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Skyrim: Gigantic Info Flood And Screens [Update: Tons Of New Info In OP]

Zeliard

Member
bengraven said:
Rock, Paper, Shotgun:

"4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history."

I will have to see it to believe it, but I have hope.

2iabxvq.jpg
 
Hopefully the other menus are better than that, cause I'm not a big fan. Look way too much like Bioware's concept of the modern RPG menu to me.
 

erpg

GAF parliamentarian
Maleficence said:
Hopefully the other menus are better than that, cause I'm not a big fan. Look way too much like Bioware's concept of the modern RPG menu to me.
No, Bioware's concepts are purely functional (and barely succeeding at that), with little put into it being organic or beautiful. This, is amazing. Elder Scrolls puts a lot of weight on astrology, and incorporating it into a view of the night sky is brilliant.
 
The stars you can see in the Destruction constellation are apparently all different perks you can unlock, by the way. If you've unlocked all the perks for a particular skill, you'll be treated with a particularly nice effect. It may be a gimmick, but it looks nice.
 

Zeliard

Member
I was a big fan of The Witcher's menus from an aesthetic point of view.

And that journal. I want Skyrim to have a journal like The Witcher's. It adds so much.
 
I can already see myself going
"Fucking bats get out of my face!"

All of this sounds amazing, I am open minded about the perk system. I wish (and don't wish) that there was more info regarding the guilds, as they are easily my favorite part of the Elder Scrolls series.
 

Zeliard

Member
Could have sworn I heard somewhere the guilds would be in again, but that could have just been my hopeful imagination. Was there actually a main quest in Oblivion? I just did guild stuff the entire time.
 

Morokh

Member
No more attributes means your progression is only skill based ?
... that could fix some of the issues of the Oblivion system.


Really liking the new look for Orcs and Khadjits, Orcs are definitely less goofy than in Oblivion.
I'm curious to see how the rest, and the female counterparts turn out especially the Dunmers.
 

Zeliard

Member
I laughed at this bit from Eurogamer:

Eurogamer said:
That's pretty cool, but the best bit is what happens when you hit the up direction to choose Skills. At this point you look to the stars and your perk trees appear as constellations. The lines in the stars show you routes of progression between specialisms, and the stars themselves represent the variations you unlock.

I strongly believe that if you have ever played a western RPG for longer than 10 hours and do not find that concept sexually exciting, you should close your web browser and rethink your life.
 

subversus

I've done nothing with my life except eat and fap
perfectnight said:
Was poking fun at the dog in the OP screenshot. Animation is the last thing you should be trying to damage control about this game. Be a good shill and tell us how removing all attributes is going to improve the game.

:p

I don't care about them since I haven't played any Elder Scrolls game. But you can fuck off anyway.

edit: substanstially played. Getting out of the sewers doesn't count.
 

BlueTsunami

there is joy in sucking dick
Removing the attributes and cutting the max level in half is disheartening. I mean, I can understand overhauling the skill since its now experience based? But completely removing attributes is a little overboard. I would have still liked being able to allocate points to my attributes at level up. Just give the gamer an allotment of skill points at level up.

On the max level, I also see this as incentivizing DLC by raising the max level. On the other hand, in Fallout 3 it took a good amount of the game to get to level 20 and that was a big game. Maybe 25 is the sweet spot.
 
I'm not really feeling those menus. It looks like a flash webpage :/ Hopefully they don't go the Metroid Prime 2: Echoes route with their awful "organic" menus (that's the idea I got from the "constellation" description).
 
BlueTsunami said:
Removing the attributes and cutting the max level in half is disheartening. I mean, I can understand overhauling the skill since its now experience based? But completely removing attributes is a little overboard. I would have still liked being able to allocate points to my attributes at level up. Just give the gamer an allotment of skill points at level up.

On the max level, I also see this as incentivizing DLC by raising the max level. On the other hand, in Fallout 3 it took a good amount of the game to get to level 20 and that was a big game. Maybe 25 is the sweet spot.

Let's wait a little before we get angry at Bethesda about the level cap. It was set to 50 and as far as I know Joystiq is the only one reporting 25 and they are definitely not trustworthy enough to get their facts right with games like this.
 

Zeliard

Member
RPS just put up an article on the new leveling and skills system:

http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/

Confusion around the level cap probably comes down to this statement from Howard:

“There’s no level cap. there’s no mathematical level cap, But it’s however it works out, we don’t set it… Levelling is faster. if oblivion was a level 25 game this is level 50. we wanted to get it faster going because there are so many perks.”
 
