I don't go by either. Only the final release copy matters.
Yet you used one as a counterpoint to another member's statement. Explain yourself.
I don't go by either. Only the final release copy matters.
Then I don't understand what your point was by posting that shot.
It doesn't really matter what you "go by". The point is that this developer, along with damn near every other dev out there, has released press materials that aren't really representative of what the game actually looks like. I'm sure Zero Dawn will have beautiful clouds, but if the discussion is "does this developer have a history of showing potentially misleading screen captures", then the answer is going to be the same for this developer as it will for just about any other.
It doesn't really matter what you "go by". The point is that this developer, along with damn near every other dev out there, has released press materials that aren't really representative of what the game actually looks like. I'm sure Zero Dawn will have beautiful clouds, but if the discussion is "does this developer have a history of showing potentially misleading screen captures", then the answer is going to be the same for this developer as it will for just about any other.
Dynamic clouds casting shadows and lightly or fully obscuring sunrays gives the whole environments much believability.Still think DriveClub might be the most impressive. One time driving during cloudy weather and a great sun ray shone through the clouds in the distance. Looked absolutely photo realistic, and it was completely dynamic.
In-engine written in PSSL and C++ running on PS4. The game is not done yet so in-game would be a dumb way to term this by them.This has been confirmed to be in game? I do not know if I could believe it... god damn Open World games be getting more insane with weather graphics.
This is also what I remember. But things get shared and original association is lost. Marketing should have learned their lesson by now.I was under the impression that one reason for supersampled and big hi-res screen shots in press materials is because native res doesn't scale down well for printing, but I might be wrong.
Hope they fix that frozen foliage issue. Really noticeable.
Hope they fix that frozen foliage issue. Really noticeable.
While the developers already confirmed weather. In the case of Aloy's statement, pretty sure she wasn't being literal. It's a figurative statement, she's saying something will come/change that will disrupt the people's current daily life and she'll be ready for that change.
It doesn't really matter what you "go by". The point is that this developer, along with damn near every other dev out there, has released press materials that aren't really representative of what the game actually looks like. I'm sure Zero Dawn will have beautiful clouds, but if the discussion is "does this developer have a history of showing potentially misleading screen captures", then the answer is going to be the same for this developer as it will for just about any other.
"Look at all this amazing stuff our engine can do!*"
*Probably demoed on PC and won't be in the final version of the game because once we add AI, characters, interaction and all that other stuff that makes a game the PS4 couldn't handle it.
Hope they fix that frozen foliage issue. Really noticeable.
And how exactly are promotional über hi-res bullshots related to this SIGGRAPH video showcase? Apart from the infamous E3 2005 CGI video, their games have always matched the pre-release presentations.
Hope they fix that frozen foliage issue. Really noticeable.
Hope they fix that frozen foliage issue. Really noticeable.
"Look at all this amazing stuff our engine can do!*"
*Probably demoed on PC and won't be in the final version of the game because once we add AI, characters, interaction and all that other stuff that makes a game the PS4 couldn't handle it.
Still think DriveClub might be the most impressive. One time driving during cloudy weather and a great sun ray shone through the clouds in the distance. Looked absolutely photo realistic, and it was completely dynamic.
Look's fantastic that. Completely off-topic but I can't help but imagine what GT7 trailers will look like after this.
Hope they fix that frozen foliage issue. Really noticeable.
Maybe it's just me... But I thought Killzone 2 looked better than the CGI, which looked 'off' in a lot of places. Honestly the only thing that I think was better in the CGI was the clouds.
You don't compare gameplay with press bullshots. Bullshots are made for a whole range of purposes out of control of the developer, so they create them at higher resolutions. They're not meant to be completely representative of IQ, usually they're just high res versions of the game with super AA.
Comparing gameplay/direct captures to gameplay/direct captures, KZ:SF had a large upgrade graphically.
You do realize, that press material is always high resolution for printing? That's not something that only happens in the gaming industry.
What really matters, is that all their previous pre-release gameplay and game engine video presentations have been matched at release. And this thread is about a video showcase, not promotional hi-res images. As was the discussion, that was started by this post. Nowhere were static screen captures mentioned.
I haven't watched the video in years, but I recall the fire & smoke effects, and animations being noticeably better in the CGI.
