The fuck?nincompoop said:It did, it just wasn't very good (like most of the game)
The fuck?nincompoop said:It did, it just wasn't very good (like most of the game)
I am getting this close ][ to have my first personal meltdown on GAF. The level of trolling has reached GFAQs levels. You could almost excuse it as just someone's opinion but it happens too fast, too often, too focused and too predictably to be anything but viral. In the last 3 threads I've entered, I've seen mulitple blanket statements like this against Metroid, Kid Icarus, Zelda and now SM64 (of all games).ant1532 said:And this is when I lost all hope in Gaf.
nincompoop said:It did, it just wasn't very good (like most of the game)
PepsimanVsJoe said:So wait this runs at 60 FPS?
THE HELL?
I'm on 90% media blackout(I only look at some of the screens) so I had no idea.
Thinking of that, the developers of Galaxy wanted to tear apart the new tendency of playing all alone, so they came up with the "assist play system," which they like to call "meddling play system." This system can either help the player controlling Mario or get in his way, depending on the second player's actions, so they'll have to communicate with one another if they want to reach a mutual understanding.
AlternativeUlster said:So its like when you were a kid playing a 1 player game and then had a friend over that thought he was controlling the bad guys but he actually is? That's awesome.
Grug said:What I am about to say is devoid of all hyperbole and fanboyism.
This game will bring peace to Planet Earth.
That's giving it too little credit.PolyGone said:GOTY confirmed.
Dr.Hadji said:These screens scare me. In nearly all of them, I can't figure out how you would play them. Square planets? What can you do on something so small and cube-ish. Boo levels with long hallways? Is this a stealth mission? How am I going to dodge all those cannon balls? You need 2d sidescroller level of control to do that.
Ug. My mind.
Tristam said:Play Super Mario Sunshine's secret levels and prepare to be wowed: cubical shapes are fully navigable in 3D! Don't worry, I initially thought it impossible too!
Dr.Hadji said:These screens scare me. In nearly all of them, I can't figure out how you would play them. Square planets? What can you do on something so small and cube-ish....How am I going to dodge all those cannon balls? You need 2d sidescroller level of control to do that.
Ug. My mind.
robertsan21 said:anyone who has played this super awsome game knows its going to kick some serious ass!!!
cant wait to play it again!
what date is it out in europe?
PolyGone said:man I loved / hated those things
so good, yet so hard, and they actually make you sorta glad to have the water pak
PolyGone said:man I loved / hated those things
so good, yet so hard, and they actually make you sorta glad to have the water pak
AniHawk said:That's giving it too little credit.
vanguardian1 said:Hmm.... the best game ever? (Until Mario Dimensions is released in 2012)
TSA said:
AniHawk said:November 12 7002.
ant1532 said:And this is when I lost all hope in Gaf.
You should probably see a counselor about that. If your fear is so bad that you can't even stand seeing heights in games or movies, you should get help.mysticstylez said:Looks friggin awesome, I'm just worried that my fear of heights is gonna make me pussy out and not play this. I couldn't play certain levels in Sonic Adventure cause of my fear of heights.
Halfway through development, Mr. Miyamoto joined Mr. Koizumi as a co-director; he supervised many aspects of the game, from maps to physiscs, and made several suggestions to the team. Small spheric surfaces aren't really suited for a jumping game, so they gave Mario a new attack, the "spin movement," and created a method to fly from one planet to another, the "star rings."
Ug. My mind.
Dragona Akehi said:Only americans spell colour incorrectly. Queen's English ftw.
beelzebozo said:the idea that there is one "queen's english" is almost as silly as putting a u in color
nincompoop said:It did, it just wasn't very good (like most of the game)
already out: http://www.gametrailers.com/player/usermovies/48320.htmlTristam said:Hm? The natural evolution would be Super Mario Universe!
Mr. Miyamoto had been testing gravity effects even since the Nintendo 64, but the results were not satisfactory. It was until the Wii came along that it became something feasible. Super Mario Galaxy and Pikmin feature around 80% of all the ideas behind Mario 128. Nintendo may use the other 20% in about five years, but they'll remain secret until then.
Halfway through development, Mr. Miyamoto joined Mr. Koizumi as a co-director
I think it was the whole idea of many characters you control at once. Remember the 128 Mario demo, that turned into Pikmin. It also contained the small sphere planet idea.Oblivion said:What exactly did Pikmin do that could have been used in a Mario game?
rakka said:It's supposed to yes.
But we skipped Super Mario Solar System. Do a smell a prequel?Tristam said:Hm? The natural evolution would be Super Mario Universe!
evilromero said:But we skipped Super Mario Solar System. Do a smell a prequel?
You forgot to bold Land.Superblatt said:You know, I think this game actually makes perfect sense as the true evolution of the series. The screen shots clearly support that -- but so does the name. Has anyone even noticed that yet? I'm going to cut this down and not mention all Mario games released -- so bear with me.
Super Mario
Super Mario 2
Super Mario Land
Super Mario 3
Mario WORLD
Yoshi's Island (prequel of sorts?)
Mario 64
Super Mario Sunshine (Mario goes on vacation -- some argue in more ways than one)
Super Mario GALAXY
Notice how by using the world Galaxy, Nintendo has moved on with some of the original concepts from the series. Sunshine was an obvious departure. But, Mario Land, Mario World and Mario Galaxy are all perfectly in line. I think it's safe to say Galaxy is going to spawn the entire Mario galaxy -- and we're likely going to see a little bit of everything from every world or land that Mario has ever explored.
And, how is Mario going to get to each World or Land? By Star Roads --- a la Mario World's star world travel system. We've just seen the tip of the iceberg in terms of the actual scope of the final game.
Consider me super excite!!!!!!!!!
:Ocvxfreak said:How about New Super Mario World?
Who's publishing?AniHawk said:November 12 7002.
evilromero said:But we skipped Super Mario Solar System. Do a smell a prequel?
ant1532 said:You forgot to bold Land.
:O
I didn't even think about that possibility.
jj984jj said:Who's publishing?
KyotoMecca said:I must be missing something here, I don't see what makes this look so OMG1 amazing in the slightest.
Or, I'm fully waiting for some 3rd party to raise a stink about how Nintendo is slow on the release of all dev tools. Or documentation. Just saying. Or maybe that's just the natural advantage to developing hardware.brain_stew said:The fact that Nintendo can have a game like Mario Galaxy running at 60FPS just shows how far behind most third parties are. There's plenty of power in the Wii to create really nice visuals, its just a case of making the effort.