Dr. Kitty Muffins
Member
Throw in some Monster rancher elements and I'm in.
Elfforkusu said:What on earth...
God damnit. This is going to end with me owning a Kinect, isn't it.
Oh hell yesPSGames said:Co-op was cofirmed in the press release
TheFightingFish said:Honestly one spot where I feel like Kinect could be a real knockout hit could be combining the voice and motion tracking with a traditional 360 controller in hand. For a Panzer Dragoon style game I'd imagine something like using the analog sticks for traditional movement of the aim cursor and dragon and buttons for shooting. Meanwhile head tracking via Kinect would be used for adjusting what area of space around the dragon you are viewing and voice command could be doing some thing like relaying basic commands (formations maybe?) to wingmates.
Sadly this all seems to be a pipe dream. I'm not sure if the tech isn't up to snuff or if it just doesn't make financial sense to use Kinect to add controls on top of normal controllers. But I do know that every single Kinect game so far is Kinect control only without a normal controller in the picture at all. Seems a shame to me, it's not like the crowd that is going to be buying a game by Futatsugi is going to be the type to be scared away by having to use a normal controller.
I have to agree, it would be incredible. The biggest problem with Kinect, as everyone here knows, is that there is no controller. It's fine and dandy to do this with certain games, but most just cannot be played without buttons. I feel confident though, that this creative team has found something that works. If no one else can do it, they definitely can.
gunstarhero said:Panzer Dragoon + Kinect actually sounds pretty awesome to me. I just need to find leather reins and I'm all set.
MS is killing it at TGS with Kinect -
woah fella
Gwanatu T said:Haha, well yes, MS is definitely showing us up on Kinect. Shame they didn't do this at E3, but I guess they had to have something to show for TGS. Reins or no reigns, I'm playing Panzer and I'll wave my hands in the air like I just don't care, if I have to.
duckroll said:Kinect core games at TGS 2010:
- Project Draco, a spiritual successor to Panzer Dragoon, by the core creative team that created the original series.
- Child of Eden, a spiritual successor to Rez, by the developers of the original.
- House of the Dead: Rise of Nightmares, a brand new House of the Dead game.
- Codename D, a brand new game from Suda51 and Grasshopper Manufacture.
- Steel Battalion: Heavy Armor, a new entry in the mech simulation series, developed by From Software and Capcom.
- Haunt, a brand new game from Masaya Matsuura, the creator of Paparapa, Umjammy, and Vib Ribbon.
Yeaaaaaaaaaah.
gunstarhero said:Panzer Dragoon + Kinect actually sounds pretty awesome to me. I just need to find leather reins and I'm all set.
MS is killing it at TGS with Kinect -
woah fella
krypt0nian said:Nevermind console exclusivity, which of these TGS reveals are confirmed as Kinect exclusives?
I need to know which to write off as dead to me.
It's just a working title, and they obviously wanted something that would initialize to 'PD'. How much effort do you want them to put into a title they're going to discard?Maleficence said:STOP NAMING THINGS "PROJECT"!
It sounds retarded and lazy. Thanks.
Clear said:The biggest design problem posed by all motion-control systems, and particularly with Kinect is managing energy expenditure on the part of the player.
Too long, or too much sustained intensity and a good proportion of your market is going to be gassed before the end of the first level. Not to mention a lot of the target audience is going to be looking for relaxation rather than a workout, so if its unduly taxing physically its going to be turn-off anyway.
In the end, there's no avoiding the "bite-sized" design mentality because the intensity and duration of action in conventional hard-core games is going to give a lot of player's a coronary before the first level is through.
Adjust your expectations guys. The functionality and efficacy of the input hardware apart, you still have to factor in average fitness levels as part of the design - and that is a major game changer both metaphorically and in implementation terms.
Father_Brain said:Other than Child of Eden, the trailers for all those games said "exclusively for Kinect."
Segata Sanshiro said:It's just a working title, and they obviously wanted something that would initialize to 'PD'. How much effort do you want them to put into a title they're going to discard?
Draco doesn't shorten to the same initials as Panzer Dragoon.Maleficence said:Why not just "Draco"? I just really hate the Project thing, it's annoying as I said earlier.
:lolB_Rik_Schitthaus said:Im not gonna make the same mistake again, when Project Draco Saga comes out I'll buy multiple copies.
derFeef said:Man, some of you guys are having not the slightest sense of faith. Everything is just negative.
Amir0x said:Faith is for religious nutjobs. I only respond to action and facts.
Since everything I've actually seen and read about Kinect looks uniformly awful, there's no need to have faith. All I need is to pop open a video.
I mean, it's not that these developers don't have the intent to make quality games. It's that the Kinect technology is just mindblowingly awful. In every way.
