YupIs it just me or is this one of the best looking next gen titles?
I am pretty shocked how much better it looks. The IQ looks like it improved drastically as well. Is it running native 1080p now?
Wasn't the beta supposed to come out with the Japanese PS4 launch? Yeah, Panta Rhei must be giving them problems. Let's see if they'll do anything with it after this game or if they'll Crystal Tools it.
Is it just me or is this one of the best looking next gen titles?
I am pretty shocked how much better it looks. The IQ looks like it improved drastically as well. Is it running native 1080p now?
How involved are Sony with this games development? I've seen it mentioned that its Sony funded, Sony helped with the engine etc. Just what is true?
The online-only game is a PlayStation 4-exclusive, with SCE Japan Studio engineers assisting development.
this looks awesome. i will gladly spend up to $60 on it if it remains f2p. really excited for this and i agree it's maybe the most impressive game i've seen for "next gen" so far.
One day... eventually.. in time...SCEJ engineers have helped Capcom make the Phanta Rhei engine. Does this mean all games using that engine will be exclusive to PS4.....I highly doubt it because I'm sure this is Capcom's next gen engine.
Its looks so much better now. The animations are smoother, frame rate is solid, and it looks like the areas have been expanded.Actually looks pretty decent!
TGS 2013
TGS 2014
Could someone gif the spell portions of the video perhaps? Love the spell effects!! Edit : NM trying out that gifyoutube thing. But of course my work comp won't view it. Checked on my phone and the gifyoutube thing didn't work ... that sucks.
The engine just looks cleaner to me. Not overall better really.
Looks more polished, as it should with another year of work behind it. Really can't wait for this game though. I will download the game when it launches in japan immediately.
Isn't it supposed to be like Assassins Creed though? Some virtual memory shenanigans or something.Bit too much chromatic aberration for a medieval fantasy.
Hot damn this is looking great, visually.
I still don't "get it" as a game, though. Futuristic cities, apartments, medieval dungeons and monsters... All wrapped up in a F2P package.
It's confusing as hell.
Agreed. That stood out to me the most. Does anyone know how the melee works in this game? i remember demo's with a javelin type weapon where the player can aim for specific limbs. Does anyone know if you can do this with every weapon, or is it the spear like weapon only that gives this ability?Look great. I'm really enjoying the music.
Dag looks so clean. Particle systems are really starting to shine as well with the increased resolution.
I'm loving the player movement, enemy design, and combat so far.
This game could really shape up to be something great.
So if this game wasnt F2P and it was a single player experience. Do you think this thread would have gotten 14 pages? I think a lot of people dont care anymore for it when they announced it was F2P.
Sony helped out Capcom to port the engine to PS4. The results are obviously amazing...
The next proper RE game should look amazing
What's making this stand out, is it the clothing? Something looks especially good here, not sure what.
Be wary of chest
SCEJ engineers have helped Capcom make the Phanta Rhei engine. Does this mean all games using that engine will be exclusive to PS4.....I highly doubt it because I'm sure this is Capcom's next gen engine.
Deep Down certainly is though.
What's making this stand out, is it the clothing? Something looks especially good here, not sure what.
I wish they would just make the f2p version a demo of sorts and release a full-featured retail release. I just hate the notion that this game is being designed with f2p in mind.
What's making this stand out, is it the clothing? Something looks especially good here, not sure what.
What's making this stand out, is it the clothing? Something looks especially good here, not sure what.
What's making this stand out, is it the clothing? Something looks especially good here, not sure what.
I'd like to say that this is the kind of visual design that I was hoping From would take the Dark Souls games this generation, more-so than Bloodborne. There's a sense of weight and place that brings back feelings of the Demon and Dark 1 games. Bloodborne looks great but not as big a visual leap as something like this. Shame about the Free to Play though. I'd rather a more standard approach.
What technique does this game use for Global Illumination?