The Lamonster
Member
yeah, the graphics don't really look that hot but I really don't care. This game will rule all.
Thats all negative as far as I am concerned.GhaleonEB said:I like that all of the foliage so far has been shorter and more sparse than in Oblivion, which makes things easier to see and appears to enable longer draw distances for it.
The Lamonster said:yeah, the graphics don't really look that hot but I really don't care. This game will rule all.
Dragon Riding DLC $9.99Somtaaw said:Fuck horses! i want to ride a dragon.
scar tissue said:are you guys on crack?
that looks fantastic for an open-world game
:lolgenjiZERO said:There's a lot of shit on that table to steal.
Kyaw said:It looks terribad, i'm afraid. Two Worlds II looks better.
Don't forget the sweet combo pack. Get both for $13.99!DennisK4 said:Dragon Riding DLC $9.99
Dragon Armor DLC $4.99
Somtaaw said:Fuck horses! i want to ride a dragon.
i want to hunt Mammoths while riding a Dragon. Or hunt Dragons while riding a Mammoth.3N16MA said:I want to ride dragons and burn woolly mammoths.
herzogzwei1989 said:Hopefully there will be a version for Cafe that runs at 60fps.
Pretty amazing, if you implement the console commands (remove fog, blur, increase AA) on the 360 version. I think the PS3's CC is gimped to an extent.Stahsky said:Aside from the disgusting gameplay and animations, how did Two Worlds II look on consoles?
Blue Ninja said:
Get over it, you are getting stale.DennisK4 said:Not exactly The Witcher 2 is it.
Van Buren said:With the dragons randomly appearing, could we encounter never-ending ranks of dragons ? Without a degree of permanence, the spectacle associated with fighting dragons is liable to become a farce, to be honest.
Hopefully the PC version will see a mod that populates the world with a set number.
Vire said:Graphics look kinda bad...
Hmm, seemed better in other shots so I'll give it the benefit of the doubt.
genjiZERO said:There's a lot of shit on that table to steal.
BlueSummers said:I lol'd.
I hated killing someone in Oblivion and having their weapon get lost in the tall grass. Especially when the area was sloped, I'd lose items as they'd tumble down a hillside and I couldn't find it again due to the grass. It happened all the time. I want to to be pretty, but also not interfere with my ability to find shit on the ground.DennisK4 said:Thats all negative as far as I am concerned.
SalsaShark said:i wonder how the Dragon "spawn rate" will be handled
they keep mentioning how they appear randomly and unscripted as the big feature of the game
"oh i arrived at a town, time to loot some houses, lets see whats in this on--" MOTHERFUCKING DRAGON INSIDE OF IT
Instead of making the grass and foliage worse, why not just make looting like it was in the fallout games where if you loot even a piece of someone, you have access to their entire inventory including any weapons that went flying away?GhaleonEB said:I hated killing someone in Oblivion and having their weapon get lost in the tall grass. Especially when the area was sloped, I'd lose items as they'd tumble down a hillside and I couldn't find it again due to the grass. It happened all the time. I want to to be pretty, but also not interfere with my ability to find shit on the ground.
For that reason I actively wished Oblivion's grass was thinner or shorter, and am glad to see Skyrim's be so.
That would work also. But as I said before, I am happy to accept the trade off of lower density for longer draw distance, which I find more objectionable. Having a field paint out right in front of me in Oblivion took a great deal away from it.Saige said:Instead of making the grass and foliage worse, why not just make looting like it was in the fallout games where if you loot even a piece of someone, you have access to their entire inventory including any weapons that went flying away?
Yeah, PC should have both with ease.Saige said:Fair enough. I was thinking more on the pc side, but for consoles I would trade foliage density for a better draw distance if it came down to that.
Fair enough. I was thinking more on the pc side, but for consoles I would trade foliage density for a better draw distance if it came down to that.GhaleonEB said:That would work also. But as I said before, I am happy to accept the trade off of lower density for longer draw distance, which I find more objectionable. Having a field paint out right in front of me in Oblivion took a great deal away from it.
That's because it is that engine with tweaks, apparently.isoku said:Looks like Fallout 3/NV graphics to me. I'm starting to think their "new" engine is not really that new at all but I'll keep my mind open til we see better in-game footage.
Dead Man said:That's because it is that engine with tweaks, apparently.
onken said:I used to hate them until I realised you could just run past everybody, grab the sigil stone and warp the fuck out of there.
According to the previous thread. It is not just a couple tweaks, of course, but the impression I got was that it was an overhauled remaking of that engine.NBtoaster said:According to what?