As far as textures go, it's waaay above anything else on ANY system.
I played Crysis, Uncharted and Killzone 2 and all of them them had a few low quality textures here and there. That's nothing to be surprised at all considering that all those engines use textures in a traditional way, that is, they are all under limitations to texture size budget due to limits on available Video memory.
id Tech 5 has NO limitations whatsoever in terms of texture size because it is NOT dependent on video memory. Each pixel on a megatexture can be customized. In fact, there are only two things that limit the size of textures on id Tech 5:
- storage space, be it DVD9, Blu-Ray or HDD, and
- how fast you can stream the texture data into the system memory
Theoreticaly, with id Tech 5 you could have CGI movie-like quality textures running in real-time on a console with 256 MB of video memory. The reason why you won't is simply because the game would have to be shipped on a 1 TB HDD plus you would never be abble to stream the texture data fast enough to actualy play the game :lol
And that is why id Tech 5 is a REVOLUTIONARY engine (texture-wise) as opposed to something like Cryengine 2/3 which is "simply" evolutionary, that is, Cryengine achieves what it does by pure brute force and in a traditional way (the more vid mem the better, specially for those texture mods).
As far as geometry goes, I don't know how Cryengine 3 will compare to id Tech 5; I'm sure id Tech 5 will be abble to hold its own but to what extent remains to be seen. Lighting in id Tech 5 also looks fantastic, and I seem to recall some talk that it is actually pretty amazing for something on consoles at 60 fps, but I'll have to see more to make my judgement.
But again as far as textures go, there's absolutely NO WAY to beat this with a traditional engine limited by texture size budgets constrained by video memory. Unless everyone else comes up with their own variations of megatextures for their engines they will simply not be abble to pull out what id Tech 5 will.