Other than pacing, the main advantage for RotTR is its world design. It would not be correct to call it an open world, but it does have a persistent, interconnected game world that you can backtrack in. It provides you a degree of freedom to explore as you unlock new tools and abilities. It features optional tombs with puzzles to solve. The existence of this optional secondary content turns the experience into something more than just a visually impressive rollercoaster; the player can inject more puzzle solving and exploration into the experience if they want it, but they may also just stick to the linear story and breeze through the experience focusing more on plot and action.
Some people like upgrade and progression systems, and RotTR has that too. I'm indifferent towards such systems unless they becomes intrusive, but for me it was just there enough to provide some incentive for exploration but not annoying enough to the point where I was grinding for resources and doing boring quests just for the sake of the system. A solid balance.