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NiGHTSJOURNEY OF DREAMS (Wii) - [New screens pg 14]

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CaVaYeRo

Member
Today's SEGA PR list these Wii dates for Europe (among others for PS3, PSP and 360):

- Alien Syndrome: July
- Mario & Sonic, NiGHTS: Journey of Dreams and Golden Compass: winter.

When asked if winter=2007, they said "yes", but who knows...
 

temjin

Banned
ONM is out, and it didn't contain anything new. We learn that there are two seperate control schemes:

-One where you can use the analogue
-And one with "full blown wii remote freedom".

Okay, I hope to God that they haven't issued a basic analogue control scheme just because they tacked on 'full blow Wii remote' controls, and didn't bother making them 'perfect'.
 
temjin said:
ONM is out, and it didn't contain anything new. We learn that there are two seperate control schemes:

-One where you can use the analogue
-And one with "full blown wii remote freedom".

Okay, I hope to God that they haven't issued a basic analogue control scheme just because they tacked on 'full blow Wii remote' controls, and didn't bother making them 'perfect'.

Hm. I am not exactly sure of what to make this. I like having the option to choose, but does that mean that the development team is not optimizing the game for a specific kind of gameplay/control scheme?

Sorry for thinking out loud. It's 6:25 am right now and I am not sure of what I am typing. :lol
 

later

Member
xbox 360 and ps3 port confirmed

offtopic: what did they say about BWII in onm? How are the new screenshots?
 

StevieP

Banned
later said:
xbox 360 and ps3 port confirmed

Actually, it was originally being made for the 360/PS3 - so I'd assume that the original crappy analog control scheme was kept in there. That, and there are some people on GAF that bitch to no end that they hate motion control and want options, though I wouldn't imagine why with a game like NiGHTS!
 

PkunkFury

Member
temjin said:
ONM is out, and it didn't contain anything new. We learn that there are two seperate control schemes:

-One where you can use the analogue
-And one with "full blown wii remote freedom".

Okay, I hope to God that they haven't issued a basic analogue control scheme just because they tacked on 'full blow Wii remote' controls, and didn't bother making them 'perfect'.

this sucks. games that do this aren't taking advantage of what the Wii can do. It could even be a sign that they aren't certain about the controls. Their's no reason to include an analog stick option when the motion sensors are bundled with the system.

This is likely a hold over from the early 360 development, but it is still a bad sign
 

Animaniac

Member
Damnit. Now I'll have to wait till the ports are released to see which is the definate version. I hate waiting thought so I'll probably end up getting the Wii version and then the Xbox 360 version later when I find out the controls are just as good and the graphics are much better. Curse you Sega! *shakes fist*
 

canocha

Member
posting.jpg
 

temjin

Banned
/me clicks 'False'.

Anyway, in ONM NiGHTS article, they said there will be a lot more information in NGamer. They also had a retro section dedicated to NiGHTS Into Dreams.
 

EktorPR

Member
Animaniac said:
Damnit. Now I'll have to wait till the ports are released to see which is the definate version. I hate waiting thought so I'll probably end up getting the Wii version and then the Xbox 360 version later when I find out the controls are just as good and the graphics are much better. Curse you Sega! *shakes fist*

Er, what ports? The only version officially announced (as of now) is a Wii-exclusive.
 

.dmc

Banned
PkunkFury said:
this sucks. games that do this aren't taking advantage of what the Wii can do.

What are devs to do though? They don't include classic controls.. they get bitched at. They do include classic controls.. and they get bitched at. If anything the fact that they're including classic style controls probably shows that the game isn't deviating too much from it's classic format. Which you can either take as a disappointment or something worth celebrating depending on whether you wanted them to merely evolve or revolutionise the game design.
 

temjin

Banned
the original has aged fine. sure, in screenshots the game looks horrible, however in motion it's still beautiful and bright looking, and the game still plays silky smooth and like a dream.
 

BGBW

Maturity, bitches.
The new issue of NGamer just popped through my letterbox, so I'm going to have a brisk read of the NiGHTS Journey of Dreams article.
 

drohne

hyperbolically metafictive
temjin said:
ONM is out, and it didn't contain anything new. We learn that there are two seperate control schemes:

-One where you can use the analogue

nice. that's one pitfall out of the way.
 

