IGN said:The eight attribute categories from the previous Elder Scrolls game, Oblivion, have been cut out. Now you only have to worry about your Magicka to cast spells, Health for your hit points, and Stamina, which serves as a limiting factor when pulling off axe slashes and mace bashes in combat.
The problem has been diagnosed, and what we have here is a clear case of that dreaded terror: The Streamlining.
I wish we'd get more detail on the mechanics of the dragon fights, particularly how it presumably won't look stupid to be fighting something as mobile as a dragon when your character is stuck to land (and also much smaller in size).
I keep envisioning the dragons conveniently swooping down at various points and getting into melee range.