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Red Dead Redemption - 360 & PS3 comparison (Bish-approved!)

DogWelder

Member
DevilWillcry said:
Hey choosing which platform to buy a multiplat on usually comes down to the advantages the hardware of the consoles themselves have over eachother. But I don't want to derail the thread so I'm done with that. I just think it's funny how people argue over "sub-HD this, better grass this, aliasing, bleh bleh bleh" when we know a PC version is going to hit (It's the RAGE engine, don't doubt it) that addresses all these issues and improves performance. The console wars stuff just seems kinda pointless knowing that. But hey that's not here yet anyways. I'm not looking to fuck up the thread, so I'm out. Just wanted to give my 2 cents on these platform differences everyone is up in arms about. Still say controller preference, Trophies/Achievements, and online freinds should always dwarf any graphical differences every time :p
Err, sure it matters, but I think I'm a big boy and can decide the merits of each platform on my own. Also, I don't need people telling me which issues I should find minor.
 

Piggus

Member
I'll be getting the PS3 version, since I don't have a 360 and that's what most of my friends will be playing it on. I'm sure a PC version will show up, but it's not worth waiting that long just for higher resolutions, etc. The differences are unfortunate, but not a deal breaker imo.

Chrange said:
There are more than a few multiplatform games that perform better on 360, plus exclusives. There's really very little excuse to not have one at this (price) point, which is why I found calling it 'pissing money away' so laughable.

It sort of is pissing money away if the system's exclusive titles aren't that compelling to you. I own a PS3, and a capable gaming PC. I play most multiplatform titles on PC (which includes a lot of games that many people call "360 exclusive" ironically) and use the PS3 for PS3 exclusive games/Blu-Ray, etc. I don't have anything against the 360, but the system simply doesn't interest me.

Not everyone can afford all systems. And even if you can afford all major platforms, it doesn't mean you have to. Especially if exclusive titles on one particular platform (be it PS3 or 360) aren't compelling enough to buy a new console for. Opinions opinion opinions.
 

Truespeed

Member
The-Warning said:
Well the PS3 is obviously a powerful system as has been shown with UC2 and GOW 3, but it's been said before many times: the cell apparently is difficult to develop games on, split ram, and a slightly underpowered graphics card causes problems. Look at all the hoops devs have to jump through just to take a load off the GPU. Would have been nice to just have a GPU as good as the 360 so devs wouldn't have to find tricky ways to use the SPUs. We can't keep trotting out the "lazy developer" meme (you didn't but others do). Rockstar is lazy? That's ridiculous. Any developer that creates an immense game like this isn't lazy. They just don't have the time to tailor their engine for the cell like Naughty Dog and Santa Monica. I'ts probably like making two different games. Those devs dedicate all their time and effort to to the cell and have considerable expertise, including the ICE team which supposedly does nothing but find ways to maximize cell technology for games.

Plus this is a huge open world game so I'm sure that causes more issues. Infamous wasn't exactly a graphical stunner. I haven't played Just Cause 2, how does that stack up? If it's identical to the 360 hmm.. not sure about that one. Bad Company 2 looks better on the 360 too from what I've seen, and no one is going to tell me that DICE isn't talented.

I don't want to let Rockstar off the hook but it's not like this is the only subpar port. If it was that would be a different story, but it's not.

that said, RDR on the PS3 looks pretty good in motion from what I've seen in videos and people are just overreacting as usual.

It all makes sense now. It's not Rockstar's fault for the inferior PS3 port, but rather our fault for not recognizing how difficult it was for them to come to grips with a complicated asymmetric CPU, a weak ass GPU and a foreign split memory architecture reminiscent of a PC. We should be thankful it's even 640p. It bothers me when people make excuses when the system is more than capable in the proper hands. To reiterate, this company has never been able to make a PS3 game in HD - that's pretty pathetic for a company that calls itself Rockstar.

By the way, the most vocal critic of the Cell and multi-core processors in general, John Carmack, will be releasing his game in 720p and 60FPS on both consoles. That's how a real Rockstar does it.
 

Pooya

Member
gofrea said:
I may be wrong on this, but MSAA doesn't handle transparency AA either. It 'only' antialiases edges also. There are separate techniques that cover aliasing internal to polygons and transparencies, which can work in concert with edge-anti-aliasing techniques like MSAA or MLAA.
it does to some extent but not nearly as effective as edges although MSAA is not based on edge detection. TRAA is the solution which can be multi or super sampling.
I don't think any console game uses TRAA although it is supported by Geforce 7xxx which RSX is based on not sure about 360.
gofreak said:
If you've easy access to a MLAA implementation, to just plug it in and try it, I think it makes sense for any developer to give it a whirl and compare to the MSAA (or Quincunx :|) alternatives and see what works best for your game. I think there's probably many cases where MLAA would be a win. Unfortunately I doubt RDR had this 'check'.

