^multi dash seems weirdly broken on the standard kbm layout due to aiming and marking being on the same cursor, so at the end of the dash your character swivels in that direction, kind of defeating the purpose of the dash in the first place. The only way I've gotten any practical usage out of it is to shield immediately out of the last dash that way if the dash is tight I don't end up getting shellacked immediately as I attempt to turn around. They could probably fix this with some kind of directional system during dashes that lets you focus the player in a direction coming out of a dash with wasd, but as it is it's super wonky and I try not to use it much.