Got the game yesterday. Awesoem, and it's more challengeing than I had expected(like someone said a couple of pages back...Fuck you, Shinobu. Fuck you for spammintg the ultimate death move) However, the bossifight are truly epic in their own way(of the three I've played against so far,
Dr. Peace
is the coolest one. Just gotta love the gunplay animations.
i know you can upgrade 3 so it doesnt lose battery but since i dont like it why bother. with 3 he is too flashy and wastes time swinging it around rather then hitting the enemy. it can be bothersome on some boss fights because they will block your third attack since he turns around and swings it around before he slashes.
i know you can upgrade 3 so it doesnt lose battery but since i dont like it why bother. with 3 he is too flashy and wastes time swinging it around rather then hitting the enemy. it can be bothersome on some boss fights because they will block your third attack since he turns around and swings it around before he slashes.
You get considerably more uber with the fully upgraded III. When you don't have to recharge you can use the unblockable charge attacks at will to create openings and then follow through with stuff like the jumping slash. I've managed to drop
Jeane
to 1/2 health in the first 25 seconds of the fight with the charge attacks.
Just beat the game. Awesome 8 hours. So much memorable moments. Didn't get the real ending though :-( And I'm not sure I want to start from scratch again...
Just beat the game. Awesome 8 hours. So much memorable moments. Didn't get the real ending though :-( And I'm not sure I want to start from scratch again...
you wouldn't, you get all the stuff you had on the first play through. however, i would suggest actually going out and collecting shit. really extends the play time if you have the patience for looking for every T-shirt and Lovikov ball in the game. getting the cash for the final weapon isn't too bad either.
Just beat the game. Awesome 8 hours. So much memorable moments. Didn't get the real ending though :-( And I'm not sure I want to start from scratch again...
Just finished Bad Girl. I'm a big fan of her character and the music that plays in her battle. Very nice battle too.....nothing too hard but nothing too easy either.,
You need all weapons. I skipped getting the first weapon upgrade on my first 2 playthroughs (figuring I had to beat it on bitter to unlock the real ending), then after beating it on bitter and not getting the ending, I bought the Tsubaki I, and unlocked the real ending. You don't need the upgrades at all, just the weapons.
EDIT: Why can't I get enough of this game? I'm on my 5th playthrough, and I plan on going for a 6th immediately after, just to see how quickly I can go from beginning to end when not worrying about cash. Then a 7th to 100% it. I think it's just because the combat is so damn satisfying.
I can't believe people prefer the 2 to the 3. It's finishing-combo sucks compared to the 3. It knocks enemies too far back, it's way too slow. I went from 110 kills on assassin job 18 to something like 75. Maybe the difficulty mode makes a difference (these are based on sweet).
EDIT: Why can't I get enough of this game? I'm on my 5th playthrough, and I plan on going for a 6th immediately after, just to see how quickly I can go from beginning to end when not worrying about cash. Then a 7th to 100% it. I think it's just because the combat is so damn satisfying.
I know what you mean. I am on my third playthrough right now. 4 days ago I got SSBB, and it is a fantastic game, but I am still playing NMH more than it.
I know what you mean. I am on my third playthrough right now. 4 days ago I got SSBB, and it is a fantastic game, but I am still playing NMH more than it.
It's quite strange indeed. I've found myself skipping through most skippable portions, despite those sections being the highlight of the first 2 playthroughs. I really think for me it's all combat. If I had to recollect anything, or do the jobs between every assassination i probably wouldn't do it. But after the first playthrough it's pure combat bliss. And takes about 5 hours (i believe).
Alts said:
My problem with MkII is how much it knocks the enemy back.
Any unnecessary flair from the kills with MkIII is offset by the ridiculous range it has for those finishing moves.
i know you can upgrade 3 so it doesnt lose battery but since i dont like it why bother. with 3 he is too flashy and wastes time swinging it around rather then hitting the enemy. it can be bothersome on some boss fights because they will block your third attack since he turns around and swings it around before he slashes.
The MK III is MUCH MUCH better. People who say it takes too long to attack don't realize that you can't get hit after you input the swing for your finish. (plus it really doesn't take much longer. (the swing left does take a bit longer, but the other directions don't take any longer compared to the II.
at one of the last boss fight cant remember which one i had them dizzy and went in for the wrestling move. and it gave me <- -> arrows and i was so into it i yanked the nunchuk out of the wiimote
and yeah shinobu was really hard for me too. they arent all that hard
Ha! I remember someone saying this so I thought - oh that won't happen to me, I'll know. Sure enough the first time I learned the move and then tried to pull it off - I almost snapped the cord. Whoops!