I think the problem is that it's not something standard like MSAA, developers need to jump through hoops to get a custom algorithm working on a SPU, I think it requires a considerable amount of R&D which 3rd parties aren't willing to spend money on when there are standardized and implemented methods. if it was implemented in dev kits, something that developers just could turn on and use like MSAA or QAA then yes. IQ is definitely superior to low levels of MSAA in most cases.
MLAA isn't cost free performance wise, basically an SPU is assigned to do AA full time, in games with a massive open world that require constant streaming, or complex AI or physics is used, I think this method is not a good solution. RDR is a game with all of these things, you have euphoria, a big massive world and lots of NPCs.
gofreak said:
edit - actually, regarding MLAA and transparencies/'foliage'... I think it would actually net you aliasing within such textures. MLAA doesn't magically hone in just on polygon edges, it looks for any edges based on colour discontinuities etc. so that will include edges within textures.
The problem is that edge detection algorithms are far from perfect (at least those that I've seen and worked with, well known methods like Canny) , their performance depends on many factors like gamma, color contrast, brightness etc. they are even less efficient on complex surfaces like foliage, trees or fences etc. The main advantage of MSAA is that you have access to more information on the actual 3D geometry not just 2D pixels.

chandoog said:
There's quite a few console games that do 4xAA at 720p as well ..

http://forum.beyond3d.com/showthread.php?p=1113342
they are either racing games or games with very simple geometry or sub-HD.
 

Kodiak

Not an asshole.
TheKurgan said:
Definitely get the game.

Sucks to hear the PS3 version isn’t up to par with the 360. I bought the PS3 version since a good friend of mine wanted to hook up online and he doesn’t own a 360. But to be honest unless you come into this thread and nit pick the image quality differences you will be perfectly happy with the PS3 version. From the little I have played it runs fine and looks good.


Tricky I Shadow said:
Trust me, you won’t notice any differences unless you have both versions of the game and are constantly stopping to compare them both and look for differences. The PS3 version is completely fine. :D


so is this pretty much accurate? I've got in on PS3 coming from Amazon, and I'd really rather not have buyer's remorse : (
 
Kodiak said:
so is this pretty much accurate? I've got in on PS3 coming from Amazon, and I'd really rather not have buyer's remorse : (

I have the PS3 version and honestly wouldn't have noticed anything if I didn't come into this thread. By that I mean its an astounding game, my GOTY so far, beautiful open space, amazing landscapes, but there are jaggies. Again, if I hadn't visited this thread it really wouldn't bother me since I wouldn't have realized the 360 didn't have as many. I still am having a blast regardless.
 

Haeleos

Member
I'm really not a fan of the multiplayer. The whole autoaim/name and title over your head/watch your automap gameplay is really weak... in any game. Any situation where I'm firing at a big name floating in the sky because I know someone is standing underneath it is cheesey as hell.
 

Teknoman

Member
Haeleos said:
I'm really not a fan of the multiplayer. The whole autoaim/name and title over your head/watch your automap gameplay is really weak... in any game. Any situation where I'm firing at a big name floating in the sky because I know someone is standing underneath it is cheesey as hell.

Play with a GAF group private free roam. No auto aim (usually set to expert) and its lots of fun. You only see the name/aim in certain early game modes I think.
 

JoseSensa

Neo Member
Truespeed said:
Every Rockstar PS3 game is hidden from the media and never shown publicly. They're clearly embarrassed by their PS3 games. Can't really blame them, though. You always want to show off your game in the best possible light. I have nothing against inferior ports just as long as you adjust the price to account for the lack of effort you placed in developing the PS3 version.

Yeah, I noticed that the PS3 version was never mentioned in any of the articles about RDR. Another odd thing was that RDR wasn't mentioned in the official Playstation blog.

Using my conspiracy hat, I figured that it had to be due to MSoft putting up extra marketing dollars to help promote/develop the game or that RDR just ran a little better on 360.

I don't necessarily agree with the idea that PS3 users should pay less though. If the developer shelled out the money to make the game, they should price it at whatever makes sense to them from a business standpoint. The market will decide wether or not it's worth it.

