Mufausa The 3rd
Member
"Well be tuning air speed and wall-running speed to be faster."
Pre-ordered saved
Pre-ordered saved
Rodeoing just made things harder for pilots trying to bring down titans, not easier. How does that lack depth?
When TF1 came out all I heard was people complaining about the dumb AI lol. This is probably why they are talking about contradictions on twitter. I'd say the changes are positive and doable. The game is completely salvageable and the test was fun. Just not as fun as it could be. I'm glad they specified the intent behind the Homestead map. I thought Boomtown was a great map though. Not Angel City god tier though.
I get it but the changes make sense, and if they're sticking with the no shields you clearly can't have a pilot rodeoing a titan with an LMG now can you? I think the cat and mouse will still be there, it just won't be in the pilots advantage.Everything is a precanned animation now. You jump on, pull out a battery, and then throw in grenades (I dont even think you need to equip grenades to begin with).
Before, you could play a cat and mouse game where you could shoot, and then jump off and confuse the Titans.
I think there should have been more mechanics around that, then what they ended up doing.
I get it but the changes make sense, and if they're sticking with the no shields you clearly can't have a pilot rodeoing a titan with an LMG now can you? I think the cat and mouse will still be there, it just won't be in the pilots advantage.
- The grunt issue is probably something we won't know about until launch. it's not something they can tweak
- they have a ton of modes coming, if attrition isn't ready to be showcased or talked about, or maybe they haven't even considered bring it back i can see them not mentioning it here
- Lets hope this is considered
- Burn cards were awful, they should stay gone
- They just said there's a ton of different types of maps, ones that are conducive to parkouring
- No titan auto-shield is something they are sticking by apparently
- Wallhang should be a perk. Lots of people hated it, and since the launch of the original was being asked to become mapped to a different button or removed entirely, especially by the more 'pro" crowd. It's there for people that want to use it.
Everything is a precanned animation now. You jump on, pull out a battery, and then throw in grenades (I dont even think you need to equip grenades to begin with).
Before, you could play a cat and mouse game where you could shoot, and then jump off and confuse the Titans.
I think there should have been more mechanics around that, then what they ended up doing.
At this point Respawn should have noticed the many comments and worries about missing AI and Attrition. Wonder why they don't comment on these points in one way or another.
Of course they noticed.. they just won't comment because it'll only bring more negativity when they say it's not coming back.
No mention of the lack of bots or low TTK.
That's actually not true. Given two equally skilled players the pilot has an advantage. I tell you this because in PUG matches you are fucked if a teammate doesn't help you. You don't have time to get out of your Titan like you can in a public match, people are smarter, you aren't going to just turn around and shoot the guy off your Titan. If you get rodeod by a stealth+lmg pilot you're as good as done without cluster immediately available.It wasn't pilot's advantage, not unless the Titan was AI controlled. It was pretty fair, with good pilots knowing how to cheese the rodeo of bad titans or knowing how to use the ranged Anti-Titan weapons to their advantage. Bad pilots got squished, shot, or my personal favorite, Arc Cannon'd into a pretty red mist.
A.I not being in most modes would be very disappointing. There are some really shitty maps in Titanfall 1, people need to stop with the nostalgia glasses lol. I do agree that Homestead is an awful map though. They needed to have a more visible way to quickly parkour out of those open fields . We won't know how the auto-shields work or how the new titans play out until we get all of it together. It's why i've refrained from arguing with people about it.I think it is very guaranteed at this point that A.I soldiers aren't in the game. We haven't seen at all in any of the trailers, they are only neutral in the Bounty mode so far and its 2 months left until the release of the game. No major changes like adding the A.I soldiers happens in 2 months when it comes to games like these.
Pretty sure that most maps in TF1 were designed around wallrunning? I will say this though, Homestead was a awful design in my opinion. I would have placed some structures, rocks, large trees, anything pilots can actively use on the big areas to the sides of the maps. There should always be options.
Loss of Auto-Shields is sad cause the new battery healing kerfuffle is not any entertaining as a replacement.