AniHawk

Member
Zerostatic said:
I heard that the original didn't age well, is there any truth to that?

The graphics suck and the old saturn pad blisters thumbs, but the music and gameplay are still fantastic (I first played it in 2002, so no nostalgia for me). The part that's worrisome about Journey of Dreams is that, while the controls and graphics will receive a welcome improvement, the gameplay might suck due to the team that's making it.
 

Jcgamer60

Member
Zerostatic said:
I heard that the original didn't age well, is there any truth to that?

As someone who tried this on the Saturn for the first time not to long ago. No, there is no truth to that.
 
That character is a he? Serious question.

I've never played Nights and look forward to seeing what all the excitement is about. Looks pretty goofy though...
 
Harvey Hedonist said:
That character is a he? Serious question.

I've never played Nights and look forward to seeing what all the excitement is about. Looks pretty goofy though...
I think both. You can play as Elliot, the boy or... the girl (don't remember her name) and nights is just the same IIRC
 

Nakasan

Member
BGBW said:
The new issue of NGamer just popped through my letterbox, so I'm going to have a brisk read of the NiGHTS Journey of Dreams article.

lol, how rude!!

Not gunna summarise the best bits for us?
 

BGBW

Maturity, bitches.
Most of this you already know:

-Two control options- traditional controls are designed for those who were happy with the original.
-The hardcore following will not put off newcomers.
-Takashi Izuka is happy that he has several members of the original team with him; Mr Hoshino (Art Director) and Mr Hataya (Music Director).
-The New staff "have a passionate desire for the original NiGHTS game and are enthusiastic in creating the sequel." Izuka adds "This is a big plus for our team!"
-WiiConnect24 used for item trading, speculated to involve the A-Life system.
-Two player action. Izuka wants "the game to be able to bring the family together both through story and gameplay".
-"I wanted to preserve the NiGHTS experience for those loyal fans as well as take the opportunity to introduce NiGHTS to players who have never played it before.
-The team of NGamer dream of a DS game without Mic blowing minigames.
 

Nakasan

Member
BGBW said:
Most of this you already know:

-Two control options- traditional controls are designed for those who were happy with the original.
-Takashi Izuka is happy that he has several members of the original team with him; Mr Hoshino (Art Director) and Mr Hataya (Music Director).
-"I wanted to preserve the NiGHTS experience for those loyal fans as well as take the opportunity to introduce NiGHTS to players who have never played it before.

These are the things I am happiest with. Especially that in bold.

The two control schemes though is something I very much welcome. Not so much the fact that it's there, but it seems to me to be a big hint, as someone mentioned earlier, that the gameplay style will be pretty close to the originals.

But yes, with the bolded comment above, it would appear that the three main NiGHTS designers are on the case. The game design, the art design and the music design were all essential aspects of the first, fairly obvious really, but you know how Sega like to make bad decisions!

Thanks for the update BGBW!! Not asking you to scan tham but, are there any new pictures?
 
BGBW said:
Most of this you already know:

-Two control options- traditional controls are designed for those who were happy with the original.
-The hardcore following will not put off newcomers.
-Takashi Izuka is happy that he has several members of the original team with him; Mr Hoshino (Art Director) and Mr Hataya (Music Director).
-The New staff "have a passionate desire for the original NiGHTS game and are enthusiastic in creating the sequel." Izuka adds "This is a big plus for our team!"
-WiiConnect24 used for item trading, speculated to involve the A-Life system.
-Two player action. Izuka wants "the game to be able to bring the family together both through story and gameplay".
-"I wanted to preserve the NiGHTS experience for those loyal fans as well as take the opportunity to introduce NiGHTS to players who have never played it before.
-The team of NGamer dream of a DS game without Mic blowing minigames.

Do they delve into how the control mechanisms work?
 
sp0rsk said:
http://img144.imageshack.us/img144/3062/20060620omgcz4.jp

:lol

But yeah, I have to say my confidence in the motion controlling aspect of this game is shattered.

I have a feeling this was developed with the analog stick in mind (which is not a bad thing) and that the motion controls might feel tacked-on.
 

BGBW

Maturity, bitches.
Nakasan said:
Thanks for the update BGBW!! Not asking you to scan tham but, are there any new pictures?
Well there are 14 images used in the article, some I recognise, some I think are new. However one image looks like it's concept art rather than in in game shot. Another I don't recognise is what could be the children's bedroom, but again this could just be concept art.
 