As a PS3 gamer with a 360 (with a silver membership), I'd prefer the game on PS3 due to the free online system. However if there's a frame rate issues and/or screen tearing on the PS3, I'll get the 360 version and just ignore the multiplayer feature.
 

Teknoman

Member
Rebel Leader said:
Anyone know how to get more ammo in free roam? I I don't know how to get ammo without dieing.:lol

Check the boxes highlighted with a white gleam. Green for dead eye.

JoseSensa said:
Yeah, I noticed that the PS3 version was never mentioned in any of the articles about RDR. Another odd thing was that RDR wasn't mentioned in the official Playstation blog.

Using my conspiracy hat, I figured that it had to be due to MSoft putting up extra marketing dollars to help promote/develop the game or that RDR just ran a little better on 360.

I don't necessarily agree with the idea that PS3 users should pay less though. If the developer shelled out the money to make the game, they should price it at whatever makes sense to them from a business standpoint. The market will decide wether or not it's worth it.

As a PS3 gamer with a 360 (with a silver membership), I'd prefer the game on PS3 due to the free online system. However if there's a frame rate issues and/or screen tearing on the PS3, I'll get the 360 version and just ignore the multiplayer feature.

Haven't encountered any real framerate issues yet. Haven't noticed any screen tearing either. A small bit of pop in here and there, but thats about it, and only if you're really looking for it. Aliasing is pretty noticeable in the intro cutscene, but after that, its negligible.
 

leng jai

Member
A few people have said the audio is better on the PS3 version, but there hasn't been any solid consensus. As usual the audio aspect of the game is largely ignored with people fawning over which title has better visuals.

In my experience the audio on PS3 titles is usually better, but just because its LPCM doesn't automatically better.
 
EviLore said:
For a decent handle on aliasing you want 4x @ 720p or 2x @ 1080p.
It really depends on your display and display settings too though. On my 46" Sammy Slim DLP, 720p@2xAA pretty much looked flawless as if it were 4xAA, and in games with no AA you could see jaggies but they weren't very pronounced. On my 47" LG LCD, Jaggies are a little bit more noticable, especially when theres a light object in front of a dark background, but its still not nearly as bad playing games on my 25.5" Samsung LCD Monitor... 720p@2xAA... doesn't look that great. Anything less looks awful.

And sharpness also plays a factor as well. If you have it calibrated properly it should look good, but if you have it too high (anything above the neutral or 0 setting depending on your tv), those jaggies will probably show more than it should.
 

gray_fox224

Junior Member
alr1ghtstart said:
Knockout of the Night
a4ot2o.jpg
Holy shittt :lol :lol
 
I strongly believe that developers are just dumb and when they compare their console versions side by side, they work less on the final polish of a PS3 version because when properly set up with HDMI on a nice TV is easily made excellent.

This console war is exactly like the graphic card war. Just small almost insignificant difference about the way the design of the machine outputs.
 

Krakn3Dfx

Member
PS3 version of this game looks amazing and plays fine. Anyone with a PS3 that passes on this because the Xbots scare you away by trying to pump themselves up is missing an amazing experience and easily one of the top 5 games you'll see this year, if not in the top 2.
 

Omiee

Member
well i was going for the 360 version after i saw some screens etc and people telling me 360 version was better, but i guess amazon shipped my copy already before i could cancel it so im getting the ps3 version.

i heard u can unlock stuff for home on it..? is that confirmed for us only or worldwide.
cuz i remember white knight chronicles had that for the us but not europe
 

chespace

It's not actually trolling if you don't admit it
Krakn3Dfx said:
PS3 version of this game looks amazing and plays fine. Anyone with a PS3 that passes on this because the Xbots scare you away by trying to pump themselves up is missing an amazing experience and easily one of the top 5 games you'll see this year, if not in the top 2.

You're missing the point. This thread is for folks who have both consoles and want to know which (superior) version they should purchase.

If you only own a PS3, yeah, why the fuck wouldn't you buy it on the PS3? :lol
 
chespace said:
You're missing the point. This thread is for folks who have both consoles and want to know which (superior) version they should purchase.

If you only own a PS3, yeah, why the fuck wouldn't you buy it on the PS3? :lol

I was going to ask the same question. Also, why would you even care about this thread as it doesn't matter. If you have only one system and want the game, you are going to get it for that regardless.
 

mujun

Member
Krakn3Dfx said:
PS3 version of this game looks amazing and plays fine. Anyone with a PS3 that passes on this because the Xbots scare you away by trying to pump themselves up is missing an amazing experience and easily one of the top 5 games you'll see this year, if not in the top 2.