Let's say this game played like some Panzer Dragoon titles, the Kinect's immense lag alone would kill it.
TheFightingFish said:Honestly one spot where I feel like Kinect could be a real knockout hit could be combining the voice and motion tracking with a traditional 360 controller in hand. For a Panzer Dragoon style game I'd imagine something like using the analog sticks for traditional movement of the aim cursor and dragon and buttons for shooting. Meanwhile head tracking via Kinect would be used for adjusting what area of space around the dragon you are viewing and voice command could be doing some thing like relaying basic commands (formations maybe?) to wingmates.
Sadly this all seems to be a pipe dream. I'm not sure if the tech isn't up to snuff or if it just doesn't make financial sense to use Kinect to add controls on top of normal controllers. But I do know that every single Kinect game so far is Kinect control only without a normal controller in the picture at all. Seems a shame to me, it's not like the crowd that is going to be buying a game by Futatsugi is going to be the type to be scared away by having to use a normal controller.
Vinterbird said:You haven't played with Kinect I figure? There is no niticable lag when playing it, and it feels responsive and natural. Of course it might suck for those people that demand buttons no matter what, and hates anything that might differentiate itself from anything else ever made.
Crazy thing might be to wait until we see the game and maybe judge it after playing it?
derFeef said:Man, some of you guys are having not the slightest sense of faith. Everything is just negative.
Amir0x said:No noticeable lag? Are you fucking kidding me? You may be blinded to the lag, but in every Kinect game I've ever seen played live or otherwise, the lag is extremely noticeable.
It's lovely that you're not sensitive to that sort of thing, but don't boldly apply your lack of standards to everyone else.
Vinterbird said:I'm just saying that when you are actually playing, it feels very responsive and there is not noticeable (being a second or more) lag. It could be an illusion of playing rather then watching, but if that is the case it becomes irrelevant when you are actually playing the game.
I've noticed with quite a few impressions that Kinect lag seems to look worse than it feels. I've read "I felt no lag" or "There was a slight delay, but nothing too bad" a lot, whereas I haven't read "It was an unplayable mess. The lag was awful" much at all. In fact such comments seem to only come from those that have watched Kinect on a computer screen.Amir0x said:No noticeable lag? Are you fucking kidding me? You may be blinded to the lag, but in every Kinect game I've ever seen played live or otherwise, the lag is extremely noticeable.
It's lovely that you're not sensitive to that sort of thing, but don't boldly apply your lack of standards to everyone else.
Kinect has 150+ ms lag.segarr said:I bet the lag won't even be noticeable when you are immersed in the game. Didn't Digital Foundry say the lag was no worse than Killzone 2? That won GOTY awards for crissakes.
Ok, I don't know what that means. I see Kinect 150 ms lag. Halo 3 150ms lag. What is the difference?Man said:Kinect has 150+ ms lag.
Gamepads & PS Move has 22ms lag.
That means that the game can't start to treat the input before 150ms has passed.
With a gamepad the following games had:
Killzone 2: 150ms lag
Halo 3: 100-150ms lag
COD4: 66ms lag
16ms = 1/60hz frame.
Halo does not play itself right.segarr said:Ok, I don't know what that means. I see Kinect 150 ms lag. Halo 3 150ms lag. What is the difference?
So every gamepad automatically adds 28ms but Halo 3 running adds 128ms as well. Natal automatically adds 150ms and then whatever game is running to that? Is that right?Man said:Halo does not play itself right.
Gamepad lag is about 22ms. That means Halo has a 128ms backend.
If you played Halo 3 with Kinect it would mean the game had a responsiveness of 278ms.
Add the fact that you're also much more sensitive to lag when doing motion gaming because you have no other relevance like a button click and physicality and you can see where this is going.
Ok. Now we just have to see if say 300ms really makes the games unplayable or if they're still enjoyable.Man said:That's correct.
Oh I'm not worried about that. Devs can solve some of this; MS can release Natal+ with better hardware. Nintendo got away with it you know ;pMan said:Lag is just one aspect though. There is precision, interpretation, complexity...etc..etc...etc.
Man said:Lag is just one aspect though. There is precision, interpretation, complexity...etc..etc...etc.
acidspunk said:Yeah... If this is a real panzer dragoon spiritual sequel that happens to control like shit I think I'm going to cry. Please have optional pad controls, like Child of Eden.
Amir0x said:Child of Eden has control pad option?
Oh sweet jesus thank you...
Eccocid said:It should be, it will have Move on PS3 right? So as default it will be developed with 2 dif control methods.
Amir0x said:Child of Eden has control pad option?
Oh sweet jesus thank you...