Aeana said:The PSP is dead in the west now. By the time 3 is out in Japan, and by the time an English version could be produced, it would be even deader. Even Square Enix is going to have a difficult enough time selling 3rd Birthday and Agito to western gamers at that point.
It could still happen, but I would be very surprised if it did. I would think VC2 would have to surprise everybody sales-wise for that to happen.
firehawk12 said:Alicia showing up and turning the tide of the war was shown to be some kind of miracle though.
Valkyries are females.zerokoolpsx said:More credits in the system? Anyways, looking forward to the trailer. So I wonder why males are not Valkyria?
RurouniZel said:Valkyria aren't all that uncommon; rather the self-discovery that one is a Valkyria is uncommon, because they have to be near death and possess Valkyur equipment to awaken to their powers.
Aeana said:The PSP is dead in the west now. By the time 3 is out in Japan, and by the time an English version could be produced, it would be even deader. Even Square Enix is going to have a difficult enough time selling 3rd Birthday and Agito to western gamers at that point.
It could still happen, but I would be very surprised if it did. I would think VC2 would have to surprise everybody sales-wise for that to happen.
duckroll said:Some promising details from the article:
- They will be keeping gameplay systems which worked well in previous games, and ditching those which do not fit the theme of VC3.
- The stage areas will be larger, but they will also be "different" in terms of shape and design in some ways. It will be "interesting" apparently.
- There will be a return to fighting massive machines similar to those in the first game, like the Batomys.
duckroll said:Some promising details from the article:
- They will be keeping gameplay systems which worked well in previous games, and ditching those which do not fit the theme of VC3.
- The stage areas will be larger, but they will also be "different" in terms of shape and design in some ways. It will be "interesting" apparently.
- There will be a return to fighting massive machines similar to those in the first game, like the Batomys.
duckroll said:Some promising details from the article:
- They will be keeping gameplay systems which worked well in previous games, and ditching those which do not fit the theme of VC3.
- The stage areas will be larger, but they will also be "different" in terms of shape and design in some ways. It will be "interesting" apparently.
- There will be a return to fighting massive machines similar to those in the first game, like the Batomys.
firehawk12 said:That's kind of splitting hairs, because the end result is that armies would go around shooting their own troops just to find the one god unit who can win the war for them.
I dunno, I'm not all that far into VC2 so maybe there's some decent reason why Alicia and Selvaria were the only ones around during the first war. But to have them again during the VC1 timeframe just cheapens an already overwrought anime storyline.
duckroll said:I don't think anyone ever actually said that...
firehawk12 said:- More certificate grinding?
randomkid said:Hmm, normally I'd agree that localization prospects are kinda slim, but maybe things will end up similar to the Yakuza situation. Everyone expected that Yakuza 3 would tank and that the sequel would have no chance of coming over. But then the game seemingly met Sega's modest expectations and the sequel was announced for America. So who knows, maybe Sega will give Valkyria 3 a chance if Valkyria 2 doesn't tank too badly. Aeana's right that the PSP's situation is not the same as the PS3's, but stranger things have happened.
duckroll said:Some promising details from the article:
- They will be keeping gameplay systems which worked well in previous games, and ditching those which do not fit the theme of VC3.
- The stage areas will be larger, but they will also be "different" in terms of shape and design in some ways. It will be "interesting" apparently.
- There will be a return to fighting massive machines similar to those in the first game, like the Batomys.
ezekial45 said:I just assumed that Sega is taking the Atlus approach by shipping smaller copies of the game to minimize losses, and if it does well enough they'll end up shipping more.
Varion said:- Because they want to aim for more enjoyment of the story, the 'ingredient collection' elements have been reduced. There is also no ad-hoc wireless mode.
Varion said:- Because they want to aim for more enjoyment of the story, the 'ingredient collection' elements have been reduced. There is also no ad-hoc wireless mode.
Yeah it'll be playable at TGS.Infinite Justice said:TGS demo also?
Hope we can get some vids
Pureauthor said:Please be localized please be localized please be localized
duckroll said:Okay, from what I'm reading, it does seem pretty... anti-VC2, which is a bit surprising.
- There will only be about 20 characters in the story squad this time, not including guest characters. -
There might be less classes than VC2, they're looking at "quality over quantity" in terms of design, and wanting each class to be more unique and useful.
- There will be a lot less collection and grinding content, and there will be no multiplayer at all (wow!).
- The focus will be on delivering a story experience, and the game won't just be mission based like in VC2. It doesn't seem like they're abandoning the optional mission based selection in VC2, but it sounds like they want it to be more like VC1 where you can follow the storyline and story missions will unfold.
- Another interesting point is that the Command Map will be getting a complete overhaul, while the Action phase will also have much more actions available. Various characters will also have super modes unique to their character, and the Valkyria character can activate her Valkyria powers as an actual attack mode.
- Character growth will be much more individual this time round (this is probably one of the few things they're taking from VC2), because they want the player to be able to bring up more unique properties of characters as they get stronger. Edit: Shit, beaten.
Segata Sanshiro said:Seems like they're dealing with a lot of the issues people had with VC2.
Segata Sanshiro said:Seems like they're dealing with a lot of the issues people had with VC2.
They listened to Japanese people complaining... which actually makes me wonder if even Japanese dudes are fucking tired of grinding in their PSP games.Hcoregamer00 said:Fuck yeah, they listened to our complaints
RurouniZel said:Which is why Faldio was reprimanded for doing just that; putting Alicia in a near-death situation just to awaken her powers. And he wouldn't have done that without some damn good circumstantial evidence that she was one beforehand (the interaction at the temple).
Segata Sanshiro said:Seems like they're dealing with a lot of the issues people had with VC2.
outunderthestars said:I might actually buy a PSP for VC2. Does it look ok on the psp-3000 screen? I know some games really look rathe dreadful on it.
Varion said:- Because they want to aim for more enjoyment of the story, the 'ingredient collection' elements have been reduced. There is also no ad-hoc wireless mode.
Stripped out multiplayer entirely.Killthee said:Does that mean they stripped out multi or that they're going for full on infrastructure mode?
DJChuy said:Yeah, it looks fine.
I'm loving what I'm hearing about VC3 especially the big battle part and wider areas. Though, it's kind of making me less excited about continuing VC2.
ezekial45 said:How was the multiplayer anyway? I never tried it.
anddo0 said:Indeed.
I'd like more animated cut-scenes and voice overs... Use the entire UMD!
20 characters in the story squad is fine by me. I usually end up rolling with one core group of guys anyway.
Hcoregamer00 said:The game uses 1.073 gigs of space, so adding 700 megs worth of stuff really wont be too much of a burden. I rather have full voice acting and keep the number of Anime cutscenes as VC2.
Except for one very specific, very big one.Hcoregamer00 said:Fuck yeah, they listened to our complaints
duckroll said:I don't even think they need to make the game any bigger. Quality game design doesn't take up extra space, just extra effort!
Giolon said:Except for one very specific, very big one.
I am glad they're getting back out of the stupid school setting.