BGBW

Maturity, bitches.
The article stats that the final control scheme in not known, however like how the analogue stick controller "intensified the flight experience". With teh Wii Izuka "wanted to recreat this innovative experience further."

Izuka also said "I've always wanted to create the sequel to NiGHTS. In the years creating Sonic titles, neither the market nor platforms seemed right in recreating the sequel... that is until Nintendo released the Wii" Izuka feels the sequel "makes the perfect fit for the innovative Wii controller".
 

Creamium

shut uuuuuuuuuuuuuuup
Magicpaint said:
:lol

But yeah, I have to say my confidence in the motion controlling aspect of this game is shattered.

I have a feeling this was developed with the analog stick in mind (which is not a bad thing) and that the motion controls might feel tacked-on.

your confidence is shattered? We haven't even read impressions or seen gameplay vids. Let's just hold out on the premature judging
 
Darunia said:
your confidence is shattered? We haven't even read impressions or seen gameplay vids. Let's just hold out on the premature judging

Oh, I'm not judging, I'm just now wary of the motion controls because I find it hard to believe that they'll both be well implemented. I feel like one of them has to be an afterthought with the other being the fundamental scheme the game was designed around. I just hope I'm wrong because the prospect of a fully fledged NiGHTs with motion controls had me really excited initially.
 

ethelred

Member
Magicpaint said:
:lol

But yeah, I have to say my confidence in the motion controlling aspect of this game is shattered.

I have a feeling this was developed with the analog stick in mind (which is not a bad thing) and that the motion controls might feel tacked-on.

Magicpaint said:
Oh, I'm not judging, I'm just now wary of the motion controls because I find it hard to believe that they'll both be well implemented. I feel like one of them has to be an afterthought with the other being the fundamental scheme the game was designed around. I just hope I'm wrong because the prospect of a fully fledged NiGHTs with motion controls had me really excited initially.

Yeah, that's my concern here now as well. :/

I am extremely pleased they have the original's music director back, but they need to nail the controls/gameplay as well.
 

Nakasan

Member
But really, lets be honest, other than having Naka back as the lead programmer (which he was in the original)... it has the most important team members from the original working on it. That doesn't SOUND like it was a question, but it was! lol, anyone else we should be looking out for with regards to being involved in the development?

I do not think that there is anything more that we fans could of asked for from this game upto this point. (the point of knowing NOTHING of how the game plays!!).

Overall, an extremely positive start to the games development!!
 
Yep, way back when we started hearing the rumblings on this, I said that I hoped for the art director and composer to come back, and they are. I'm feeling very good about this game already.
 

Nakasan

Member
Segata Sanshiro said:
Yep, way back when we started hearing the rumblings on this, I said that I hoped for the art director and composer to come back, and they are. I'm feeling very good about this game already.

Yes, I do recall. Just me or is there a slight SEGA Renaisance going on? Id LOVE to think so. What with this, the other classics aparently about to be renewed and Sega Rally, Virtua Fighter and SATSR (come onnnnnn, solid title), SEGA is developing very SEGAish games once again.

Question; NGamer is out on the 25th in theory, and I know subscribers getting it early isn't unusual, but THIS early surely is? Can we expect to see it in the shops this weekend?
 
Nakasan said:
Yes, I do recall. Just me or is there a slight SEGA Renaisance going on? Id LOVE to think so. What with this, the other classics aparently about to be renewed and Sega Rally, Virtua Fighter and SATSR (come onnnnnn, solid title), SEGA is developing very SEGAish games once again.

Question; NGamer is out on the 25th in theory, and I know subscribers getting it early isn't unusual, but THIS early surely is? Can we expect to see it in the shops this weekend?
I'm hoping this year is the start of Sega turning their shit around. They hit a low point last year with Sonic Next-Gen. This year is going better so far. I was playing Panzer Dragoon Orta last night and I was bloody depressed at how quickly Sega went from the most brilliant devs in the business to a godamn joke.
 

marc^o^

Nintendo's Pro Bono PR Firm
Segata Sanshiro said:
I'm hoping this year is the start of Sega turning their shit around. They hit a low point last year with Sonic Next-Gen. This year is going better so far. I was playing Panzer Dragoon Orta last night and I was bloody depressed at how quickly Sega went from the most brilliant devs in the business to a godamn joke.
.
 

ethelred

Member
Nakasan said:
Yes, I do recall. Just me or is there a slight SEGA Renaisance going on? Id LOVE to think so. What with this, the other classics aparently about to be renewed and Sega Rally, Virtua Fighter and SATSR (come onnnnnn, solid title), SEGA is developing very SEGAish games once again.