Do agree on wallhang, sorta, I liked having the option but definitely needed to be mapped to another button. Like E on keyboard, it doesn't get used when wallrunning anyway. Dunno about controllers though, holding down LS?
Many players are wondering why we changed the mobility from Titanfall 1. We identified two major issues we wanted to solve in Titanfall 2. The first is that a lack of player predictability would often cause players to be shot from the back or sides. While flanking is an important part of gameplay death often felt random instead of skillful. The second issue is that close range firefights were overly chaotic due to erratic player movement. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement.
No mention of the lack of bots or low TTK.
I agree. If it was in they would already have said something. I think they should bite the bullet now and say it isn't coming back unless they are reversing course.Of course they noticed.. they just won't comment because it'll only bring more negativity when they say it's not coming back.
wtf is up with these posts?
people gave feedback to a beta. its literally what its designed for.
All sounds good.
Now, I need to wait for release to see if these maps were actually planned this way, or if this is a 'make suicide squad funny' post BvS reaction. Releasing a new map this weekend to the tech test would be a good move if they actually have more traditional maps out there.
This all puts things back on my radar.
Though, we need that AI back, but I think that may be a "having to pay for server time without free Azure" issue.
Also, Titan personal shields.
Ok, now where are the AI Grunts?
Electric smoke?You mean like they shot someone rodeoing you off your back? Reality is the rodeo system was a bit fucked up. You had to either
1. get out of your titan, and hope the rodeoing pilot was dumb enough to stay on your titan or jumped straight up in the air so you could kill him quickly
or
2. shoot a cluster at a wall and quickly get out of your titan and back in
I could accept that you had no shields at the start if it wasn't for the fact that you can kill someone that takes your battery and place it back in your Titan and suddenly have shields. It just doesn't make sense.I get it but the changes make sense, and if they're sticking with the no shields you clearly can't have a pilot rodeoing a titan with an LMG now can you? I think the cat and mouse will still be there, it just won't be in the pilots advantage.
The people that were complaining were the ones that weren't playing. They added in Pilot Hunt for those people and a majority of the players chose to remain in game modes populated by Grunts. To me, they were a big part of what made Titanfall what it was. They helped fill empty spaces in the maps and really made you feel like you were participating in a large scale battle, not to mention providing visual cover making it harder for enemy pilots to pick you out from a distance. Without the Grunts (among some other problems I listed), it just doesn't feel like Titanfall to me.Didn't everyone complain about too much AI back when Titanfall 1 was out? I remember having to defend that like crazy then, even though I wish it had more PvP aspects.
All the criticism of the tech test felt a lot like the usual internet complaints over change just like every other sequel game. People need to learn to deal with changes and adapt... Maybe the devs actually thought about these changes more than we did
Seems like something that could be added in later as (hopefully free) DLC to keep the game up and alive and pull in a second wave of buyers who were initially holdouts.I agree. If it was in they would already have said something. I think they should bite the bullet now and say it isn't coming back unless they are reversing course.
From what i remember going around the net it was that and player count only being 6v6. People just kept going all toxic and not giving the game a chance. Seems like people want to repeat that mistake, but this time those people are supposedly "fans"Didn't everyone complain about too much AI back when Titanfall 1 was out? I remember having to defend that like crazy then, even though I wish it had more PvP aspects.
Electric smoke?
It gave you enough time to dash away from the pilot's position once they jumped, didn't cause nearly as much self damage as cluster missiles, and aided in escaping Titan engagements.
I could accept that you had no shields at the start if it wasn't for the fact that you can kill someone that takes your battery and place it back in your Titan and suddenly have shields. It just doesn't make sense.
From what i remember going around the net it was that and player count only being 6v6. People just kept going all toxic and not giving the game a chance. Seems like people want to repeat that mistake, but this time those people are supposedly "fans"
I thought the TTK was fine, it just wasn't great in conjunction with the lower movement speed. You don't want to feel like the other dude is a bullet sponge who is always escaping. I was still pulling sick moves and making crazy escapes just like the first game.
so now everyone that said preorder cancelled in the last 3 threads is probably back on board lmao