I love the way PS3 version is inferior = lots of xbots in the thread :lol
 

Hanmik

Member
Omiee said:
a nice video comparisson

http://www.gamepro.de/index.cfm?pid=386&pk=2389

im so glad cuz imo the differences are small its not like im gonna keep looking at a mountain or what ever.

this is a good video. At the beginning I thought the X360 version looked muddier.. but you can clearly see that the X360 version looks a little better at the end. The two parts where you see Marsten in the city, on his horse and on foot, it looks a lot clearer on the X360. Looks better there, but it still looks Great on the PS3.
The texture popups and the Three shimmer, is nothing to write home about. In such a waste world, it would be the last thing I would stop and pay attention to.

Ohhh.. I love the german announcer in that video, he sounds so
NOT
interested.. :D
 

gofreak

GAF's Bob Woodward
miladesn said:
it does to some extent but not nearly as effective as edges although MSAA is not based on edge detection.

Yeah, I don't mean that it uses edge detection in the 2D image processing sense, just that MSAA 'only' anti-aliases edges (using edge coverage etc.).

The Intel paper is still the best public reference on MLAA (AFAIK), and the ups and downs vs SSAA. It shows the results of some problems like pixel-width objects and so on, but also talks about advantages relative to SSAA's own problems.

http://visual-computing.intel-research.net/publications/mlaa.pdf

miladesn said:
I think the problem is that it's not something standard like MSAA, developers need to jump through hoops to get a custom algorithm working on a SPU, I think it requires a considerable amount of R&D which 3rd parties aren't willing to spend money on when there are standardized and implemented methods. if it was implemented in dev kits, something that developers just could turn on and use like MSAA or QAA then yes.

This is all very true. I think it's exactly why Sony should make their implementation available, they'd be stupid not to.

For RDR, I'm sure by the time the idea of it was gaining interest, it was already late in development, and I highly doubt they had the time to start an experimental trip down this particular avenue.

However, I'm not sure how custom each game's implementation needs to be. I think if you could take, for example, gow's implementation it would be a huge headstart over rolling your own. You'd probably want to tweak some variables for best results in your frames, and you'd need to do you own testing and comparisons etc. but if you had the benefit of someone else's experience it would be a big help. Enough of a help, I think, to make it a no-brainer to test.

miladesn said:
IQ is definitely superior to low levels of MSAA in most cases.
MLAA isn't cost free performance wise, basically an SPU is assigned to do AA full time

The worst case frames cost in gow were 3-4ms, running on 5 SPUs. To try and boil that down to a percentage of CPU performance, for a 30fps game, you're talking maybe 8% of CPU time. Probably for latency reasons you'd not want to put 1 SPU working on it for half your frame time, it's probably better to split it among as many as you can fit it on.

Another big deal is the saving on the GPU - they saved 6 or 7ms of RSX latency (~20% in a 30fps game).

miladesn said:
in games with a massive open world that require constant streaming, or complex AI or physics is used, I think this method is not a good solution. RDR is a game with all of these things, you have euphoria, a big massive world and lots of NPCs.

That's a big assumption. I doubt this stuff is hurting the CPU to the point of no headroom (unless it's being wildly inefficient or something).

miladesn said:
The problem is that edge detection algorithms are far from perfect (at least those that I've seen and worked with, well known methods like Canny) , their performance depends on many factors like gamma, color contrast, brightness etc. they are even less efficient on complex surfaces like foliage, trees or fences etc.

To say what you're saying in another way...MSAA is relatively constantly expensive regardless of edge complexity :) If even your worst case frames with MLAA are cheaper than with 2xMSAA, it doesn't really matter that the cost increases on more edge-heavy frames. Even if MLAA was the same cost, or perhaps even a little more expensive, it could still be worthwhile if you're heavily GPU bound (and if you're getting a better result that doesn't hurt either).

Anyway, we're straying a bit OT. But I do hope R* will have the opportunity to try out new AA tech for their next game on this engine.
 
Well I finally saw some baaaaaaad framerate slowdowns on the PS3 version tonight. During a "rescue the woman" situation in that city east of the ranch (Theives-something), FPS dropped to damn near 15, I'd guess. Hell, maybe less. Just FWIW. Was a real "oooooh boy" moment. Hope that's that last I see of it.

