that it may be frustrating for advanced players who count frames and know all the moves in and out, but for regular players it makes thing more exciting.
Starting to read the pattern of the enemy and to "guess" with more and more certainty when he's going for a low attack etc. is one of the most fun parts in DOA.
 

Oichi

I'm like a Hadouken, down-right Fierce!
Wouldn't the simple answer be to make it so everybody has to download the mandatory compatibility pack, in the form of what would constitute a patch update?

The problem with this is that Tecmo would have to pay fees to MS and Sony for those download packs. Basically, the bigger the download and the more people downloading it, the more they'd have to pay.
 

TreIII

Member
Yes. What about download time?
It offers no real value to have it as a download other than psychological lube.

Yeah, what about download time? I got a 120GB to spare on my newest PS3 and a decent broadband connection, so what do I care about having to wait?

EDIT:

The problem with this is that Tecmo would have to pay fees to MS and Sony for those download packs. Basically, the bigger the download and the more people downloading it, the more they'd have to pay.

Ah, I see. Has there been anything said about what Sega stands to do with VF5? (Haven't kept up).
 

raven777

Member
4-6 each or so depending, doau had like 28 for kasumi and ayane each, most girls had over 10 in that game.

wow 28!! thats a lot. I don't expect DOA5 to have anywhere near that number

If I remember correctly, the intro demo for DOA4 had Kokoro(I think that was her name) wearing Kimono-style cloth, but you actually couldn't use that costume in the game, is that correct?
 
Because no one would attack first when the expected return so heavily favors defense. DOA could shift a couple notches toward the middle .

edit: That´s disappointing in regards to on disc dlc. Time to prepare for Vanessa is not playable because John Doe didn't download the compatibility pack.

I don't get this. So you want on-disc DLC?

Doesn't MS not charge for bandwidth on XBL and Sony is the only one that does this, hence the time-limited demos?

I'd rather they go the SSFIV route and prep the game for DLC rather than lock things away. If I have to pay for shit already on the disc, then I'm going to buy the game when it's cheap and/or used and then buy all the shit that's already there.

I don't like the fact that certain content on the disc is being held ransom by an unlock key on my hard drive. Hayashi's seems like he wants do the consumer right, but at the end of the day, it feels like it's going to be Tecmo's call.
 

Alx

Member
Uh huh. The jab is the best weapon in boxing for a reason. It's safe and lets you set up your offense while controlling your opponent. Bruce Lee told everyone almost half a century ago a guy with six months of boxing and wrestling training could whip a martial arts master with a half life of training. That concept is just as bad in real life as it is in fighting games.

Well sure, but it would give us boring fights... If you take that route, the best way to win a fight is to run away and call the cops, but that wouldn't be very exciting either. ;)
Fighting games use exotic martial arts not because they're more efficient, but because they are flashy, aesthetic and/or impressive. Actually there is usually complaining against poking in those games.
 
I can't see why, attacking a defending opponent will obviously be less rewarding than countering an attacking one. That way, winning is more about outsmarting your opponent than overpowering him. After all, you could be the one waiting for him to attack and open his defense...

who's side are you on anyway?
 
Well sure, but it would give us boring fights... If you take that route, the best way to win a fight is to run away and call the cops, but that wouldn't be very exciting either. ;)
Fighting games use exotic martial arts not because they're more efficient, but because they are flashy, aesthetic and/or impressive. Actually there is usually complaining against poking in those games.
You brought real martial arts into the discussion. If you want to make it about what's exciting to watch and/or play, most people find DOA's tepid offensive flow at higher levels dreadful.
 

joshwaan

Member
Looks very nice, the graphics have improve quite a bit since DOA 4. I'm also liking the enviromental damage the characters can make. Day 1 for me :)
 

sleepykyo

Member
I don't get this. So you want on-disc DLC?

Doesn't MS not charge for bandwidth on XBL and Sony is the only one that does this, hence the time-limited demos?

I'd rather they go the SSFIV route and prep the game for DLC rather than lock things away. If I have to pay for shit already on the disc, then I'm going to buy the game when it's cheap and/or used and then buy all the shit that's already there.

I don't like the fact that certain content on the disc is being held ransom by an unlock key on my hard drive. Hayashi's seems like he wants do the consumer right, but at the end of the day, it feels like it's going to be Tecmo's call.
So the game either bombs on the ps3 or money that Temco could have put into content creation for both consoles is instead going into bandwidth fees?

I already see dlc as made while the team is already assembled anyway .
 

Alx

Member
The "lucky guess" is the outsmarting part : counters are used against opponents that are too predictable in their attack patterns. If it's only based on luck, then you have too many chances to guess wrong and get hit.
I know it doesn't fit with the competitive approach out there, but it's how most people will play the game, and enjoy it because of that.
Maybe DOA is not meant to be played at a competitive level. I don't know and I don't care.

Actually I think that by looking too much into the mechanics of the game, you'll end up playing it differently than the designer meant to (which seems to be the case with Itagaki). Frame counting is for me like learning all words of a given length to play scrabble or crosswords. It will make you a better player, but that wasn't really the point of the game...
 

Skilletor

Member
The "lucky guess" is the outsmarting part : counters are used against opponents that are too predictable in their attack patterns. If it's only based on luck, then you have too many chances to guess wrong and get hit.
I know it doesn't fit with the competitive approach out there, but it's how most people will play the game, and enjoy it because of that.
Maybe DOA is not meant to be played at a competitive level. I don't know and I don't care.

Actually I think that by looking too much into the mechanics of the game, you'll end up playing it differently than the designer meant to (which seems to be the case with Itagaki). Frame counting is for me like learning all words of a given length to play scrabble or crosswords. It will make you a better player, but that wasn't really the point of the game...

lol! This is the EXACT problem with DoA4. The stun threshold and countering off of walls took away the ability of a person on offense to do damage. In DoA4, more attacks put you in critical state, which gives the opponent more guesses to counter. The offense doesn't have the opportunity to do as much damage with attacks because now there's no safe way to do so. You have to do more damage to get your opponent launched in the air to do a juggle that would do damage, but now the person on defense can counter more and do more damage to me.

DoA4 is the only game in the series that rewards defense more than offense. I think it's shitty game design to dictate how people should play your game, which is the case with Itagaki.

I'm glad he's gone and I'm glad DoA5 appears to be moving away from shitty guessing and moving toward rewarding actual strategy as opposed to getting lucky (which is what Itagaki's gambling game design emphasized). Not going to touch the rest of that post, since I just disagree with your mindset. It's completely opposite of what I think is rewarding in a fighting game (or any game for that matter). This isn't about frame counting. I don't see what that has to do with anything I've said.
 
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