Himuro said:
I'm really bad at Megaman games. Do you suggest it for me? What are good Megaman games for a guy like me who really really sucks at these games but wants to get better?
In addition to what others have said, you may also want to consider the fact that this game (ZX)DOES have seemingly at least 3 difficulty modes, Easy, Normal, and Hard (once you unlock it). No matter your personal skill level, it should be a good game for you to practice and brandish your skills.
As for other games? Well, I would basically go down the line...even though some of these kats jump out with the likes of Zero 3 and such, I still advocate playing some of the older games, just so you can gradually develop your skills, instead of perhaps being overwhelmed.
First off, I would start with one of the greats (and firsts) from back in the day, Mega Man 2 (NES).
Not only one of my distinctive favorites, it's also one of the easier games in the series, out right. Plus, while it may have definitely less options and such for you to play around with, it has all of the basics that you should start to hone if you want to play more Mega Man games, that being such things like "how to shoot properly", "how to take advantage of enemy weaknesses", "knowing your proper positioning", and "how to be creative with the weapons you are given". Get familiar with the likes of these skills; even though later games in the series would add the likes of additional characters/armors and other things, the basics that you learn from the original NES classics still, for all sakes and purposes, work just fine in later games.
After you get comfortable with MM2 (as well as possibly other NES classics like MM3, 4 and 5), it may be time to think about kicking it up a notch with Mega Man X (SNES).
The first true evolution of the franchise since MM2 over the first game, this game introduces the likes of Dashing, Wall-Jumping and other such gameplay mechanics into the MM-style. Again, later games (and furthermore, the Zero series) more or less don't deviate THAT far from what this particular game started, which makes it (at least I think) an ideal title to get another good basis of how these games work.
Following that, you may touch on more of the other X games, which hopefully would lead you right along to X4 (eventually).
This game marks another pinnacle in the franchise, in that it added such things like a full 2nd character to play as (X3's Zero I really don't "count" in this regard). By this point, playing as X should be more of a refresher than any thing else. If you've been "diligent" with developing your game, X (being yet another decidedly easy game in the series) should be just a way for you to further annex more gameplay additions into your playstyle. But the real meat and potatoes of this game is playing as Zero (or as I liked to call him back in the day "Strider Blondie" :lol ).
Zero's rather distinctive playstyle opened up a whole new can of worms in the series, allowing for a player to opt to get up in the Boss's grill directly and slash 'em across the face, rather than always relying on the Buster. In addition, instead of just using enemy weapons like X does, Zero gets "Skills" that allow him to do various things by putting in rather simplistic controller motions. (If you can do the types of motions that the likes of "Tales of..." games require, you should have NO problem). I would get as much training with Zero here and in X5 as much as possible, as again, Zero's playstyle here isn't too far removed from his basic overall performance in his own series.
Finally, the Zero series. Arguably the most "hardcore" classic-style (re: NOT EXE) Mega Man game to date, this series basically trusts that you've been a rather "studious" gamer who should know his shit before picking this title up. That's why I suggest you hold off on this series until you've gotten enough experience in the Original and X, in order to build up a foundation. I mean, you can't expect to throw some body into Calculus III if they haven't even had Algebra and Geometry before hand, right?
Any way, this series will be the one that will definitely put any aspiring MM-gamer to the test. As a rule, this series emphasizes precise movements, minimizing damage to your person, making do on less (for instance, it's emphasized that you don't take advantage of power-ups), and memorizing enemy patterns to great success. To me, it's a toss-up between Zero 3 and Zero 4 of which one technically is easier (I'm more inclined to Zero 4, giving how the Rating system is mostly kaput, and it doesn't punish you for using Power-ups), but Zero 3 is definitely the better made game. And as always, if you wish to make things easier on yourself for a first go-round, go ahead and use a power-up or two....or several.
The bottomline is to make sure you're still having fun, challenge is secondary.
As a final note, don't go out fighting unprepared. There are plenty of useful sites out there which should do wonders for aiding MM gamers, whether it be broad-range sites like GFaqs, or more specialized sites like the Mega Man Home Page (mmhp.net, where I snagged these pics), and so forth. Everyone has to start out some where...and I think this modern age just makes it easier, since you can just as easily look up the info on the web. Those of us who started back in the day (1986!) had to often rely on trading hints on the schoolyard and "guess and testing"!