So, with RE4HD in the last humble bundle I remembered this project and it'd be amazing if this mod ends being officialized by Capcom. Perhaps we could do something about it (petition maybe? they seem to be hearing some feedback lately with the RE2 survey).
That seems like a really bad idea, at least until its released.
I really doubt they would include it since its entirely not their work.
That seems like a really bad idea, at least until its released.
I really doubt they would include it since its entirely not their work.
Will you be redoing the textures for Separate Ways / Mercenaries, too?
I would also like to know this before buying the game on pc.However, my only question, is.... is there a mod that causes the game to perfectly mirror the GCN controls? I know REHD on 360 and PS3 used some shitty ass PS2 deadzones, is that the case with the PC version?
Yep! Check out the FAQ on the site for more information on the project.Will you be redoing the textures for Separate Ways / Mercenaries, too?
The nice thing is Albert recently registered for GAF, so once the account is activated, he'll answer these last few questions.
And really, the credit for finding the real-life sources goes to him and his efforts going back to around 2008.
Those are supposed to be fruits?! WutFace
I would also like to know this before buying the game on pc.
Sorry but the game's difficulty wasn't designed around pointer controls.Wii controls>dual analog. Just sayin..
Sorry but the game's difficulty wasn't designed around pointer controls.
That doesn't really change that pointer controls are more fun though. It'll depend on where you get your enjoyment from the game, the challenge of the gameplay, or the execution of the gameplay.
Looks absolutely stunning. ETA?
True, but that's due to the increased precision of IR aiming. Also the game is a lot more fun and interesting with the Wii Remote. Most people in the thread have played the game, so the replays would be more in the interest of fun, rather than completion.Sorry but the game's difficulty wasn't designed around pointer controls.
One would hope there isn't too much they have to do there as I imagine they reuse assets from the main game.
Well, there is Dr Salvador, and the docks stage of Mercenaries mode.
Doesn't Super Salvador use the same model and textures as the normal version? I thought it was just the actual chainsaw that was different.
After the success of REmake HD Capcom should be throwing money at these guys to get official PS4/XBO/NX/PC release. This would sell very well with that kind of jump in textures.
They're very close, Super Salvador is more "battle damaged."Doesn't Super Salvador use the same model and textures as the normal version? I thought it was just the actual chainsaw that was different.
I want this to happen too, Cris and Albert deserve to be paid for this fine work. But Capcom is going to Capcom. They're not going to release yet another PC version after UHD, and they'll most likely just port UHD to consoles. What I fear most is Capcom C&Ding the project cause they feel it is making them look bad.
The forum thread for the HD texture project is stickied on the Community Hub for the game on Steam. I don't think Capcom's PC guys have any issue with this existing (and they shouldn't, it's amazing).
Also people talking about the Wiimote pointer controls need to realize you can easily hook up a Wiimote to a PC and get them in the PC version. Except now they are better balanced because the pointer won't ignore accuracy stats and different guns and stocks will actually make a difference. The sniper rifle scopes won't be bad like they are on the Wii version as well.