CD2 is Crackdown 2, that was in development by Rare.
But yeah, all prototypes are pre-Kinect. Since then most of the old employees have left anyway, the studios has become smaller. So why bother with non-Kinect games when your team does not have any experience with traditional games but is a first class studio when it comes to Knect?
And well, even their Kinect games get cancelled. They worked on some Kinect prototypes in more traditional genres. In the end, management decided to go for KS3. Just as with MGS Vancouver, a lot of ideas got shot down.
They required an investment Microsoft was not willing to make because Rare makes games that barely hit XBOX target audience. They did not buy Rare because they wanted the to make games for their box. They wanted reduce Nintendo's threat. They won't spend much money on Rare because for them is wasted money. It was never the point.
Yes exactly. This is why there are tons more pre-Kinect era that whatever the count of canned games there have been the past 3 years. Also as I mentioned we know about these games because of the huge amount of people that left pre-Kinect. I am sure in a few years we will get a little more insight to the games that could have been/will be at Rare.CD2 is Crackdown 2, that was in development by Rare.
But yeah, all prototypes are pre-Kinect. Since then most of the old employees have left anyway, the studios has become smaller. So why bother with non-Kinect games when your team does not have any experience with traditional games but is a first class studio when it comes to Knect?
And well, even their Kinect games get cancelled. They worked on some Kinect prototypes in more traditional genres. In the end, management decided to go for KS3. Just as with MGS Vancouver, a lot of ideas got shot down.
Hmm.There still no excuse for them simply doing nothing with Rares old back catalogue.
Phil Spencer said:In terms of force, I know people probably don't believe it when I say this: I don't force Rare to do anything. Like, forcing a studio to do something is a very short-term ambition as the head of studios because, in the end, people will vote with their feet, and they'll just go work somewhere else.
Ordinary Joe is a cancelled prototype for a new survival horror game, that was in early development for Xbox 360 at Rare LTD, designed by Chris Seavor.
Arc Angel is a cancelled futuristic racing game prototype that was in development in 2003 for the Xbox, by a team lead by Chris Seavor at Rare LTD.
Rare’s management decided to hand the PD franchise to the developers of Conker, a team led by Chris Seavor.
Chris Seavor said:In view of your twitter, you are a person who speaks openly. Recently you left Rare for whatever reason, and many people too, even the Stamper have left the company, and everyone can see that the games that Rare make now are not, either in quality or quantity, comparable to what Rare make a few years ago. What happened there?
Unfortunately i’m not really at liberty to talk about where Rare is now or where it’s going and tbh, i have no idea where it’s heading in terms of portfolio anyway (but i suspect the word ‘Sports’ figures largely in that picture). Rare has a rich , extremely rich IP pool on which to draw, and this in no small way defined the type of person who applied to work at the company.. They wanted to work at Rare not because they paid the best cash, or the hours were good, or for the local night life (Tasha’s excluded). It was because they were fans of the games and wanted to be part of making more of them. Personally, I don’t think that motivation applies so much nowadays.
http://gamikia.com/interview-with-chris-seavor-conker/
Most of the stuff listed in the OP probably never made it to anybody's eyes to be "cancelled," most of it is just concept art.Seeing all those great titles canceled
Most of the stuff listed in the OP probably never made it to anybody's eyes to be "cancelled," most of it is just concept art.
There's some neat stuff in there for sure, but the crux of the thread title is horribly inaccurate.
I was expecting an outdated collect-a-thon and I got an awesome Lego game, so yes.So is it safe to say that Nuts & Bolts is the greatest bait and switch of this or any other generation?
Can't be good for morale at all......
I doubt that much of it was playable. Look at the Kameo 2 stuff for example. That's just a model and some animation cycles.All of those had playable prototypes.
As Shiggy said already they all had playable prototypes. And how can David Wise, the man famed for the music in DKC and DKR, for 7 years of his career at Rare work on only handheld games. No way. He was working in these prototypes.Most of the stuff listed in the OP probably never made it to anybody's eyes to be "cancelled," most of it is just concept art.
There's some neat stuff in there for sure, but the crux of the thread title is horribly inaccurate.
Let's be honest. If they got cancelled, it means the games most likely weren't that promising.
I have just a tiny little hunch that you probably don't have the same "moral standing" regarding games that are PlayStation exclusive or regarding the studios Sony send out to Eye/Move/Wonderbook development.Instead of funding projects like these, Microsoft uses their money to keep PlayStation users from playing Titanfall.
This.
This right here is why I will never support Microsoft as a company.
My bad, it doesn't really change much of what I'm trying to get across though.All of those had playable prototypes.
Oh you.Let's be honest. If they got cancelled, it means the games most likely weren't that promising.
Let's be honest. If they got cancelled, it means the games most likely weren't that promising.
Don't ever work for a big developer or publisher then.I'd be cheesed to if my games were cancelled 24/7
Besides, if they're the promising prototypes people seem to think they are from people that have since left Rare, why aren't they pitching them (or offshoots of them, if needed) to all of the kind-hearted publishers that the people in this thread seem to think would have handled Rare better?
To be fair Rare created some fun games while they were under Microsoft: Viva Pinata, Kameo, Banjo Nuts & Bolts, Conker, Perfect Dark Zero.
Kameo 2 should happen, but it should also not happen in that style.
Hmm.
They made a new Perfect Dark, a new Jetpac, a new Banjo and released the original Banjo, its sequel, and the original Perfect Dark on XBLA.
And while not developed by Rare themselves, a new Killer Instinct is being made right now to help kick off Microsoft's new console.
Nothing is an interesting thing to take away from that.