Yixian said:Are you out of your mind?
It could work. Great cover system, hand to hand, run and gun. Why the hell not?
Yixian said:Are you out of your mind?
bud said:is there a .mov direct-feed hd version of the uncharted trailer?
You're one to talk :lolYixian said:Are you out of your mind?
3rd party multiplatform games, by their nature, aren't going to cater to the hardware as much. Even so, I don't see anything that looks bad at all.Dizzan said:Wow. Such a noticeable difference in quality between third and first party stuff.
Help your third parties out Sony
Where?Forsete said:SCEE released the same screens but in much better quality.
kaching said:3rd party multiplatform games, by their nature, aren't going to cater to the hardware as much. Even so, I don't see anything that looks bad at all.
Yoboman said:Where?
Yoboman said:You're one to talk :lol
Forsete said:They were posted somewhere in this thread.
EDit: http://www.neogaf.com/forum/showpost...postcount=3938
dark10x said:
This image is really striking. It demonstrates just how good the texture work really is (similar to Gears of War in its approach, really). It looks fantastic.
DarienA said:Yixian... don't ever do that again.
:lol Best post in this entire thread, easily.Yixian said:I hate to burst your bubble but this image is overflowing with logical fallacies.
*snip*
speedpop said::lol Best post in this entire thread, easily.
Endless said:(re-post)
Sony Gamer's Day -> PS3 Third Party Software
While no doubt impressive, the current version of Uncharted lacks much of the polish and finishing touches one expects from a typical Naughty Dog production. Control over Ethan's movements felt far too sensitive, and his animations didn't always match up with the environment, especially when navigating curved or angled surfaces. The quick and sweeping movements of the camera moved too fast, resulting in disorientation. Thus far, all the enemies seem to consist of the same basic model, the only difference being in the color of their t-shirts and bandanas, and the optional presence of an eye patch. Collision detection problems sometimes left Ethan clipping through objects, or even falling through the level itself.
Another issue involves the guns and ammunition enemies drop following their demise; a white triangle appears above an object to display its location. Given the rich density of Uncharted's environments, this pop-up is a necessity as the objects would otherwise be rather difficult to find. On the same note though, the bright white triangles are rather distracting, especially relative to the highly realistic appearance of the environments. A more translucent icon or perhaps a user-customizable setting for their appearance and brightness could resolve the problem, though the likelihood of such a solution is unknown. However, given Uncharted's work-in-progress status and Naughty Dog's impressive track record, the above problems should be smoothed out before the game's release.
kaching said:I think I would have been more impressed with the Uncharted demo if they had shown more meaninful interaction with the environment, like cutting a path through thick jungle vegetation with a machete, believe it or not.
I'd bet my hat (yes my HAT) that those are purely placeholder. Same with the animation when he picks up the weapon, it looked early. You just see Drake randomly scoop at the ground - I'd expect you'd see him actually pick up the weapon and holster it, or pocket the ammo in the final game.gofreak said:Good point about the ammo markers, I noticed the same thing. The HUD is so minimalistic, they're clearly going for immersion, yet you have these floating white markers. I guess it's a trade-off against frustrating periods of 'find-the-ammo', but like you suggest, maybe they can improve the appearance a little.
I don't think that would be very fun. Whether you like it or not, games will always stick to conventions. I'd like to see some more interesting enemies though. It's the Carribean, probably deadsmack in the middle of the Bermuda triangle - I'll be very dissapointed if there isn't a more supernatural element to the game that's under-wraps for now.kaching said:Animation and the environments are the star of Uncharted right now, but I'm not terribly excited by the action yet. Having these incredibly lush and detailed environments only to run around shooting some pedastrian-looking pirates seems like a missed opportunity, an uncanny valley in terms of what they've achieved in some respects, but haven't in others.
I think I would have been more impressed with the Uncharted demo if they had shown more meaninful interaction with the environment, like cutting a path through thick jungle vegetation with a machete, believe it or not.
bud said:
Yeah, this shot is incredible.dark10x said:
This image is really striking. It demonstrates just how good the texture work really is (similar to Gears of War in its approach, really). It looks fantastic.
Yoboman said:I'd bet my hat (yes my HAT) that those are purely placeholder. Same with the animation when he picks up the weapon, it looked early. You just see Drake randomly scoop at the ground - I'd expect you'd see him actually pick up the weapon and holster it, or pocket the ammo in the final game.
tanod said:Gametrailers has .mov files for pretty much all their content. Start there but I'm not sure if anybody has direct feed footage except for Gamespot.
Sixteen exclusive titles for PSP from first and third parties were also unveiled at the event, ranging from Syphon Filter(R): Logan's Shadow to God of War(R): Chains of Olympus and SOCOM:U.S. Navy SEALs Tactical Strike.
"We still have a few surprises up our sleeve for this fiscal," continued Tretton. "But I think the games and services we did show at this event really demonstrated the gameplay, community and entertainment possibilities you can only have on PlayStation products."
