1-3 does not excuse the Wii and motion from being a fad. Time passed and interest waned. That's the progression on a macro level, on which fads are traditionally judged. You can argue why you think interest waned all you want, but it happened.
Your previous post correlated the Wii decline in sales to motion gaming been a fad. i just limited myself to point out what were the reasons for the decline. Btw, this is a sales behaviour shared by all Nintendo home platforms post Snes. The reasons for this behaviour are many, chief aong them declining 3rd party support and NIntendo limited reasources, etc.
In response to 4, are you honestly trying to compare touch interface, with full body motion gaming? You're comparing two completely separate experiences, that not only emerged at the same time, but also trace their genesis to completely different origins. That's the definition of a reach.
You asked about an 80+ million audience. The reply was that those guys are playing with their mobile devices that both incorporate touch and motion interfaces. No comparisons were made of the relevance of one over the other.
Similar to 4, 5 is another incredibly reach. VR predates our contemporary idea of motion capture, and it predates touch. Completely different tech, utilized for completely different purposes. Show me data in how the tech simultaneously evolved or how they engage a similar neurological response from the user, and avoid making sweeping generalizations. Another issue is this: you're also comparing a tech that helped a device move 100 million units, to an experimental technology that has sold a resounding 0 consumer units?
The assumptions are running wild now, when things are really simple.
A lot of the experience gathered from the kick start of motion gaming by the Wii is been utilized in the VR headsets. For example, head tracking in the morpheus uses Gyros, camera and Leds just like the Move controller. Split controllers like the Nunchuk/wii remote or the razor hydra seem to be quite prefered when interacting in VR world.
Is not a far reach to expect that this time the VR at the least is here to stay and everything indicates that the motion controls will play an important role complementing this type pf user interface.
Sorry for this thread derail everyone, i'll try to keep myself on topic.