W00t, I finally beat the game tonight
and got the true ending battling sir henry. My brain will have to process the ramifications of everything I saw. From the phone call to Sylvia's mom to the end of the credits, the game's plot just mindfucks you!
EDIT: Why can't I get enough of this game? I'm on my 5th playthrough, and I plan on going for a 6th immediately after, just to see how quickly I can go from beginning to end when not worrying about cash. Then a 7th to 100% it. I think it's just because the combat is so damn satisfying.
I know what you mean. I am on my third playthrough right now. 4 days ago I got SSBB, and it is a fantastic game, but I am still playing NMH more than it.
Count me in too. I finished my playthrough on Bitter with all cards and now I'm buying all clothing, getting all shirts and putting gold medals on everything, including the Free Missions (only one last Free Mission to go) and I can't get enough of it. This game is just too satisfying and entertainig.
I just got the game today, and have put in almost 6 hours so far. Man, what a satisfying experience. The combat is awesome. Just no other way to describe it.
I just finished off Shinobu and at the end of the fight I just had this huge grin on my face. Granted, it took me 4 or 5 tried to take her down (playing on "mild" right now), but it was worth it. The ending cut-scene gave me a whole new respect for Travis.
Instead of killing her, he simply let her live. Made me take a second look at him as a character, and you get the feeling things go deeper than we're lead to believe. Especially since Shinobu was accusing Travis of killing her father.
What also gets me thinking is...
perhaps there's something going on with Sylvia. I still think she's a b*tch, but something about it seems too cut and dry. I'm thinking there's some revelation towards the end.
Overall, damn good game so far. No More Heroes comes highly recommended.
I didn't see the ending yet, so don't spoil it for me, but I beat rank 1, and I have to say
what's up with them skipping the Jeane/Travis scene? Do they address that? It went way too fast for me to actually realize what was going on in that scene. Plus it was really late and I had a headache, so that whole scene kinda got past me without me much figuring out what was going on. I didn't see the ending yet cause I went straight for "Real Ending" and Henry kicked my ass so I just stopped playing for now, will try again after work
I didn't see the ending yet, so don't spoil it for me, but I beat rank 1, and I have to say
what's up with them skipping the Jeane/Travis scene? Do they address that? It went way too fast for me to actually realize what was going on in that scene. Plus it was really late and I had a headache, so that whole scene kinda got past me without me much figuring out what was going on. I didn't see the ending yet cause I went straight for "Real Ending" and Henry kicked my ass so I just stopped playing for now, will try again after work
I beat the game twice this weekend and I plan to play through a couple more times just because its so much fun. If someone doesnt take this combat system and reuse it and expand on it I will be severely pissed off.
I absolutely love the final parts of the game and
how Suda rather purposefully destroys any semblance of a credibility there was and just throws out every cliche and pop culture reference he can and further discredits it by fast forwarding through Jean's back story, all the while completely acknowledging its just a game so who really cares.
I didnt think things could get any more cliche until Henry dropped his bombs, ending with the most disappointing finish to a killer fight, but it still somehow felt completely fitting for the game.
The game's approach to narrative is interesting. Most games model themselves after prose fiction and attempt to tell a story through a logical narrative of events.
This is problematic because the internal logic of game design completely alters the dramatic emphasis of any given scenario, as compared to the linear narratives they emulate.
No More Heroes doesn't solve this problem. What it does is toss the logic of the narrative out the window - It doesn't need it, and it can hit its dramatic beats as a game better without being constrained by rationality.
But No More Heroes doesn't abandon narrative - not at all. There's a very strong symbolic narrative present, and it's executed well.
It's the classic and enduring theme of the male ascent to sexual maturity, as presented by a videogame that positively embraces its identity as a device to enable immature masculine empowerment/revenge fantasies. The ironic dichotomy between the openly misogynistic play and the plot that it progresses is delicious - beating up representations of women furthers the plot and the protagonist's character development of the adult capacity for normalized sexual and social relationships.
It's best if I don't try to describe the symbolic meanings I see in too much detail - much of the strength of a symbolic narrative is in its conduciveness to personal interpretations and meaning - but look to the progression through the feminine triad
Shinobu, Holly Summers and Speed Buster
that results in Travis developing the capacity to "kill" (read: fuck) a woman. Immediately afterward, he engages in this activity with a partner
who's obviously a Bad Girl, right?
