- No more time rewind and such.
wat.
- No more time rewind and such.
Warrior Within is OK if you can get past the emo Prince thing (I managed it... just), but yeah Sands of Time is just a much more beautiful setting. I never got around to the Two Thrones.Hesemonni said:This reminds me that I gotta check today if I can find a reasonably priced used copy of Sands of Time for Gamecube. I had Warrior Within for Xbox, but pretty much hated it and never finished it, but from what I've heard Sands of Time is shit loads better.
No45 said:Warrior Within is OK if you can get past the emo Prince thing (I managed it... just), but yeah Sands of Time is just a much more beautiful setting. I never got around to the Two Thrones.
I need them to release an essential collection on the PS2 as I don't own any of these any more.
Wow, I had no idea. Did they ever release it in NTSC-US? I don't have the ability to play PAL PS2 games. :/batbeg said:They already did. A while ago. I need to get it too.
Uhm, it was on a site whom got it from gamefront.de. Is that worth a ban then?No45 said:EDIT: You might want to get rid of that scan (I think it's a crop from one of the scans anyway).
omg rite said:... Seriously?
You should probably re-read what you originally quoted from me, then re-read your reply.
Cause ya kinda sound like an ass.
I'm not sure, but best I can tell that's just a crop from one of the scans, no actual screenshots have been released as far as I know. I'm not a mod though, just a friendly suggestion (Better safe than sorry).Sadist said:Uhm, it was on a site whom got it from gamefront.de. Is that worth a ban then?
omg rite said:Holy shit that looks fantastic.
(To the Wii fans, once you see the pics, you'll understand why this isn't on Wii.)
The-Switcher said:But the DS does?
Listen, I KNOW the Wii doesn't usually get ports of games like this. I'm not complaining about that.
But is there any thing fucking wrong with wanting a built-from the ground up game for the Wii? The DS gets one, but the Wii doesn't? The 360 and PS3 can have this title, it looks awesome, and I'll buy it because it's built for those systems. But wouldn't it be cool for Wii only owners to have a seperate PoP game too?
Haunted One said:EDIT: Also, this thread is worthless without scans. NeoGAF has not become a better place since they've been forbidden.
Ether_Snake said:I'll post some translation:
- Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.
- Corrupted world needs to be healed.
- Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic.
- Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami.
- The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player.
- No more time rewind and such.
- They are no making a second Assassin's Creed, they are making a new PoP.
- Art style was difficult pass through the management, but they never refused it, and eventually loved it.
- Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.
- More open/organic environments. Has a Zelda-esque feel, old-school in themes.
- Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air).
- Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).
- The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.
- Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such).
- Prince can slide along any walls using his glove. Game is as much vertical as horizontal.
- Prince has more possibilities of movement.
- Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.
- They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation.
- 140 people working on it, more to come, people from many projects.
That is all from me! I hope you guys will love the game!
beelzebozo said:yeah. maybe they're just talking a good game, but from the screenshots to the descriptions of what they're trying to do thematically ("more "1001 Nights"-like, more fantasy, less grounded in reality"), they just seem to be doing everything right. i really hope they're as successful pitching this one to the public as they've been with assassin's creed--if they put this much creativity into the game and then it tanks i will be certifiably crestfallen.
Dever said:Does anyone know if I should play the first Prince of Persia games to understand the story? Doesn't really look like it, but I'm asking anyways.
beelzebozo said:don't worry about playing past games to understand the story, but you should perhaps play them because they're quality. not a requirement, just a suggestion.
best case scenario, ubisoft understands that a.c. is their new cash cow, and p.o.p. can be a vanity project that earns them cachet with the core gaming audience, regardless of how it sells.
Haunted One said:I hope they come through on that 1001 nights/more fantasy oriented feel.
It's essential for Prince of Persia, and pretty much what was missing in the last two games.
We actually call it "fantasy Asian-American" now.Haunted One said:I hope they come through on that 1001 nights/more fantasy oriented feel.
It's essential for Prince of Persia, and pretty much what was missing in the last two games.
His lack of involvement, you mean. Is he on board for this one?beelzebozo said:i attribute that change to mechner's purported involvement, to be honest.
beelzebozo said:i attribute that change to mechner's purported involvement, to be honest.
Haunted One said:His lack of involvement, you mean. Is he on board for this one?