ProgenitorCastle
Banned
People are allowed to have thin skin and enjoy a video game. Not everyone is as "strong" as you.
If you can't play a game without being negative in tone, you have more underlying social issues to focus on.
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People are allowed to have thin skin and enjoy a video game. Not everyone is as "strong" as you.
If you can't play a game without being negative in tone, you have more underlying social issues to focus on.
How would you feel if a player in a sports game just left the field or sat down?Banning for intentionally going AFK? I dont agree with that. Especially if the game is already a lost cause.
I really wish voice-logs were made public for online players, and players could isolate and report/comment on certain behaviour later on. The fact that voice chat is so rarely recorded means that players run their mouth and treat other people like garbage.
It could also mean that players that have good manners could actually be rewarded in the way the players with high scores are rewarded. There's much more to a multiplayer game than the number of bullets you shoot into people.
No, you only think it does because of the placebo effect. If you trash talk, I will throw and in a way you can't tell.Fuck that, I talk trash all the time. Makes the team step up. Don't punish me for thin skinned people who can't mute folks. Grief is a whole different matter and should be a bananable offense.
No, you only think it does because of the placebo effect. If you trash talk, I will throw and in a way you can't tell.
This all sounds wonderful, but yeah... We need action, not words. The report system for games and services almost never actually get anything done. But oh boy, if someone is cheating or costing them money you see that shit get banned real quick. How bout you show us you really do care Blizzard, and that this isn't just PR.
I always found talking trash in a video game to be weird. I always imagined someone talking trash in a game to be someone who would never do it in real life against someone standing next to them.
While it sounds good I'm always worried that trolls might turn this around by reporting harmless players. Hope they have some checks there
This shit is reason I stopped playing this game. Just because I refused to join teamchat. Nothing even happened to this dude after.
At least they're finally trying to do something about it though. They probably should have done something sooner but at least this kind of thing should happen less now.
I'm hoping it actually starts to work, if it does I'll start playing again. It would be great to get notified when action is taken, they don't even need to say which person specifically.
Fuck that, I talk trash all the time. Makes the team step up. Don't punish me for thin skinned people who can't mute folks. Grief is a whole different matter and should be a bananable offense.
The primary fault of OW is that when you get stomped, it 100% is like walking into a meat grinder and overcoming it requires the full attention and teamwork of 6. When getting stomped in a MOBA, you can still PVE/dick around while the enemy team gets an objective/rolls a tower/whatever. There's room to just waste time and play the game. OW shares no similar method, so people get real salty.WARNING: completely utterly anecdotal
As someone with 2000 hours in Dota and about 200 in Overwatch I think Overwatch's toxicity is actually uniquely worse in some ways.
A bad pick in Dota will attract rage but you're stuck with it, so on some level people are still trying to make it work. Overwatch allowing switching at any point has brewed this environment where nearly every match has at least one person dictating everyone to switch to his liking, and when a pick is just blatantly poor and ineffective it makes it that much more infuriating to people if it isn't being changed.
Also, I think Overwatch attracted a lot of people who haven't played a competitive game before. Even though it's seen as rather casual in the wider scope of Dota/LoL/CSGO/etc, for a lot of players this is the first game where they've felt ladder anxiety and the sweet release of watching your Personal Worth Rating go up a nice +25 after eking out a win; in other words, they're still working with a rather thin-skin in regards to losing, so the community at large seems weak at containing their frustration relative to older esports.
It's a far cry from the "LMFao WhO CaREs Xd" c'est-la-vie attitude towards losing that a good portion of Dota's playerbase has apparently developed since I started. I've had so many matches in Dota where we lost so summarily that everyone just starts laughing, doing stupid shit and playing polka music over voice chat while drawing dicks on the mini-map. I never see this in Overwatch, it's always rage-feeding into the meat grinder while bickering all the way until the defeat screen.
Shit-talkers sure are thin-skinned when it comes to being banned and silenced.
The last thing this game needs is a pat on the back for reporting people.
Fuck that, I talk trash all the time. Makes the team step up. Don't punish me for thin skinned people who can't mute folks. Grief is a whole different matter and should be a bananable offense.
The trash talkers are almost always bad players, you won't see Seagull trash players because he's confident in his own abilities.
It was the same in WoW, the worse the guild, the worse the guild leader was and the more trash they'd talk whilst being bad players, once you get into the top guilds it's incredibly rare for a raid or guild leader to trash on someone because it almost never works and people at the top level already know when they're playing badly and need to step it up.
Fuck that, I talk trash all the time. Makes the team step up. Don't punish me for thin skinned people who can't mute folks. Grief is a whole different matter and should be a bananable offense.
Pretty sure Riot Games (League) made this video just for you.Fuck that, I talk trash all the time. Makes the team step up. Don't punish me for thin skinned people who can't mute folks.
