Hero of Legend said:Pumpkin Beach IIRC.
Hopefully Activision/Eurocom actually had the sense to approach Martin Hollis at least as an consultant or adviser.
That's the one. Zinkyzonk too, according to Ellis' LinkedIn.
Hero of Legend said:Pumpkin Beach IIRC.
Hopefully Activision/Eurocom actually had the sense to approach Martin Hollis at least as an consultant or adviser.
what mockups?Sirius said:First few cover mockups are looking good,
Can't wait to see some screens.
donny2112 said:Now it has been a while since I played Goldeneye's levels, but what I recall from when I was first playing Perfect Dark's levels is that there were distinct differences on a much higher scale than that of a simple color swap. Besides, it would be difficult to lay claim to the design of a hallway layout.
Not sure if official, given the source - quoting it will probs earn me a banning;Gomu Gomu said:what mockups?
Gomu Gomu said:
It says so in the article.Smiles and Cries said:are they bringing back the old school 4 on 1 screen multiplayer?
Gomu Gomu said:
autobzooty said:I never played the original, but isn't it the general consensus that Goldeneye's gameplay is extremely dated and wouldn't hold up under today's FPS standards? I recall The Conduit getting a lot of flack because it played too much like Goldeneye and Perfect Dark.
Kinda doubt that. But it does reminds me that due to his party switching he's one of the few (only?) who's head is found in both N64 and X360 remake versions of Perfect Dark.StevePharma said:If Ken Lobb is in it
Jocchan said:Do you know what I REALLY loved in GoldenEye? The fucking proximity mines.
I spent months playing with my brother and using them to set up, in turns, traps the other had to defuse. So awesome, it was like another game inside the game.
Goddamn mine whores would camp the bathroom forever *shakes fist*Red Scarlet said:Proxy Mines on Facility was the people I played with's favorite. Was fun tossing them in the toilet/around the spawn vent/on ceilings/behind walls.
Botolf said:Goddamn mine whores would camp the bathroom forever *shakes fist*
i loved them because of screenlooking.GDGF said:I loved the remote mines myself. I used them as remote grenades, ie I would throw them at people and detonate them in mid flight.
Facility was also my favorite map by a green country mileRed Scarlet said:Proxy Mines on Facility was the people I played with's favorite. Was fun tossing them in the toilet/around the spawn vent/on ceilings/behind walls.
Foliorum Viridum said:I definitely don't want waggle in Goldeneye.
BART, NOAniHawk said:and please god, kill sideshow bob.
selig said:Wiimote-controls > HD
At least for a fps
Every FPS I've played on my Wii says otherwise, so we'll agree to disagree.selig said:Wiimote-controls > HD
At least for a fps
Please Christ yes!boyshine said:I hope they change the cover to something like this instead:
Foliorum Viridum said:Every FPS I've played on my Wii says otherwise, so we'll agree to disagree.
A port, no. Remake, possible. Reimagening, most likely. Honestly, if the game is just a brand new FPS with the setting from the GoldenEye movie it would still be a lot of fun seeing new levels but with recognizable scenes and themes. I'm pretty sure Eurocom know what they're dealing with here. It's a name that's bigger than the game, one of the most wanted remakes/reimagenings out there. They need to make the game different, but recognizable. They need to recapture the fun and feel of the original, but stay away from its weak sides. To me, this is on the same level as getting to work on the next Zelda or Mario game. It must be amazing, or it will be ripped to pieces by both fans and media. But as mentioned earlier, the music is the real hurdle. How to recreate a classic defined by its musical score without owning the rights.. I have no idea. The easiest would probably be to go to the movie, but the fans would want the score written by Norgate/Kirkhope.. o' E3, where art thou...Haunted said:wat
I'm pretty sure this can't be a remake because of the legal disputes with Microsoft and Nintendo, no? This is probably Activision simply perusing their Bond license.
ShockingAlberto said:BART, NO
GDGF said:They say a DS version is coming too. Please, please, please let there be a secret 3DS version in the works.
Father_Brain said:Well, it's a safe bet that many early third-party 3DS titles will be straight DS ports with marginally improved visuals and a few other tacked-on bonuses. No reason why this couldn't be one of them!
autobzooty said:I never played the original, but isn't it the general consensus that Goldeneye's gameplay is extremely dated and wouldn't hold up under today's FPS standards? I recall The Conduit getting a lot of flack because it played too much like Goldeneye and Perfect Dark.
Amir0x said:I thought maybe Perfect Dark might hold up under scrutiny when they remove the terrible framerate and such, but nope... on the XBLA, it's completely unfun. Truly a terrible FPS that would receive a 6.0 when any taint of nostalgia was removed.
AniHawk said:yeah.
yeah.
i broke my One Rule and bought an xbox live gold thing for a year just to play it online
Amir0x said:I played it online with a few of my friends and it seemed like around level 2 we all came to the exact same conclusion.
"So...why are we playing this again?"
"This was considered one of the best FPS of all time... on N64!"
"I mean... uh... maybe at one time but..."
"The level design is pretty awkward by todays standards I admit."
"Plus the gunplay is also pretty bad."
"But the weapons concepts are neat!"
"I suppose they are neat in a way."
"That's about all that I can think of that is good."
<all at once>
"Yeah this game blows. Let's go play something else."