I think a lot of people who think RE2 REmake is going to be a co-op dudebro shooter don't realize that's more expensive to make than an old-school, fixed camera angle horror game.
Pay attention to how Capcom advertises its titles. When it's making a bigger budget effort, they will do more marketing for it, IE TV commercials, marketing twists, usually they have ad campaigns (RE5, RE6, Operation Raccoon City all did, most famously 'Fear we can't forget,' and 'No Hope.'). And it works, those titles sold all incredibly well, and they needed too, they were more expensive endeavors.
Now pay attention to how Capcom advertises REmake 2, and in extension, REmake HD and Zero HD. They announce them months in advance, talk more about how it's for the fans, much lower budget projects with much more modest team sizes, and as a result, not much money put into marketing; more rely on word of mouth to help them spread from old-school fans and media press on the name of the game. That's because the titles won't appeal to a mass audience, and so keep costs low to make profit back.
Old-School Horror Games don't need huge budgets or teams. RE2 REmake, if it's good as such, will sell on the existed popularity of RE and RE2. REmake HD did better than Capcom expected, thus this project came into existence. And they are advertising it like they should advertise it.
I know the proof is in the pudding, but if this were some dudebro co-op shooter, those are FAR more expensive to make, and would be 5x the budget (at least) of an old-school fixed camera horror game. Because they're modestly doing a 'fan campaign', that does imply the project isn't the hugest funded; they're meeting with fan game creators, talking about it on social feeds, and more humble small-time marketing that's more in-line with how an indie studio would try to market their title. That does speak to the budget they're probably working with, and I doubt they're making a co-op dudebro shooter with that budget.