It's up and down these days... Sega regained a lot with Nagoshi's Yakuza/RGG games and then quality stuff like Sangokushi Taisen and Shiren. But then Sonic PS3/360 hit, and bam, credibility gone. Also, Sega of America ruined a lot of that resurgence by outsourcing classic Sega franchises to shitty indie devs (especially sad since spotting indie dev talent used to be one of SoA's best features), and I don't think the licensed shit they're pumping out now helps in that regard either (the Golden Compass? c'mon...).

They seem to be on an upswing again with NiGHTS, Virtua Fighter, Crush, and hopefully new Samba, but... we'll see. The company really really really needs to: start taking better care of some of its classic franchises; needs to revive and support more of them in a faithful, careful way; needs to rebuild relationships with some quality indie developers, eastern and western (and stop ****ing wasting Treasure on licensed anime shit); and needs to seriously beef up some of its internal development.

They also need to get some better relationships with some US localizers to bring over some of the games Sega of America passes on.

EDIT: ALSO where's my new Rieko Kodama RPG you bastards?!
 

Nakasan

Member
Amount of obvious SEGA fans who have posted in this thread and said good things VS the amount of disgruntled-ness from SEGA "fans" in all Sonic threads = NiGHTS as the true post-hardware-making-SEGA mascot?
 
Whatever the case having the original music director back is cause for celebration.

Even if the game is horrible(just throwing that out there..sorry) at least the soundtrack will be excellent. Hell Sonic PS360 had a great soundtrack despite being one of the worst games of 2006...same with PSU for that matter. That's one thing I can count on with Sonic Team. =/

Despite it all I'm hoping for the best. IMO none of this marks Sega "returning to form". I mean for one it's not like the VF series went anywhere. Sure VF5 is great but y'know? It's supposed to be. It has reached a point where it would require a great catostrophe to actually be a bad game.

Main problem I have with Sega is they really aren't making any games right now. Aside from this and a few others I don't see much of anything on the horizon.
 

BGBW

Maturity, bitches.
Nakasan said:
Question; NGamer is out on the 25th in theory, and I know subscribers getting it early isn't unusual, but THIS early surely is? Can we expect to see it in the shops this weekend?
I usually get it five or four days early, but that could be from living down the road from my local sorting office.
 

jarrod

Banned
PepsimanVsJoe said:
Main problem I have with Sega is they really aren't making any games right now. Aside from this and a few others I don't see much of anything on the horizon.
Their internal R&D for consoles/handhelds does seem to be thinning slightly, but moreso I think we're just seeing projects aimed at DS owning Japanese kids...

SEGA General Entertainment R&D
-Kodai Ouja: Kyouryuu King (DS)
-Kouchuu Ouja: Mushi King Super Collection (DS)
-Nippon no Shiken Taizen DS (DS)
-Phantasy Star Universe: Illuminas no Yabou (PS2/360/PC)
-Saitou Takashi no DS de Yomu Sanshoku Ball-Pen Meisaku Juku (DS)
-Shikaku Kentei DS (DS)
-Touch de Uno! DS (DS)

SEGA New Entertainment R&D
-???

SEGA Amusement R&D
-2SPICEY (AC)
-Dynamite Deka EX: Asian Dynamite (AC)
-Mario & Sonic at the Olympic Games (DS/Wii)
-Sega Network Casino Club (AC)
Sega Network Mahjohng MJ3 EVOLUTION (AC)
-Virtua Fighter 5 (360)

SEGA Studio USA
-NiGHTS: Journey of Dreams (Wii)
-Sonic Rush Adventure (DS)

SEGA Racing Studio
-Sega Rally Revo (360/PS3/PC)
 

Innotech

Banned
Im definitely looking forward to this game. I preordered it and have been listening to niGHTS music for a month now in anticipation.
 
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