On the other hand, I can say I haven't seen any tearing in over 10 hours with the game.
 

Dresden

Member
NEOPARADIGM said:
Well I finally saw some baaaaaaad framerate slowdowns on the PS3 version tonight. During a "rescue the woman" situation in that city east of the ranch (Theives-something), FPS dropped to damn near 15, I'd guess. Hell, maybe less. Just FWIW. Was a real "oooooh boy" moment. Hope that's that last I see of it.

On the other hand, I can say I haven't seen any tearing in over 10 hours with the game.
I have the 360 version, and the game slows down to a crawl when I first enter Thieves Landing, too. It's just the area, it's not the console (unless my Jasper is showing signs of impending doom).
 
SirIgbyCeaser said:
I strongly believe that developers are just dumb and when they compare their console versions side by side, they work less on the final polish of a PS3 version because when properly set up with HDMI on a nice TV is easily made excellent.

This console war is exactly like the graphic card war. Just small almost insignificant difference about the way the design of the machine outputs.

Well, at least Rockstar was smart enough to mix up the settings for brightness and contrast in GTAIV... And the blur filter for PS3 GTAIV also came directly from hell. They most certainly lack "final polish", and not only in their PS3 versions. RDR 360 looks pretty clean though, I will hopefully get the game today and have an extended look at the tech.

Norml said:
Here is the hat and a shirt you win.

Oh great, useless home stuff.

mujun said:
Awesome post.

So the only people turning this thread to shit are XDF.
mujun said:
I love the way PS3 version is inferior = lots of xbots in the thread

:lol
 
Dresden said:
I have the 360 version, and the game slows down to a crawl when I first enter Thieves Landing, too. It's just the area, it's not the console (unless my Jasper is showing signs of impending doom).

Oh okay then, that's cool.

Well, not cool, but you know. :)
 

Majine

Banned
schennmu said:
Oh great, useless home stuff.
How is anything clothings related to Home or the Xbox avatars not useless?

Man, some people just likes to whine over nothing, even the stuff that's not even in the game.
 
Majine said:
How is anything clothings related to Home or the Xbox avatars not useless?

Man, some people just likes to whine over nothing, even the stuff that's not even in the game.

Home items are just the worst possible reward for me, but I guess there are people still using home that might like it. FFXIII is a piece of crap, but the XMB theme rewards were nice!

And I don't mind Xbox avatar stuff, because it's something you will look at a bit more usual.
 

G_Berry

Banned
The only slowdown I've seen on xbox is just before a friend pops online. As soon as the notification disappears the game runs perfect again. Patch inbound??
 

Haunted

Member
Rebel Leader said:
[avatar img]

To get the sombrero you have to shoot a guy's hat off
:lol that looks awesome.

Norml said:
Here is the hat and a shirt you win.

[home img]
:( that looks like shit.



Not kidding either - looks like I got the wrong version after all! :eek:
 
Haunted said:
:( that looks like shit.



Not kidding either - looks like I got the wrong version after all! :eek:
Nah, the hat looks fine...it's just that the Home models all look like dead-eyed zombie metrosexuals...mannequins in a some high-end mall clothing store. Avatars at least look warm and alive with a sense of vague personality...or humanity.
 

Haunted

Member
MightyHedgehog said:
Nah, the hat looks fine...it's just that the Home models all look like dead-eyed zombie metrosexuals...mannequins in a some high-end mall clothing store. Avatars at least look warm and alive with a sense of vague personality...or humanity.
Yes.


Truant said:
Do you have to shoot a guys shirt off to get the t-shirt?
:lol
 
Truant said:
Do you have to shoot a guys shirt off to get the t-shirt?

This is getting sexy now.


The AA method and overall blurring of the image on the PS3 really does look exactly the same as it was in GTA4. I think the brownish art style of the old west helps it to not stand out as much as it did in GTA4 though. Unfortunately the blurring seems to detract from the quality of the lighting which looks outstanding in this game.

As a pc gamer I can only judge from these stills, but I'm not sure the trade off of reduced aliasing was really worth it.
 
I love how this thread has in part become a place for PS3 owners to get constant reassurance and a group hug with constant variations of "The PS3 version is fine, still fun and playable, don't worry." Hasn't that been fucking obvious for days? I would hope at this point PS3 only people get the sense that "hey this game rocks, it's still worth getting." I always think it's weird that these threads which are intended for multi-console owners get invaded by single-console owners who shouldn't really give a shit about this.
 
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