threelights
Member
Yeah. I have a few problems with the switches and variables myself too.Hmm, interesting.
I think one of the problems for RPG maker is the lack of temporary switched and variables that can be defined in runtime for the event. Using the script option of Fork Conditions helps with that some, but some times you have to waste your switch:variable allocation with dummy vars, or vars whose scope is very small.
I mean, if I can just get a script that removes/increases the limit, I'll be completely fine. I can manage story stuff with less (like using a variable instead of multiple story switches), but I'd much rather be unrestricted and just go nuts with it =PI mean that's kind of a heavy self imposed restriction you've got there.
There's no reason not to use scripts to simplify some things. RPG Maker is inherently a limited and simple engine. You don't have to learn JavaScript, but freely available scripts should be fair game.
Remember to use event specific switches to save on them where possible. One and done events shouldn't count toward the limit.
It was always my biggest problem with the engine.
I'm going to start stalking a few forums to see if a script like that pops up.
Really, what's that about Self Switches? =XSölf;183461681 said:That may depend on the engine. VX Ace (o VX?) introduced Self Switches, which could be used for stuff like one time events (chests, non respawning enemies etc). You could also use a single variable for the main plot, which I have seen only once. But you could basically use 1 variable which gets added +1 for each important main plot event (even stuff like an appearing character in a cutscene). This saves tons of switchtes. I never did that myself, because I rarely get to the point were engine limitations are a problem (one recent exception: 999 monster group limit in VX Ace, I had to increase that one with a script).
I'll look it up, seems helpful for some stuff.
But yeah, the variable technique is quite useful, but as I said, I would really prefer to just go nuts when I'm creating systems and stuff, without worrying about limits =P