No they didnt. They retconned them to make sense. ME1 Cerberus and ME2 seem like entirely different organizations.
Mostly their execution. They're not just xenophobic, they're evil loonies. Blatantly unethical splinter group in ME1, "oh we're not so bad, we're helping people" in ME2, "We tricked you we were evil all along WAHAHAHAHA" in ME3, and you have to play along with it in ME2. There's a difference between xenophobia (Ashley) and a group that turns an entire colony (of humans) into cyborg zombies for the cause of human supremacy.
As for why Cerberus has an army in ME3, there was some shit about them using Reaper technology to abduct and brainwash humans. No one ever questions the ethics of blowing the heads off of indoctrinated civilians or ever even mentioning that it happened because that's just what ME3 is I guess.
Very excited if that manual piloting ends up being true.
Sure, but not usually a main, super-sexy female character. Liara was both, past that was a secondary character (if I'm remembering correctlystupid sexy Garrus temporarily switched me to the other side), and DAI's lesbian-only char was someone definitely not made to me "male fanservice".
I'd just love to see a character you instantly assume to be a male love interest be a female one instead.
It's not about people not being okay with it, it's with my thinking that a lot of male players would be PISSED if such a hot character wasn't made for them. I mean, look at how much complaining there was over DAI due to there not being "enough" choices for straight males.
And to be clear, I'm not trying to be mean to the guys playing ME! I just think it'd be funny to subvert the expectations of such a character.
Strike Team missions, going by the survey leak, are a combination of Inquisition, Peace Walker, and Mass Effect 3. They're randomised, time sensitive objectives you send out AI squads on to ideally complete and return with loot/XP/currency. But they're not static, so like Peace Walker can go up in skill and have their loadouts improved. Some Strike Missions are marked as "Active", which can be played manually instead of via AI. And that basically integrates ME3's multiplayer into the single player, as the characters you use when playing multi are crossover from the multiplayer component, and can be played as co-op.
Why would that cause raging? Lesbian romances have been a part of the series since the first game.
Reminds me of the bounty hunter character in KOTOR 2.I think it would be funnier if she rejected every advance made on her, male or female. No matter how your protagonist acts or looks she has zero interest. Would turn Mass Effect's weird approach to relationships on it's head.
It's on a newer version of Frostbite.The game being on frostbyte after just like DAI I wouldn't be too confident in that tbh
Reading is hard.
Cerberus, a pro-human group which wants to conquer areas for the human race, being in this game in any way actually makes sense. They can make this very interesting.
The game being on frostbyte after just like DAI I wouldn't be too confident in that tbh
The game being on frostbyte after just like DAI I wouldn't be too confident in that tbh
I like what I'm reading.
Bioware got this
Battlefront is also on frostbite and Hair Looks Fine
http://www.xboxdynasty.de/images/media/screenshot2/Star-Wars-Battlefront_xboxdynasty_1445358850_3.jpg[MG]
With No Old gen and a different Art style the hair in ME probably going to look way different[/QUOTE]
Bioware has never been technically proficient. Janky animations, extremely low texture resolution, no controller support at all. Look at DA:I and its hair as another example or complete lack of female animations in cutscenes.
Dice is a different developer and the ones responsible for creating the frostbite toolsets.
Therefore I don't expect ME:A to match a game like Battlefront in presentation.
Wait cerberus existed in ME1? Been too long since I last played it. Heck I even played them out of order, ME2 > ME1 > M2 again and didn't notice.
What RPG elements did 1 have that 3 didn't have?I just want to known if the series is going back to an RPG like the first game or if it's going to be a third-person shooter with RPG elements like the third game.
Wait? We still can only be human? Hype deflated.
Cerberus.
Wait? We still can only be human? Hype deflated.
Battlefront is also on frostbite and Hair Looks Fine
With No Old gen and a different Art style the hair in ME probably going to look way different
Side-content, but yeah, they're in there.
That's why Shep recognizes them as a named group in the beginning of ME2.
Wait? We still can only be human? Hype deflated.
Why people is saying frostbite might be bad? Watching star wars at 60 fps i think mass effect is fine, that part where the faces are super good is the best part i read. Mass effect 2 had amazing face at the time, those aliens looked so good *.*
Most people play male human soldier. Every design decision regarding the main character can be rationalized from this fact.
