Mr Sandman said:
It might has well technically been a reskin as far as how they made it, but the focus on semi-auto rifles as well bolt action snipers versus the ones found in CoD4 made it play totally different. Especially when the maps were bigger and more open ended.
Well, it would be kind of a strange if they focused on automatic rifles considering the game took place in World War 2, wouldn't it? :lol
Papercuts said:
Going by this logic, how is a mod that is apparently the EXACT SAME 100% PLAGIARISM OMG of CoD4 bad if CoD4 itself isn't? Not liking a game for being extremely similar is one thing, but outright saying it isn't good and not saying any reason aside from it being just like the game it's similar to...is pretty much saying the core it copied from is just as crappy. I really don't know how you think MW2 changed the formula so much, it still plays exactly the same as it did in 4, it just added more fluff.
Modern Warfare 2 is a evolution of the Modern Warfare concept. Starting from perks, the somewhat changed aiming, the new customization abilities (akimbo?), the added killstreaks/deathstrakes mechanics and the vastly increased arsenal of available weapons it really felt like a new game to me.
W@W? Copy modern/paste old.
shagg_187 said:
Clearly you are the one in denial.
The only thing "new" introduced in MW2 were the badges/logos that you can unlock and Spec Ops mode.
They shat on splitscreen by forcing each player to have a seperate loadout instead of using the ones you unlock online and giving it to everyone. Also, Spec Ops was creating to capitalize on Nazi Zombie success.
Nazi Zombie > Spec Ops. And I'm done here.
EDIT: On and ask IW to make a game for every console and they'll shit their pants. Treyarch is doing a great job porting a game to every system possible and they don't get enough credit for that. Hell, they ported COD4 for IW and in return, Treyarch's logo was removed from the game... Pretty fucking classy!
Are you aware of the fact that IW is a very, very small studio by today's standards and that they've always focused on high-end hardware. Asking them to devote their resources so platforms with very poor performance would be an awful decision considering they already run on very limited man-power resources.
And who the hell cares who ports a game? It's the core idea and execution that matters, porting is completely irrelevant if it either doesn't go beyond what the original game did or makes some kind of a breakthrough on the target platform, or, in the other case, goes completely wrong (see Bayonetta as an example of this).
Cep said:
COD6 was a cluster-fuck in too many ways to count and just about killed a great deal of support from the community.
Uhhh, what? I constantly see 500-600k+ players on PSN.
ZZMitch said:
MW2 >>> W@W>MW1>>>Other CoD games
This is a rather sad thing to read.