I feel so lonely, being the only one who pushes this thread. D:
Anyway, I made a thing. This time it's even in english (and I shamelessly copy/pasted this from another forum):
Dungeon Delver
Hello there, forum folks! I present to you a very early demo of this game. I had the idea for it early this year, but because I didn't get a plugin for a dynamic shop, I shelved the whole game. Well, I still don't have exactly what I wanted, but I managed to do various workarounds. So, here it is: Dungeon Delver!
This game is a Roguelike. There is no story or anything. You just traverse a dungeon, again and again and again.
At the start of each dungeon run, you decide which class you want to pick. This version gives you access to 3 out of 12 planned classes. After you've chosen a class you enter the "Shop Area". No matter if you finish a dungeon run or fail midway:
You will lose everything. Except your money. Your money can be used here, either to get an early start or to fully equip yourself and not be dependant on the randomness of the dungeon. However, those things are pretty expensive, so you probably can't do that every run.
Each class gets access to 10 skills, 1 of them they have already learned. You get 1 JP per level up and need them to learn these skills. Each class has 5 regular skills (1 JP), 2 stronger skills (2 JP) and 3 passive skills (3 JP). Later on you also get access to brown chests which can give you skill scrolls. Skill scrolls can teach you new skills, so a mage could learn healing spells or a warrior could get access to magic.
The dungeon itself is semi random. The rooms itself always look the same, but what's in there may change. Take the screen above for example. The enemy you see there will always appear. However, 2 more enemies could spawn in this room. Also, the chest there? May not be there when you enter this room. Or it may spawn a second chest. Also, one other important aspect:
You can never return to a previous map. You can only move forward. Sometimes you may get access to more than 1 path, so you have to choose which one you want to take. And other times, one of those paths may be blocked, so you are forced to take the one that is not blocked.
Last but not least, the game offers many achievements, which unlock stuff similar to The Binding of Isaac. You can unlock pretty much everything with them:
New classes, new items, new enemies or even completely new game mechanics. Because the game is currently so short you probably won't see that much, but I have plans for some really interesting things to unlock.
Finally, here is the download (Version 0.2):
https://www.mediafire.com/?1q6yi3dc3aprli2
The game is in a pretty early stage. While I have plans for many things, I would like to get some early feedback. Maybe the whole concept is just not good or you don't get enough rewards at a good pace. Which I think could be increased a bit, it's too slow at the moment imo. No idea how much time you can spent with this. A single dungeon run only takes 5-10 minutes at the moment, so you have probably seen enough of the game after 30-60 minutes of playing.
Oh, yeah, credits are available in a credits.txt that comes with the download. But everyone else:
Scripts:
SkottyTV / DragonPC
Yanfly
Iavra
HIME
Graphics:
Avery
Music:
Wingless Seraph / YouFulca
So, that's it. Have fun!