Koizumi worked on Sunshine before the Tokyo studio was formed, Jungle Beat was the first game made there.AntMurda said:It's EAD No. 5 or something. And it is the exact same team that did Mario Sunshine and DK Jungle Beat. Mr. Koizumi
Koizumi worked on Sunshine before the Tokyo studio was formed, Jungle Beat was the first game made there.AntMurda said:It's EAD No. 5 or something. And it is the exact same team that did Mario Sunshine and DK Jungle Beat. Mr. Koizumi
dark10x said:I've never said a shitty game with great graphics is good either. I do believe that a great game with terrible visuals suffers greatly as a result, however. It may still be worth playing, but much of the experience is sacrified. "Raw Danger" is a great example of this. The concept is great and the game itself has many quality elements, but the visuals and performance are SO POOR that it completely detracts from the experience.
Agreed. Only, I still think Mario 64 looks very nice for its age. A lot of later N64 games pushed the system harder but have aged much worse due to poor framerates and art direction.TheGreatDave said:Mario 64 vs. the majority of the N64 library backs this up. Game doesn't look that great now but the controls and frame rate hold up to the point that it doesn't sacrifice the gameplay.
If visuals bother you that much, you really shouldnt own a wii. I'm playing Grandia right now on a 37 inch LCD screen. This is a PS1 game, great game btw. I like graphical prowess and Galaxy does prove that pretty games can be done on wii, but for me if the gameplay aspect is fun I could careless. It's like when people were crapping on Stranglehold because of "mediocre" graphics, I didn't care as I had a blast with the demo.dark10x said:I've never said a shitty game with great graphics is good either. I do believe that a great game with terrible visuals suffers greatly as a result, however. It may still be worth playing, but much of the experience is sacrified. "Raw Danger" is a great example of this. The concept is great and the game itself has many quality elements, but the visuals and performance are SO POOR that it completely detracts from the experience.
It's EAD No. 5 or something. And it is the exact same team that did Mario Sunshine and DK Jungle Beat. Mr. Koizumi
Koizumi worked on Sunshine before the Tokyo studio was formed, Jungle Beat was the first game made there.
dark10x said:Agreed. Only, I still think Mario 64 looks very nice for its age. A lot of later N64 games pushed the system harder but have aged much worse due to poor framerates and art direction.
more like Super Mario 3 bitches! I am seriously excited to see all the various level designs, I haven't been this way in a long time.ksamedi said:How creative can Nintendo get? It seems like the DS has triggered there creativity switch. This game is the most fresh experience this year, both from a control and game design standpoint. Finally another 3D Mario thats going to make you feel like playing SM64 for the first time.
I know it's not all new people at the Tokyo studio, not sure where I implied that is it, but not all of the Sunshine team went to the Tokyo studio.AntMurda said:EAD Tokyo isn't a new development team. It is just an extension. The Mario Sunshine team volunteered to make the move. About 25 staffers according to MOBYGames made the jump over to Tokyo. Then the big N hired some new people from Pixel, SEGA, and DATA East.
Ha ha, it's funny you say that as I was playing Grandia for Sega Saturn just last night on a 50" plasma!Jirotrom said:If visuals bother you that much, you really shouldnt own a wii. I'm playing Grandia right now on a 37 inch LCD screen. This is a PS1 game, great game btw. I like graphical prowess and Galaxy does prove that pretty games can be done on wii, but for me if the gameplay aspect is fun I could careless. It's like when people were crapping on Stranglehold because of "mediocre" graphics, I didn't care as I had a blast with the demo.
So you totally understand, though I'm sure the game looks better on plasma than LCD... you get what I mean right. Yes mario Galaxy is pretty but I thin its pretty amazing when you can look at the art direction and design of a game and know it will be great. Sure the game would be even prettier using PS3 or 360 level detail, but I thinks its possible to have a great game still. I think you may be referring to the blind hardcore fanboys that disregard graphics all together, and I don't believe there are many if any on GAF.dark10x said:Ha ha, it's funny you say that as I was playing Grandia for Sega Saturn just last night on a 50" plasma!
I know it's not all new people at the Tokyo studio, not sure where I implied that is it, but not all of the Sunshine team went to the Tokyo studio.
whats the first?traveler said:Looks friggen awesome. Love the enviromental diversity, magikoopas (!), and level design. (What little of it I could glean, at least) And is that a battlefield (ala SMB3) level in the third scan?!?!?!?!best art direction of the year doesn't hurt it either.Second
Jirotrom said:whats the first?
gimz said:i wonder how many stars this game has for us to collect?
and if it will be multiplies stars in each planet, or one star for each planet
traveler said:
Edit: Gimz, I think it's 120 stars (not all needed to beat the game though) and 40 galaxies, so, if you do the math, there will be several stars per level.
traveler said:big pic of some shooter (I assume)
hmm... I actually hate the art style of bioshock, the art design is incredible though. They really nail a good feel, but I can't stand how the characters look.traveler said:
Edit: Gimz, I think it's 120 stars (not all needed to beat the game though) and 40 galaxies, so, if you do the math, there will be several stars per level.
Seriously, I don't know much about Bioshock, but FPS all look the same to me these days. And I loved that genre ...
dark10x said:Ha ha, it's funny you say that as I was playing Grandia for Sega Saturn just last night on a 50" plasma!
Well, while I do agree that Nights 2 should look considerably better than it currently does, Galaxy does have an advantage is that each environment is extremely small. While other islands may be shown simultaneously, they're so far away that Nintendo can LOD the hell out of the models.ethelred said:This is what NiGHTS 2 should look like.
Stuneseht said:wouldn't it be funny if other developers started to complain about Nintendo hiding the Wii hidden graphical power, or another Silicon Knights situation:lol
nightside said:yeah..and i guess miyamoto and his team will send them a free copy of "games developing for dummies"
AntMurda said:It's EAD No. 5 or something. And it is the exact same team that did Mario Sunshine and DK Jungle Beat. Mr. Koizumi