Bought the game last night. Now I wonder whether to play it now or wait a few years until I get a VR headset...
NOW.
Bought the game last night. Now I wonder whether to play it now or wait a few years until I get a VR headset...
How do you change it so your head doesn't control the cursor? Cant find the option for the life of me.
Edit: nvmnd found it. Any tips for newbs tho? I keep getting killed by the area 2 boss, after the 3rd time playing alllll the way through the level it stops being fun
Edit: nvmnd found it. Any tips for newbs tho? I keep getting killed by the area 2 boss, after the 3rd time playing alllll the way through the level it stops being fun
VR support!?! BOUGHT
wouldn't it be better to buy on Steam tho, since you'd be able to play with or without VR at your discretion?
It shouldn't. I run Area X at 120 % rendering res in VR and it runs as it shouldArea X murders my 970 in VR. Think I need to dial the defaults down.
Now that this is done, wonder if the team will ever get down to porting Child of Eden to VR.
I would love this, nowhere near as good as REZ, but I still love that game and to be able to play it in VR and 4K would be amazing.
Now that this is done, wonder if the team will ever get down to porting Child of Eden to VR.
Area X murders my 970 in VR. Think I need to dial the defaults down.
Hmm. my 970 ran perfectly fine at stock clocks. I am running an old 2500K at 4.5 Ghz if that matters at all. I am surprised you are having trouble.
It shouldn't. I run Area X at 120 % rendering res in VR and it runs as it should
edit: on a 970 as well.
I was just about to post the same thing. I can confirm that it's at least playable with pillarboxing on ultrawide displays now.21:9 users, there's just been a patch that seems to have semi-fixed the issue. 2560x1080 no longer stretches weirdly off the top of the screen, but the game still renders at 16:9 with black bars left/right.
Hopefully true 21:9 support comes soon!
Tried playing this with a mouse last night... does the cursor feel off to anyone else? Seems like the mouse is trying to simulate a joystick, or something weird like that.
Interesting. I got lots of stutters. Playable but it definitely hit slowdowns. Are you using defaults for everything else?
Yeah I just booted it up from the Oculus home and played.
Area X murders my 970 in VR. Think I need to dial the defaults down.
Maybe because I have the Steam version...which does not launch from Oculus Home even though the icon was imported. Hmm.
I'll take a look. Maybe I have some runaway processes or something.
I have to say, I enjoyed playing the main game a bit more than Area X. I was expecting Area X to be transcendental lol...and yeah, it was pretty to look at and the music is great...but it kinda just made me ever so slightly motion sick (from looking in various directions in order to turn the character around). Loved the game on PS2 so playing the main game in VR with the vibrating controller is an awesome experience. I just wish the vibrations occurred in both controllers, not just the one you're using.
I was just about to post the same thing. I can confirm that it's at least playable with pillarboxing on ultrawide displays now.
Be sure to select a 16:9 resolution though, as selecting 3440x1440 seems to be rendering a stretched image at that resolution and then scaling it to 2560x1440 to pillarbox it, resulting in things like overlays being squashed - but that's a very minor issue.
However now that I can play it, I can see that the mouse input is terrible!
Moving the mouse slowly works fine, but if you move quickly there's severe lag/negative-acceleration on the reticle.
Increasing the sensitivity in-game seems to reduce it a little, but it's still really bad.
I can understand ultrawide resolutions maybe not being part of typical testing, but no-one tried playing it with a mouse?
The fact that they already patched the game this quickly is encouraging though. Let's hope they can fix it.
I noticed recently (might have been a Steam update after Oculus added in support for adding the Steam games) that when I try and launch a Steam game from Oculus Home, it doesn't work because a Steam window pops up on the Desktop asking for permission to run from an outside source or something. I didn't really realize at first because I had the headset on already.
Area X is absolutely beautiful, but I feel like having full control of your character's movement through a three dimensional space was an unnecessary distraction. It's really hard to switch from the on-rails style of OG Rez to Area X, there were several moments I forgot I needed to control my character and was like "why did stuff stop happen- oh right, duh", or ended up facing the opposite direction of the objective and having to sloooowly pan the camera around behind me. Playing the non-vr version with a standard controller, maybe it's different with the motion controls or a mouse.I have to say, I enjoyed playing the main game a bit more than Area X. I was expecting Area X to be transcendental lol...and yeah, it was pretty to look at and the music is great...but it kinda just made me ever so slightly motion sick (from looking in various directions in order to turn the character around). Loved the game on PS2 so playing the main game in VR with the vibrating controller is an awesome experience. I just wish the vibrations occurred in both controllers, not just the one you're using.
Anyone willing to try it on the GPD WIN?
Holy shit Rez looks good in VR. Area X was borderline emotional, I hope that a new game is being made with design like that.
Bumping up the render resolution to 200% makes the game so sharp. God, Rez is so good.
Just beat the game in VR. Lord have mercy area 5 is so freaking good, especially that boss. This thing was made to get high to.
I was sweatin it last night in Area X when the big whales swim through you. Shit made me blush.Not too high. Can be overwhelming.
How is the replay value on this?