Recent industry analyst reports point to an up-cycle for SCEA as the company brings more next-generation content to the marketplace, particularly for PS3. According to an April IDC report:
"IDC stresses that the PS3 is ahead of the market, like its predecessors. Must-have exclusive content, which in this generation will come from first party studios (Heavenly Sword, Lair) and network services (Home), will turn around the PS3's position. Later this year new PS3 games will begin to demonstrate the advantages of the console's specifications and the network will show us some new tricks." (1)
Games and services shown during the event included:
PS3
Ratchet & Clank(R)Future: Tools of Destruction(TM), SCEA
Uncharted: Drakes Fortune(TM), SCEA
Heavenly Sword(TM), SCEA
SingStar(TM), SCEA
SOCOM: Confrontation, SCEA
LAIR, SCEA
Folklore(TM), SCEA
NBA '08, SCEA
MLB 07 The Show(TM), SCEA
THE EYE OF JUDGMENT(TM), SCEA
Home, SCEA
LittleBigPlanet(TM), SCEA
Elder Scrolls(R)4: Oblivion, Bethesda Softworks
The BIGS, 2K Sports
Hellboy, Konami
Devil May Cry(R)IV, Capcom
Stranglehold(TM), Midway
Spider-Man 3, Activision, Inc.
Ninja Gaiden Sigma(R), Tecmo
TimeShift(TM), Sierra Entertainment
Tom Clancy's Rainbow Six Vegas, Ubisoft Entertainment
Tom Clancy's Ghost Recon Advanced Warfighter(TM) 2, Ubisoft Entertainment
Surf's Up(TM), Ubisoft Entertainment
Harry Potter and the Order of the Phoenix, Electronic Arts
Pirates of the Caribbean At World's End, Disney Interactive
SEGA Rally(R) Revo, SEGA
Dynasty Warriors(R):GUNDAM(R), NAMCO BANDAI Games
Conan(R), THQ
Ratatouille, THQ
The Darkness, 2KGames
Fantastic Four: Rise of the Silver Surfer, 2KGames
PLAYSTATION Network
PAIN, SCEA
Calling All Cars(TM), SCEA
Warkhawk(TM), SCEA
High Velocity Bowling, SCEA
High Stakes on the Vegas Strip: Poker Edition, SOE
PSP
SOCOM US Navy SEALs: Tactical Strike, SCEA
Syphon Filter(R): Logan's Shadow, SCEA
God of War(R): Chains of Olympus, SCEA
Jeanne D'Arc, SCEA
NBA '08, SCEA
Pursuit Force(TM): Extreme Justice, SCEA
Parappa the Rapper(TM), SCEA
MLB 07 The Show(TM), SCEA
Crazy Taxi(TM): Fare Wars, SEGA
Crush(TM), SEGA
Castlevania(R)The Dracula X Chronicles(TM), Konami
Silent Hill Origins, Konami
Monster Hunter Freedom 2, Capcom
SWAT(R)Target Liberty(TM), Sierra Vivendi
Hot Brain(TM), Midway Home Entertainment
Final Fantasy, Square Enix
Dungeons and Dragons(R) Tactics, Atari
Star Wars Battlefront(R): Renegade Squadron(TM), LucasArts
NARUTO(TM): Ultimate Ninja Heroes(TM), NAMCO BANDAI Games
Dead Head Fred, D3 Publisher of America
PQ2: Practical Intelligence Quotient(TM), D3 Publisher of America
PlayStation 2
Buzz! Mega Quiz, SCEA
Buzz Jr. Jungle Party, SCEA
Hot Shots Tennis(R), SCEA
Manhunt 2, RockStar Games
I didn't say it should form the cornerstone of gameplay, but that including something like that would create a more immersive sense of actually adventuring in these detailed environments rather than the pretty bog standard enemy encounters and run and jump platform traversal that I've seen so far.Yoboman said:I don't think that would be very fun. Whether you like it or not, games will always stick to conventions.
kaching said:I didn't say it should form the cornerstone of gameplay, but that including something like that would create a more immersive sense of actually adventuring in these detailed environments rather than the pretty bog standard enemy encounters and run and jump platform traversal that I've seen so far.
lucius said:Uncharted and Heavenly Sword look amazing.
I am a little worried about Uncharted's camera though one video it looks like it's all over the place.
BuddyC said:Continuing with my "I don't know what other sites have said" style of posts, I just got done typing up my thoughts on Uncharted.
In short, very pretty, but still rather early...
reminder said:I'm still blown away by what was shown. I mean, Uncharted, Ratchet & Clank, Folklore, SOCOM, Heavenly Sword, Warhawk, LBP... i want all of those!
But the imo best announcement was the US release for Folklore. I love the style and can't wait for the demo next month! I wish they would have renamed it to 'The Lost Folklore' instead of just 'Folklore', but i think it's still a working title.
And now release direct feed HD trailers of all games shown, Sony!
BuddyC said:Continuing with my "I don't know what other sites have said" style of posts, I just got done typing up my thoughts on Uncharted.
In short, very pretty, but still rather early...
Another issue involves the guns and ammunition enemies drop following their demise; a white triangle appears above an object to display its location. Given the rich density of Uncharted's environments, this pop-up is a necessity as the objects would otherwise be rather difficult to find. On the same note though, the bright white triangles are rather distracting, especially relative to the highly realistic appearance of the environments. A more translucent icon or perhaps a user-customizable setting for their appearance and brightness could resolve the problem, though the likelihood of such a solution is unknown. However, given Uncharted's work-in-progress status and Naughty Dog's impressive track record, the above problems should be smoothed out before the game's release.
Yea but dude the ground textures are shit. LAIR looks so much better. :loldark10x said:
This image is really striking. It demonstrates just how good the texture work really is (similar to Gears of War in its approach, really). It looks fantastic.
Pistolero said:Silly question but where can I watch Folklore's videos ?
Pistolero said:Silly question but where can I watch Folklore's videos ?