In OW there's people who know they're playing atrociously and refuse to change heroes despite being hard counteres and they do not care.
I use it as a coaching technique
1 slot left open,I think that's probably one of the biggest issues - competitive is full of people who do not seem to care whether they win or lose. I find this really hard to get my head around to be honest, as I push to win each game I play, and will push to try and win, or force a draw, 'til the very last. Yet there are tons of people who play competitive as if it is casual and as if it doesn't matter one way or another. They're often extremely obnoxious, wanting a very specific composition, but also defeatist, and so if things aren't going their way they will all but ensure the team's downfall through ridiculous picks, going AFK or simply not trying.
I don't really understand why some people want to play ranked but don't care about their rank. I can't help but feel this is the main issue Overwatch's competitive mode faces.
Pretty sure Riot Games (League) made this video just for you.
https://www.youtube.com/watch?v=ugXC7g3p0JU
Meditate on it.
The folks crowing about being abusive online, whining about thin skins and so on always seem to be the ones who go into those "hey, nobody talks on voice chat anymore" threads with the most bewilderment.
WARNING: completely utterly anecdotal
As someone with 2000 hours in Dota and about 200 in Overwatch I think Overwatch's toxicity is actually uniquely worse in some ways.
A bad pick in Dota will attract rage but you're stuck with it, so on some level people are still trying to make it work. Overwatch allowing switching at any point has brewed this environment where nearly every match has at least one person dictating everyone to switch to his liking, and when a pick is just blatantly poor and ineffective it makes it that much more infuriating to people if it isn't being changed.
Also, I think Overwatch attracted a lot of people who haven't played a competitive game before. Even though it's seen as rather casual in the wider scope of Dota/LoL/CSGO/etc, for a lot of players this is the first game where they've felt ladder anxiety and the sweet release of watching your Personal Worth Rating go up a nice +25 after eking out a win; in other words, they're still working with a rather thin-skin in regards to losing, so the community at large seems weak at containing their frustration relative to older esports.
It's a far cry from the "LMFao WhO CaREs Xd" c'est-la-vie attitude towards losing that a good portion of Dota's playerbase has apparently developed since I started. I've had so many matches in Dota where we lost so summarily that everyone just starts laughing, doing stupid shit and playing polka music over voice chat while drawing dicks on the mini-map. I never see this in Overwatch, it's always rage-feeding into the meat grinder while bickering all the way until the defeat screen.
The last thing this game needs is a pat on the back for reporting people.
It's your SR actually because you're exactly the type of person why I use a sub account for. I don't play with randoms on my main account so I don't have to deal with people like you.It's your SR, I'm only concerned with teammates who are trying to win. Throwers make no sense to me, I just chalk it up as a loss.
WARNING: completely utterly anecdotal
As someone with 2000 hours in Dota and about 200 in Overwatch I think Overwatch's toxicity is actually uniquely worse in some ways.
A bad pick in Dota will attract rage but you're stuck with it, so on some level people are still trying to make it work. Overwatch allowing switching at any point has brewed this environment where nearly every match has at least one person dictating everyone to switch to his liking, and when a pick is just blatantly poor and ineffective it makes it that much more infuriating to people if it isn't being changed.
Also, I think Overwatch attracted a lot of people who haven't played a competitive game before. Even though it's seen as rather casual in the wider scope of Dota/LoL/CSGO/etc, for a lot of players this is the first game where they've felt ladder anxiety and the sweet release of watching your Personal Worth Rating go up a nice +25 after eking out a win; in other words, they're still working with a rather thin-skin in regards to losing, so the community at large seems weak at containing their frustration relative to older esports.
It's a far cry from the "LMFao WhO CaREs Xd" c'est-la-vie attitude towards losing that a good portion of Dota's playerbase has apparently developed since I started. I've had so many matches in Dota where we lost so summarily that everyone just starts laughing, doing stupid shit and playing polka music over voice chat while drawing dicks on the mini-map. I never see this in Overwatch, it's always rage-feeding into the meat grinder while bickering all the way until the defeat screen.
There's a Reddit thread called "Its nearly impossible to solo carry your team to victory, but very possible to solo throw your team into a loss," and I think that's the main cause of Overwatch toxicity.
In CSGO, people will scream and yell at a guy for messing up, but they'll still try to win because a 4v5 or whatever is still manageable. In Overwatch, just a single player not pulling his weight creates such a hopeless situation that everyone tilts. Similarly, a thrower in CSGO is much, much more limited in impact than in Overwatch, so people don't do it as much.
It's your SR actually because you're exactly the type of person why I use a sub account for. I don't play with randoms on my main account so I don't have to deal with people like you.
You're going to be a great parent. This also works when teaching a kid to ride a bike, read, do math, and just makes them more confident yo take on life's challenges.Fuck that, I talk trash all the time. Makes the team step up.