Belgian Dude
Member
Two days ago, someone uploaded a clip of them beating the first set of "main missions" of the Mario Odyssey in-store demo in about 6 minutes and 40 seconds. I posted that video in the "in-store demo impressions" thread because I thought it was a cool one-time thing someone did, but apparently there is already a speedrunning community for the game popping up based solely on that timed 10 minute demo, haha.
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From what I can tell there's basically two categories so far:
Demo%, which basically means 'completing the main missions' shown in the demo. There's three, and you have to do them in order because getting one straight up unlocks the next one, but there's still some cool skips people are finding here.
The three missions are "Atop the Highest Tower", "Moon Shards in the Sand" and "Showdown on the Inverted Pyramid". Defeat the boss at the end to finish.
First Ever Speedrun of Super Mario Odyssey! Demo% 7:10.23
https://www.youtube.com/watch?v=hNa0Ti3VxrQ
Super Mario Odyssey Demo% Speedrun in 6:39.07
https://www.youtube.com/watch?v=uKuNEZQjoX0
Super Mario Odyssey Demo% Speedrun in 5:28.05
https://www.youtube.com/watch?v=5o5N-9h_ncw
It's worth seeing both runs because some tricks are used in one while others are used in the other, and you could probably get a really good run mixing and matching. If you don't wanna watch the next video because you don't want to be spoiled on any extra moons, watch these, since they're basically covering what we saw on the E3 Treehouse. It should alleviate any concerns about movement you may still have.
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The other category is just straight up getting as many moons as you can before the demo kicks you out. The record so far seems to be 17, and even if there's still room for improvement, this is already fantastic - keep in mind, again, that this is a timed 10-minute demo. The last moon is gotten seconds before the demo ends.
Super Mario Odyssey Demo - 17 Moons Speedrun
https://www.youtube.com/watch?v=XhXOybJoMD4
This one has probably my favourite trick of the three videos so far.
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Some overall thoughts:
- Movement in the game seems to be straight up fantastic when you get the hang of it. The added Cappy Jump allows you to cover massive distances and saves jump by inches, and switching between rolls downhill and long jumps uphill seem like it'll be a must to get a good time.
- Risky captures seem to be a must too - long jump towards a bullet bill in the distance and capture it mid-air, over a pit, if you wanna save a couple of seconds.
- Unless there's another way to make a Bullet Bill move faster, it seems like you're gonna have to waggle when speedrunning to get that extra boost in speed. Might not matter in a shorter run, but it could make the longer, 100% runs, a bit annoying to do.
- Using Cappy to collect stuff is also prevalent - the taking notes palm tree challenge is done incredibly fast with Cappy. This might also help making co-op speedruns of this game a thing, with the second player being Cappy and helping Mario's movement.
- There seems to be some neat shortcuts cleverly hidden by camera angles.
So, what do y'all think? Do you wanna take a crack at speedrunning this game when it comes out? Or are you good just watching in awe? As much as I wanna try speedrunning it, I think I'll be good in the second camp, haha.
------
From what I can tell there's basically two categories so far:
Demo%, which basically means 'completing the main missions' shown in the demo. There's three, and you have to do them in order because getting one straight up unlocks the next one, but there's still some cool skips people are finding here.
The three missions are "Atop the Highest Tower", "Moon Shards in the Sand" and "Showdown on the Inverted Pyramid". Defeat the boss at the end to finish.
First Ever Speedrun of Super Mario Odyssey! Demo% 7:10.23
https://www.youtube.com/watch?v=hNa0Ti3VxrQ
Super Mario Odyssey Demo% Speedrun in 6:39.07
https://www.youtube.com/watch?v=uKuNEZQjoX0
Super Mario Odyssey Demo% Speedrun in 5:28.05
https://www.youtube.com/watch?v=5o5N-9h_ncw
It's worth seeing both runs because some tricks are used in one while others are used in the other, and you could probably get a really good run mixing and matching. If you don't wanna watch the next video because you don't want to be spoiled on any extra moons, watch these, since they're basically covering what we saw on the E3 Treehouse. It should alleviate any concerns about movement you may still have.
------
The other category is just straight up getting as many moons as you can before the demo kicks you out. The record so far seems to be 17, and even if there's still room for improvement, this is already fantastic - keep in mind, again, that this is a timed 10-minute demo. The last moon is gotten seconds before the demo ends.
Super Mario Odyssey Demo - 17 Moons Speedrun
https://www.youtube.com/watch?v=XhXOybJoMD4
This one has probably my favourite trick of the three videos so far.
That double capture of the same bullet bill, hnnngh.
---
Some overall thoughts:
- Movement in the game seems to be straight up fantastic when you get the hang of it. The added Cappy Jump allows you to cover massive distances and saves jump by inches, and switching between rolls downhill and long jumps uphill seem like it'll be a must to get a good time.
- Risky captures seem to be a must too - long jump towards a bullet bill in the distance and capture it mid-air, over a pit, if you wanna save a couple of seconds.
- Unless there's another way to make a Bullet Bill move faster, it seems like you're gonna have to waggle when speedrunning to get that extra boost in speed. Might not matter in a shorter run, but it could make the longer, 100% runs, a bit annoying to do.
- Using Cappy to collect stuff is also prevalent - the taking notes palm tree challenge is done incredibly fast with Cappy. This might also help making co-op speedruns of this game a thing, with the second player being Cappy and helping Mario's movement.
- There seems to be some neat shortcuts cleverly hidden by camera angles.
So, what do y'all think? Do you wanna take a crack at speedrunning this game when it comes out? Or are you good just watching in awe? As much as I wanna try speedrunning it, I think I'll be good in the second camp, haha.