Alexander said:Disappointed. Not because I can't play it early, but because it's an extremely anti-climatic and poorly thought out ending to a great ARG. I still laugh at the people whining about Valve though. They don't have to release anything early if they don't want to. Besides, who knows what antivalvetime particles will do to the space-time continuum.
I think the blade cuts both ways on this one.
One one hand, yeah. A free ARG, a huge sale on 13 amazing indie games, potato-achievements in each game, weeks worth of speculation, new content for all 13 Potato games, and the possibility of releasing the game early? Yeah, Valve's awesome and this has been a blast. Regardless of what happens in the next few days I can't wait to play Portal 2.
On the flip side, this end game is poorly thought out. It's not that it's disappointing, or that it's not what I wanted it to be, or that I really hoped I'd be playing Portal 2 or any of that. It's that it requires a massive time investment from thousands upon thousands of people to unlock the game all of 12 hours early - which as Exodu5 has pointed out sort of sucks for anyone with a job or school. It turns 13 amazing indie games people should be excited to actually play into obnoxious obstacles blocking the path to the Big Prize. I think it's fair to complain to Valve about how mis-handled this last bit has been. Not out of a place of entitlement - the argument can't be "BUT I WANT PORTAL 2 NOW!" - but out of a position that argues that this commodifies the indie games they were trying to promote while not really getting Portal 2 out the door any quicker. I can spend all weekend letting my computer run Amnesia in the background while I go out and play in hopes of getting Portal 2 at 11 PM on Monday, or I could actually go play games to actually play games.
If nothing else, I think this stands as a really powerful message against "gamification" and extrinsic rewards.