I felt Inquisition's only real rendering issues were the animations and the hair. And the art itself maybe, but that's subjective. The actual geometry count, texture resolution, and abundance of rendering effects were great. Environments look fantastic, most enemies and characters have tons of detail, and the texture quality on average is very high. Outside of the actual animations the faces themselves too are generally very detailed and nice looking, as it swaps in the high quality models during cutscenes.
Yeah the ME2 faces/aliens were pretty damn good at the time.Why people is saying frostbite might be bad? Watching star wars at 60 fps i think mass effect is fine, that part where the faces are super good is the best part i read. Mass effect 2 had amazing face at the time, those aliens looked so good *.*
How do you know for sure?It is true.
DA:I's hair is the worst part of the graphics by far (especially the facial hair), but those first two pictures definitely have ultra low settings applied or something - didn't even look that bad on consoles. Might be the 360 version (lol why'd they even bother)Let us all remember Bioware's last example of their excellent work on rendering hair on next gen systems
What RPG elements did 1 have that 3 didn't have?
Bioware has never been technically proficient. Janky animations, extremely low texture resolution, no controller support at all. Look at DA:I and its hair as another example or complete lack of female animations in cutscenes.
Dice is a different developer and the ones responsible for creating the frostbite toolsets.
Therefore I don't expect ME:A to match a game like Battlefront in presentation.
I honestly think doing a multi-race playable narrative would be far easier than BioWare/some think, as all it requires conditionally is that the core narrative and setting do not pander to racial motivations. It's not complicated; just don't revolve the story around racial tensions, conflict, and development, and don't wrap it around a cast of characters with deeply ingrained racial traits. Contextual dialogue would be required, but a cast of essentially nobodies embarking on a mission not about Race WarZ avoids much of the tougher logistical issues when building a narrative to accommodate racial perspectives. Numerous other games can and do get away with it frequently. It's a staple of old RPGs. BioWare can do it, fuck they did it with Dragon Age. They simply chose not to in Mass Effect because they (unfortunately) prefer the alternative.
If Cerberus is back I'm going to put something through a wall.
I enjoyed the Mako and the side planets my first time around but I'd argue that isn't even an RPG aspect. Weapon variety is improved, weapon modding is expanded, leveling and class system is better realized, still has the shitty paragon/renegade speech system that 1 had. Mechanically 3 is fine, it was the writing that really hurt it in comparison to 1.I would like to know as well. Minus the mako (which was abysmal), what else is missing? Inventory, leveling, and combat all felt better in ME 3. I didn't much care for the "exploration" in the first game either. Most of the side planets just feel like reskinned versions of each other.
This one I would like to note is not exactly true. Their game may end up looking worse, but they definitely work on the engine:Dice is a different developer and the ones responsible for creating the frostbite toolsets.
And this in particular was a bug with allowing mesh quality and shader quality to be set to separate values, which is why they locked those to the same value later.Let us all remember Bioware's last example of their excellent work on rendering hair on next gen systems
That's a deliberate decision. It would take waaaaay too much work to program two animations for every cutscene ever.Bioware has never been technically proficient. Janky animations, extremely low texture resolution, no controller support at all. Look at DA:I and its hair as another example or complete lack of female animations in cutscenes.
It's always good to get more info. I do hope the "Pathfinder" has a name at least like Shepard and isn't just called the "Pathfinder" like the "Inquisitor".
I really need to run through all three of my Dragon age games.
I would like to know as well. Minus the mako (which was abysmal), what else is missing? Inventory, leveling, and combat all felt better in ME 3. I didn't much care for the "exploration" in the first game either. Most of the side planets just feel like reskinned versions of each other.
buxom blonde... -_-
Neither did Nolan for TDK Joker.Bioware has never heard of logistics before.
This one I would like to note is not exactly true. Their game may end up looking worse, but they definitely work on the engine:
And this in particular was a bug with allowing mesh quality and shader quality to be set to separate values, which is why they locked those to the same value later.
It was also a cross-gen game, which Battlefront clearly benefits a lot from not being one.
From Lime's screenshots in the screenshot thread, the hair was at least reasonable when properly aligned:
Though some of them were pretty rough at times: