Why does it still say used to me when it hasnt been used -__-
Team Ninja sucks -_____-
call tecmo. I called and they gave me a new code.
Why does it still say used to me when it hasnt been used -__-
Team Ninja sucks -_____-
I'd expect all the non-guest characters from DOA4 to be back, with the possible exception of Gen-Fu, Ein, and Leon.The game better have Brad Wong. Drunken fighting is best style.
So true. I really hope this is fixed in the final version, because DOA5 would be the best looking fighter ever.Visuals are amazing, but there is AA/resolution problem as I expected. I don't know its sub-native resolution or not, but there is definitely very weak AA. But this might be because I have been playing SC5 recently, which has fantastic AA.
Why are people getting the impression that long-time characters are suddenly going to be cut from the roster?
probably because of Soul Calibur 5
Why are people getting the impression that long-time characters are suddenly going to be cut from the roster?
My main worry is Kokoro because Akira makes her a little redundant.
Would not mind if they kicked Tengu to the curb, though.
Anyone good with resolution info know if DOA5 demo is native resolution or not?
Maybe some professional site will test it out soon.
Sorry if this has been answered, but will the demo be releasing for everyone anytime soon? I could have swore I read somewhere it was being released on XBL and PSN shortly after NG3 came out.
Why are people getting the impression that long-time characters are suddenly going to be cut from the roster?
Why does it matter so much?
Anyone good with resolution info know if DOA5 demo is native resolution or not?
Maybe some professional site will test it out soon.
"Is this approach being adopted to appeal to a broader audience than the genre generally attracts?
Yosuke Hayashi: Yes, that's true...that's one thing. Some fighting games are very hardcore, which we have in here. We're not ignoring our hardcore audience; they will still get the same experience they've gotten in the past. We have the deep fighting game systems, but we also wanted to make it so the more casual crowd could also have fun with the game."
- http://www.g4tv.com/thefeed/blog/po...ith-yosuke-hayashi-future-of-dead-or-alive-5/
YH: We want as many people as possible to play Ninja Gaiden 3, so we want to deliver the challenge to the core fans but also deliver something to people who maybe havent played a lot of action games or arent used to Ninja Gaiden. And its not just about having a bunch of difficultly ranks; were going to do something different that we hope will bring more people into the fold. Its like two different entrances into the same contenttwo different ways in.
Yeah,I noticed the jaggies. It definitely looks like separate character mmodels during intro and win poses, as well as the powerblows.
Game still looks amazing, though.
Did anyone notice that the demo runs at lower resolution?, specially the characters, for comparision sake after playing this demo I tried DOA4 demo and there is a huge difference in resolution, not only in characters but in the stages too.
i though that info was just saying *when* it would be available, not that it would be available for everyone.
you know like how the halo demo in crackdown took months to be available, etc...
It really is jag city during the fights. I don't really care as long as it stays 60 though.
yea thats why I mentioned it above. Its really different compared to intro/win pose/power blow zoom in.
Also, I felt the frame was bad on intro, but it really doesn't matter.
Called gamestop no code change. FML -__-
Hitomi looks really stupid.
Hitomi looks really stupid.
This whole cinematic approach seems dumb to be. Sure it looks cool the first time but it'll annoy you after you've seen it a couple of times (X-ray anyone?).
It's no different than supers, x-rays, ultras, whatever. It's the only cinematic thing in the game and it's really not a big deal. I don't get why people are complaining about it.
call tecmo. I called and they gave me a new code.
It's no different than supers, x-rays, ultras, whatever. It's the only cinematic thing in the game and it's really not a big deal. I don't get why people are complaining about it.
So if I call Tecmo and say I'm having problems they'll instantly give me a code.
...tempted, but I'm not that dishonest. :')
This whole cinematic approach seems dumb to be. Sure it looks cool the first time but it'll annoy you after you've seen it a couple of times (X-ray anyone?).
Can't you turn it off anyway?
love Ayane's visual in DOA5.
http://i1144.photobucket.com/albums/o482/xenosaga777/0DSC04722_filtered.jpg[IMG]
[IMG]http://i1144.photobucket.com/albums/o482/xenosaga777/0DSC04738_filtered.jpg[IMG]
[IMG]http://i1144.photobucket.com/albums/o482/xenosaga777/0DSC04767_filtered.jpg[IMG]
[IMG]http://i1144.photobucket.com/albums/o482/xenosaga777/0DSC04765_filtered.jpg[IMG][/QUOTE]
So lovely, <3
Powerblows are really great, strategically. You can use them to bait counters, you can cancel them. You can aim where you want your opponent to go.
Apparently the animation of a person falling off a roof (which has been in DoA since 2, don't see why anybody cares about this...I've fallen through church steeples and down the great wall of china) can be countered. The attacker has two options there, each with its own animation, of attack or throw. If the defender chooses the right one, I guess it's countered. I haven't seen this myself.
Don't forget, a fully charged PB against a blocking opponent is a free guard crush, which is a nice thing in itself!
What actually happens here, is that if the defender chooses right, nobody takes any damage as they transfer down to the next part of the stage. So the best that the receiver can hope to accomplish is not taking any more damage.
In any case, at this point in time, it's always worth doing the Cliffhanger event. Even if you, as the one falling, guess wrong? You'll still end up getting less damage than if you just let yourself fall, apparently. :lol
Or at least, that's what can apply to the stage that we know now.
SHOW ME THE BAYMAN!
SHOW ME THE BAYMAN!
You can turn danger modes off, but I don't know what that will do. Haven't tried it. I don't think that affects powerblows.