maniac-kun said:
Grinding some bars up is no fun at all.
Filling bars can be awesome fun if the way you filled those bars was engaging. It's what every modern FPS game is about - shoot dudes to fill up bars to level up.
There are two key differences, though.
First is that you're not even required to play the games. Just about everyone is leaving them up and idling. Which is a damned shame, because these are some great games... but it's hard to see it when they're being treated as the obstacle standing between you and the release of a new game.
Maybe if each game had a certain attribute we could directly influence this would feel more exciting. Instead of raw time, it could track the number of lights ignited in Amnesia, the number of Monkeys killed in The Ball, the number of levels beaten in Super Meat Boy. At least then we'd feel like we're driving the bar forward. Instead we all feel frustrated that we can't use our computer for anything else than idling in Audiosurf because we want our game unlocked early.
Second - there's no sense of quick progress. Filling bars is fun in COD and other games because it happens with some regularity and once you DO succeed at filling a bar there's a tangible reward. There's been no reward to speak of - we've moved the timer ahead what, 12-ish hours? If the speed keeps up we might be able to move it ahead at most maybe 24? It's not like unlocking The Wonderful End of the World got us a higher multiplier for all other games or shaved off a substantial portion of the overall time. It just turned the bar blue and we all had to decide what to focus on next.
So yeah, spending an entire weekend idling in a bunch of games to fill up bars that look like they're going to take 70 hours to fill.... sort of an anticlimax. I'm not bitching about it; the ARG was fun and the fact that they're releasing the game early at all is really cool. But the system they've designed to unlock the game is
painfully unfun. Time-based drops barely work for TF2 and they absolutely don't work for some sort of mass-distributed effort that has no tangible results.