And Sony Santa Monica man!
Ready at Dawn with help from Sony Santa Monica is already blowing brains with The Order
And Sony Santa Monica man!
Fire > Lightning
Looks very good
I'm scared for Naughty Dog, the degree to which UC4 needs to be pretty to blow people's minds is frightening.
Should be awesome.I'm scared for Naughty Dog, the degree to which UC4 needs to be pretty to blow people's minds is frightening.
It isn't, Sucker Punch (Infamous series) productions are owned by Sony.
Assorted non-interactive? Would you care to clarify?
hopefully they ditch uncharted. If not, it needs a gameplay overhaul. TLOU is so much better
It certainly is, but whatever that team does next won't be ready for a while. I think one last Uncharted before they retire it for awhile.hopefully they ditch uncharted. If not, it needs a gameplay overhaul. TLOU is so much better
oh man I can't wait to climb that space needle
one of the things I absolutely missed about inFAMOUS 2, and why I wish they were more inventive about including, was the hugely scalable platforming challenges that inhabited inFAMOUS 1. They weren't particularly hard, but they were engaging, and there were a few opportunities for that (the prison, the garbage tower place, etc).
I hope they can return to a little taste of that with the space needle or whatever
It certainly is, but whatever that team does next won't be ready for a while. I think one last Uncharted before they retire it for awhile.
My bet too. One more blowout Uncharted title from ND and then they'll take a break from it for a bit or another dev will take over.It certainly is, but whatever that team does next won't be ready for a while. I think one last Uncharted before they retire it for awhile.
Naw, chances are the only thing they added is extra AA.I agree with those calling bullshots. I think the game will be awesome, but these shots just look a little too impressive. I preordered with the hope it comes out 1st quarter next year.
Granted, it isn't running on final devkits and it isn't optimised yet so it will look more streamlined, but to what degree...I agree. I had hoped the 8GB GDDR5 would be put to good use here.
I know how fog looks like when it should be there, and how when it's used to limit the geometry which should be rendered. If it's put there on purpose, then I'll be glad to be proven wrong. ^^Not running on final dev kits and the fog is because it's in Seattle, not because of technical reasons.
? Pop-in, draw distance seem to be much improved over the PS3 games. Also, the time of day means the scene is suffused with light. There is heat haze, didnt see any fog...
Those shots have been in the flickr account of PS Blog for a while. More:
Those shots have been in the flickr account of PS Blog for a while. More:
These are bullshots, but it does look really really good. That lighting is fantastic.
Bullshots but damn this looks amazing, it's one of the two ps4 games that I'm hyped for.
These are bullshots, but it does look really really good. That lighting is fantastic.
After the Dark Sorcerer, I don't think we should be calling anything on the PS4 bullshots...
I already said this a few times, but the pop-in is more frequent and in smaller distance than in the PS3 inFamous games. What gives? Get on that freaking tessellation bandwagon already...
InFamous 2 only had the ice tower I think.
After the Dark Sorcerer, I don't think we should be calling anything on the PS4 bullshots...
Want some actual in game pics with hud etc. It does look impressive though.
This main character actually looks worse than cole macgrath. Still, this is the reason I'll get a ps4 before Xbox.