Even regular object and geometry shadows in The Witcher 3 aren't very accurate. They are good enough for the common case and optimizing the common case is what it's all about.As for the cloud shadows, this is still in progress, they may find some headroom to do the shadows on world geometry. They can always approximate and cut corners there... The shadows do not even have to be precise to fool us, as opposed to how the clouds look themselves.
No, not really. Enb for Skyrim does this to great effect.Having clouds cost real time shadows is pretty expensive...
They have plenty of time. Hopefully foliage in Horizon isn't ever as active as it is in Witcher 3.
Trees irl don't react very favorably to really strong winds. The foliage can be quite sutble as well. Clouds cast shadows too, though they don't look as good as in this demonstration.As much as I love the Witcher 3, when a breeze hits I do feel the forests are made out of slinkies, so with that I hope GG don't go too far with foliage animation. We've seen there is with Aloy, and I'm sure there will be when a storm brews too.
Isn't this just showing the cloud tech anyway? Other stuff was shown in separate slides?
Take a look at the video I just posted.In some ways I hope they don't. Moving foliage in Witcher and Everybody's Gone to the Rapture looks like there's a permanent gale - the only good representation of it I've seen this gen is in TR;DE, which uses TressFX to generate a more naturalistic swaying than the frenzied swinging you see in Witcher (for example).
I'd sooner have static foliage rather than something that looks like comedy.
I don't really see how an absurdly high res screenshot is any less misleading than, say, absurdly high res "in-engine" or other footage, but otherwise I agree with you that this isn't particularly relevant to the thread. Like I said, you guys are going all in on a single sentence and a picture. I'm not really invested here.
As for the cloud shadows, this is still in progress, they may find some headroom to do the shadows on world geometry. They can always approximate and cut corners there... The shadows do not even have to be precise to fool us, as opposed to how the clouds look themselves.
Epic :O
"Look at all this amazing stuff our engine can do!*"
*Probably demoed on PC and won't be in the final version of the game because once we add AI, characters, interaction and all that other stuff that makes a game the PS4 couldn't handle it.
There are 99 slides from the presentation, that tell how they were able to do it on the PS4, plus a video that's linked in the OP. I don't really see why any of these should be considered misleading.
I agree with you that this isn't particularly relevant to the thread.
Guys, I'm not trying to imply that this particular footage is intentionally misleading.
Honestly, I don't think any of this particular tangent is really relevant to this thread.
I just realized but is there a small amount of rain here?
Horizon isn't making next gen only open world games look last gen.People just mad their favorite open world game looks last gen in comparison.
Trees irl don't react very favorably to really strong winds. The foliage can be quite sutble as well. Clouds cast shadows too, though they don't look as good as in this demonstration.
Take a look at the video I just posted.
Captured with Nvidea (sic) Shadowplay. Using 980 GTX in SLI and a resolution of 2560x1080.
LolYeah, but that was...
Captured with Nvidea (sic) Shadowplay. Using 980 GTX in SLI and a resolution of 2560x1080.
I just realized but is there a small amount of rain here?
Horizon isn't making next gen only open world games look last gen.
I just realized but is there a small amount of rain here?
Depends on which games we are talking about. AC Syndicate certainly looks last gen compared to Horizon.
There isn't a difference in the way weather and foliage works on each platform. Assets are the same last I checked. Witcher 3 has the prettiest forests i've ever seen in not only open world games but also in general from any game i've played. Nvidia shadowplay is a capture software btw, also what does IYSWIM mean? Movement>no movement in every case btw, an open world game with a shit ton of foliage would not age gracefully.Yeah, but that was...
...and IMO while the trees sway nicely, smaller foliage still looks weird on on the PS4 - grass tufts and sods for example don't so much sway as veer wildly around in 3-4 animation frames, and I assume they're 2d sprites as well rather than 3D models.
As I said, TRE does it really well on PS4. GTAV from what I remember, and Black Flag, which after DC has the best weather in any current gen game IMO - the rain feels wet IYSWIM.
I fully expect some kind of foliage motion and shadowing by the time the game releases like other posters, but I'm generally of the opinion that if it can't be done without making it look weird, don't do it at all.
@Canis Lupis - goddamn DC looks SO FUCKING GOOD in timelapse.
No it doesn't, asset wise they're not as far apart as you would think.Depends on which games we are talking about. AC Syndicate certainly looks last gen compared to Horizon.
Depends on which games we are talking about. AC Syndicate certainly looks last gen compared to Horizon.