It's like people in SFV threads asking for proof of the deal with Sony.
Psssssh, that is different!
It's like people in SFV threads asking for proof of the deal with Sony.
Of course it was already being made, but I doubt it would have come in 2015 as a multiplatform. It would have probably taken 1+ years more.
Nixxes downported to the Xbox 360 as part of the MS agreement. A flat out miracle. You can't seriously be saying that they wouldn't be able to handle much more straightforward PC and PS4 ports in the same time frame as the 360 port.Of course it was already being made, but I doubt it would have come in 2015 as a multiplatform. It would have probably taken 1+ years more.
The unfortunately very low quality of the writing in this game doesn't deserve this amount of sales.
Pretty graphics though. It's a nice tech demo I guess?
That's not too much.
It's like people in SFV threads asking for proof of the deal with Sony.
As clearly demonstrated by the PC version coming out weeks later.
I never said it wouldn't be made without their money.
MS supported and paid ROTTR to be made.
Wonder how many where because of nvidia promo
Bullshit
You said that exactly
Bullshit
You said that exactly
How long did Nixxes work on it?Nixxes downported to the Xbox 360 as part of the MS agreement. A flat out miracle. You can't seriously be saying that they wouldn't be able to handle much more straightforward PC and PS4 ports in the same time frame as the 360 port.
On the other hand Xcom2 is a more hardcore-ish game, it aims to a more dedicated audience, which may have more inclination in buying their games instead of pirating. Tomb Raider fits a bit more the profile of games that are highly pirated: AAA games which are a bit more casual and with great graphics.
How long did Nixxes work on it?
Of course it was already being made, but I doubt it would have come in 2015 as a multiplatform. It would have probably taken 1+ years more.
Both RotTR and JC3 are doing well.
Denuvo.. works?
Yes, could they handle not one but three ports in the same timeframe?Does it matter? 360 version was day one.
I don't know why you're sarcastic here, money can speed a game development's schedule, you can hire more people and divide the work.Must be the good MS helping PC version come out early.
The unfortunately very low quality of the writing in this game doesn't deserve this amount of sales.
JC3 is not doing that good imo. Even Mad Max new IP has sold more copies. I expected more from JC3. But it looks like bad optimisation didn't help, also that User Score... :/
JC3 is not doing that good imo. Even Mad Max new IP has sold more copies. I expected more from JC3. But it looks like bad optimisation didn't help, also that User Score... :/
Yes, could they handle not one but three ports in the same timeframe?
I don't know why you're sarcastic here, money can speed a game development's schedule, you can hire more people and divide the work.
Can we have a Tomb Raider thread where people aren't bickering over platform deals for once? Thanks!
Can we have a Tomb Raider thread where people aren't bickering over platform deals for once? Thanks!
Only after we get a Soulsborne thread that doesn't have Dark Souls 2 bashing in it.
The unfortunately very low quality of the writing in this game doesn't deserve this amount of sales.
Pretty graphics though. It's a nice tech demo I guess?
Also ROTTR's writing is not any worse than your typical non-good video game writing, I've no idea why everyone focuses so much on that when it has about the same level of quality you'd expect from a video game
Both RotTR and JC3 are doing well.
Denuvo.. works?
XCOM 2 does not have Denuvo, is already cracked and sold more in the first week.
There is ~0% +|- 0% chance it did better than Steam.
Windows store... visibility? Please.
XCOM 2 does not have Denuvo, is already cracked and sold more in the first week.
The unfortunately very low quality of the writing in this game doesn't deserve this amount of sales.
Pretty graphics though. It's a nice tech demo I guess?
Hopefully it sells enough to warrant continuing the franchise.
You could easily make an argument that the gameplay went backward a bit, given the issue with input lag the game had on the console it was most closely associated with.
So because the writing sucks, the game sucks.
Go away.
Story and graphics must be all that matter to you but some of us care more about gameplay.
And you call yourself Thebeardofknowledge smhWhat the fuck are you talking about ? The poster made a claim as fact the burden of proof isn't on me.
Of course it was already being made, but I doubt it would have come in 2015 as a multiplatform. It would have probably taken 1+ years more.
Hopefully it sells enough to warrant continuing the franchise.
It's also a part of the NVIDIA free bundle
http://www.geforce.com/whats-new/articles/rise-of-the-tomb-raider-nvidia-geforce-gtx-bundle (influx of digital copies from people upgrading their graphics cards during christmas/boxing day)
Many people got it highly discounted or for free
Those numbers are inflated and the thread title is misleading because it did not "sell" 430k copies.
Regardless, still an extremely popular title
I played TR2013, enjoyed it, but can tell you nothing about the story. I disagree that it's an important element.A game like Tomb Raider needs all three: gameplay, story and graphics. It is a "story-driven" adventure game. I have not played Rise yet as I don't own an XB1, but I completely disliked the first one due to a substandard story, poor writing and terrible character development. I've heard that this game is more of the same. Gameplay is great and important (just look at The Order - pretty game with bad gameplay), but story and writing is of equal importance in this type of game.
EDIT: to add to my thought, some games don't need story and/or high end graphics because they are not story driven games. TR is.
Eh, the writing in Rise isn't absolute shit or anything. This must be one of those cases where people are coming in from games with amazing writing like The Witcher 3, Uncharted 2, The Last of Us and the difference in writing quality becomes too jarring.
The bar has been raised and Crystal Dynamics needs to catch up, no doubt about that.