This at the very least makes Shinobu's taunt of "What's that in your hand, a toy?" the most incredibly awesome double entendre - she's referring to Travis' katana, the Wii remote you're holding, and suggesting that you and Travis are both sitting around holding your dicks impotently. Coming from a "virgin" female this is incredibly provocative and insulting. Such a great fucking game.
The game's approach to narrative is interesting. Most games model themselves after prose fiction and attempt to tell a story through a logical narrative of events.
This is problematic because the internal logic of game design completely alters the dramatic emphasis of any given scenario, as compared to the linear narratives they emulate.
No More Heroes doesn't solve this problem. What it does is toss the logic of the narrative out the window - It doesn't need it, and it can hit its dramatic beats as a game better without being constrained by rationality.
But No More Heroes doesn't abandon narrative - not at all. There's a very strong symbolic narrative present, and it's executed well.
It's the classic and enduring theme of the male ascent to sexual maturity, as presented by a videogame that positively embraces its identity as a device to enable immature masculine empowerment/revenge fantasies. The ironic dichotomy between the openly misogynistic play and the plot that it progresses is delicious - beating up representations of women furthers the plot and the protagonist's character development of the adult capacity for normalized sexual and social relationships.
It's best if I don't try to describe the symbolic meanings I see in too much detail - much of the strength of a symbolic narrative is in its conduciveness to personal interpretations and meaning - but look to the progression through the feminine triad
Shinobu, Holly Summers and Speed Buster
that results in Travis developing the capacity to "kill" (read: fuck) a woman. Immediately afterward, he engages in this activity with a partner
who's obviously a Bad Girl, right?
This at the very least makes Shinobu's taunt of "What's that in your hand, a toy?" the most incredibly awesome double entendre - she's referring to Travis' katana, the Wii remote you're holding, and suggesting that you and Travis are both sitting around holding your dicks impotently. Coming from a "virgin" female this is incredibly provocative and insulting. Such a great fucking game.
Do you realize that swords are painfully obvious phallic symbols and that this game is a comedy that addresses the linking of sex and death as well as the corruption of traditional masculinity by passive consumer/TV-watcher lifestyles?
I didn't see the ending yet, so don't spoil it for me, but I beat rank 1, and I have to say
what's up with them skipping the Jeane/Travis scene? Do they address that? It went way too fast for me to actually realize what was going on in that scene. Plus it was really late and I had a headache, so that whole scene kinda got past me without me much figuring out what was going on. I didn't see the ending yet cause I went straight for "Real Ending" and Henry kicked my ass so I just stopped playing for now, will try again after work
jeane explains why she did that, didnt want the game to get delayed because it was gonna be too hardcore. she breaks the fourth wall, makes fun of DNF and Manhunt 2 all in scene
jeane explains why she did that, didnt want the game to get delayed because it was gonna be too hardcore. she breaks the fourth wall, makes fun of DNF and Manhunt 2 all in scene
The game's approach to narrative is interesting. Most games model themselves after prose fiction and attempt to tell a story through a logical narrative of events.
This is problematic because the internal logic of game design completely alters the dramatic emphasis of any given scenario, as compared to the linear narratives they emulate.
No More Heroes doesn't solve this problem. What it does is toss the logic of the narrative out the window - It doesn't need it, and it can hit its dramatic beats as a game better without being constrained by rationality.
But No More Heroes doesn't abandon narrative - not at all. There's a very strong symbolic narrative present, and it's executed well.
It's the classic and enduring theme of the male ascent to sexual maturity, as presented by a videogame that positively embraces its identity as a device to enable immature masculine empowerment/revenge fantasies. The ironic dichotomy between the openly misogynistic play and the plot that it progresses is delicious - beating up representations of women furthers the plot and the protagonist's character development of the adult capacity for normalized sexual and social relationships.
It's best if I don't try to describe the symbolic meanings I see in too much detail - much of the strength of a symbolic narrative is in its conduciveness to personal interpretations and meaning - but look to the progression through the feminine triad
Shinobu, Holly Summers and Speed Buster
that results in Travis developing the capacity to "kill" (read: fuck) a woman. Immediately afterward, he engages in this activity with a partner
who's obviously a Bad Girl, right?
This at the very least makes Shinobu's taunt of "What's that in your hand, a toy?" the most incredibly awesome double entendre - she's referring to Travis' katana, the Wii remote you're holding, and suggesting that you and Travis are both sitting around holding your dicks impotently. Coming from a "virgin" female this is incredibly provocative and insulting. Such a great fucking game.