Emperor_Uriel
Member
Nobody is going to waste 50 minutes this time because they added a flare for drop in co-op. If you're struggling then you fire a flare and bam, players join the hunt.
The time limits are really generous in MH though, even in single player most hunts shouldn't take more than 20 minutes at most. Hell, when you're playing in a group of 4 that knows what they are doing you can beat many monsters in less than 5 minutes.
The time limit hasn't been an issue ever apart from maybe G-Rank elder dragon quests in single player.
Yep... I don't see how people time out unless they are new to the game and trying to solo gathering hall stuff on accident. 50 minutes is an insanely long amount of time for hunts.
But why is it needed? Why does there have to be another thing to monitor on top of health, stamina, max stamina, sharpness, temperature, remaining items, and monster behavior?
You can't say "to prep people to be good team players in G-Rank co-op" because if they were playing co-op the time limit would never be an issue anyway. Nor does the old "it teaches people that they aren't ready for a certain fight" excuse make sense because the only thing that prevents them from "being ready" is the time limit itself. People will automatically want to beat things faster next time, wasting 50 minutes of their time just so the game can go "I told you so" benefits nobody.
I'd much rather they remove carting (as in: one death ends the hunt) and give you unlimited time. Let someone spend two hours slowly hunting a monster that's way too strong for their current gear: Tracking it, observing it, waiting for opportunities to slowly whittle down it's health, luring it into traps and retreating when it's enraged. Take all the time you like, but if you die it's over.
It would be amazing, but MH refuses to allow that because it's still tied to a vestigial mechanic that probably only ever existed to keep people paying a subscription fee.