That's not even close to true.
Looks like a classic Bungie title, I would imagine if people think this game is boring they must of thought Reach and Halo 3 were boring as well.
thx
my first thought
so people have to pay plus/live right?
Dawg, I'm gonna need a source on this claim, cause that's just fcking weird and disappointing if true =/Agreed. It's really off-putting.
That's not even close to true.
Three player. Baffling but true.
It's not. It's an instanced online game with some overlap in certain areas that can allow you to group up. (I'd also hesitate to call PSO, Vindictus, etc 'real' MMOs)Yes, it's a "shared world" game. It's more or less an MMO.
icantThe hunt for better and better loot will keep me going for months, but Destiny's emergent massively multiplayer gameplay is what will keep me playing for years. Take on a random public quest, for example, and perhaps you quickly realise you're in over your head. Then, over the hill comes another Guardian, a white knight to save you from certain death. You're saved. You wave. You group up, summon your Sparrow then speed off towards some loot-packed adventure over the next hill, the sun setting on the ruins of the Cosmodrome. Or the Moon. Or Venus. Or maybe Mars. Destiny's greatness will lie in how well it sows the best of World of Warcraft and the best of Halo into a seamless virtual fabric. I'm still waiting to find out if Bungie has successfully threaded the best of Blizzard's MMO, but I'm certain it's successfully threaded the best of Halo.
I'm impressed. Than you op.
I'm a bit disappointed in the HUD coming from Bungie (their UI is always top notch) I was expecting something that'd look... I don't know cleaner/better. Game looks great other than that, can't wait.
I will be honest here. This looks like more serious borderlands or Mass effect 3 co-op campaign in first person.
I love Bungie halo but never enjoyed any co-op games(borderland 2, l4d or payday series ) so my hype has currently deflated
I know what the problem is!! Its the walking and running animation. It looks like something pre motion capture and it look absolutely terrible and robotic. Why Bungie?
Peter Dinklage is your Ghost companion. Did anyone else think that his voice seemed a little out of place? It's just not the voice that I feel a robot companion would have.
l
graphics are kind of meh, and ai looks dumb, but gameplay looks fun
Very pretty but gameplay looks dull as fuck to me.
Haha
Looks really boring. So far everything they've put out for Destiny just makes it seem like a Borderlands clone but I was expecting more by the way they were hyping it before the reveal.
The narrator sounds like the guy from The Wire and Fringe.'
This game looks like a FPS Diablo.
Thanks for the info. I like the way he sounds; very cool and calculating, much like a artificial life form should.
All hail The Station Agent!
Music is ass
For the titans, there's the Fist of Havoc, a massively powerful melee attack that sends nearby enemies flying; or you can go for the Void option, which creates a protective bubble shield for any member of the fire team to hide out in. Then hunters get the ridiculously accurate and deadly Golden Gun, which fires three powerful, thermally charged shots from a hand-canon ("It's like, I need to make that thing dead right now," explains investment lead designer Tyson Green); or you can opt for the Arc Blade, which lets you pinball between enemies, electrocuting each one on your way. Warlocks, meanwhile, produce the Nova Bomb, an area-of-effect mega-blast that scatters groups of aliens like bowling pins; or there's Radiance, a sort of buff power that enhances the stats of the entire fire team for a limited period.
Players also start with a handful of other abilities for each class, most of them augmenting the special attacks or key weapons. If you look at each Force specification, you'll see there are a lot of abilities that synergise with the special powers, says Green, who looks over the games progression systems. There are things that make you take less damage in melee range, things that make your sprint better, things that make your melee attacks feed into your grenades and your grenades feed into your supers. It would be fair to say that the superpowers define each spec - but the abilities themselves are more of a holistic thing.
From the Guardian preview. Also mentioned is how you select missions, weapons (no class limits, three at a time - primary, secondary and heavy), switching between powers, and they have a vault system where you can trade items between characters. Also you can buy armor directly, not sure if that was confirmed before or not.But we trek on. Each class has a different jump ability to add some verticality all accessed by hitting the X button. Hunters have a double jump, Titans get a jet-pack while warlocks have a glide move, which Bakken describes as, a more parabolic jet pack. All of these can be upgraded to add more manoeuvrability and height. The melee options are all different too, with titans getting a running shoulder charge, hunters a throwing knife and warlocks a siphon which drains energy. It's fun to experiment with these, even though this is all super familiar from years of FPS experience.