Zeliard said:
Confusion around the level cap probably comes down to this statement from Howard:

“There’s no level cap. there’s no mathematical level cap, But it’s however it works out, we don’t set it… Levelling is faster. if oblivion was a level 25 game this is level 50. we wanted to get it faster going because there are so many perks.”

That's what I was trying to dig up. We assume 50 is the soft cap because that's when you stop getting traits (or perks I guess), but you can keep going past 50 though it just slows down.
 
Ickman3400 said:
Let's wait a little before we get angry at Bethesda about the level cap. It was set to 50 and as far as I know Joystiq is the only one reporting 25 and they are definitely not trustworthy enough to get their facts right with games like this.
Check the OP. Pete Hines confirmed there's no level cap.

And I'll be adding some more impressions to the OP shortly.
 

bengraven

Member
Zeliard said:
Could have sworn I heard somewhere the guilds would be in again, but that could have just been my hopeful imagination. Was there actually a main quest in Oblivion? I just did guild stuff the entire time.

An Elder Scrolls game without guilds is unthinkable.

I wouldn't worry too much.
 
The Guilds are in, yeah, Bethesda just hasn't gone into details about them yet. We know for a fact the Dark Brotherhood returns in some fashion, and several other guilds, both old and new, will appear as well.
 

BlueTsunami

there is joy in sucking dick
Zeliard said:
RPS just put up an article on the new leveling and skills system:

http://www.rockpapershotgun.com/2011/04/18/skyrim-skills/

Confusion around the level cap probably comes down to this statement from Howard:

“There’s no level cap. there’s no mathematical level cap, But it’s however it works out, we don’t set it… Levelling is faster. if oblivion was a level 25 game this is level 50. we wanted to get it faster going because there are so many perks.”

Niiice, faith restored. Also the Perk System sounds really, really good. Still unsure about Skill being shrunk down to 3 but Howard's statement about various skills really effecting Health/Magicka/Fatigue is true. Though they obviously effected other things too but maybe the Perk system will fill this need.
 

Tobor

Member
BlueTsunami said:
Niiice, faith restored. Also the Perk System sounds really, really good. Still unsure about Skill being shrunk down to 3 but Howard's statement about various skills really effecting Health/Magicka/Fatigue is true. Though they obviously effected other things too but maybe the Perk system will fill this need.

Attributes have been reduced from 8 to 3. Skills have been reduced from 21 to 18.
 
No real reason to remove attributes. Morrowind had it right with attributes determining related skill caps, Oblivion broke the system, now it's just gone. I can't think of any game that was better off for removing a set of values like this.
 
I'm just alarmed at how features are removed. Dumbing down of the franchise to make it more appealing to casuals.

I want attributes, I want all my skills, I want a shit load of different weapon types, I want to be able to equip individual pieces of armor.
 

Kinitari

Black Canada Mafia
If they would give us an example of like... 2 or 3 perks, I think it would paint a better idea of what we are getting into. I honestly did feel that the stat system in oblivion had it's share of... frivolity. It didn't feel like it mattered all that much, and when I took time to really look into it and understand it, it felt a bit exhausting. That with the class archetypes just gave the game a weird customization system. I don't necessarily want something more 'streamlined' - but something more transparent would be ideal. For example, if anyone has tried the darkspore beta - you can see how the attributes on weapons not only effect your base attack and whatnot, but you can see how it effects your abilities - which is useful. The other day I was trying to decided between two different bits of armor, and I wasn't sure if, for example, one that 'increased damage done by area effect spells by 11%" would be better than another one that increased my Mind by 9 - I tried them both on, and very clearly it showed me how it would effect my attacks.

That sort of transparency is ideal, you could keep the attributes from before, heck you could add some, if you made it as straight forward as that.

That being said, this comes out on my 25th birthday. I think it's a sign.
 
MMaRsu said:
This game won't have a lvl cap.

It does in a sense. 50 is the cutoff point for traits so what's the point of leveling past that? I know in Oblivion leveling past a certain point was kind of useless since it leveled everything with you, and at a point you were just making things harder for yourself. But if you're not getting anything for leveling up then what's the point?

But no there is no official "cap".
 

BlueTsunami

there is joy in sucking dick
Kinitari said:
If they would give us an example of like... 2 or 3 perks, I think it would paint a better idea of what we are getting into..

In the former posted link Howard actually gives an example in regards to Marksmanship. One perk would allow you to zoom in and another would be one where time slows down as you're aiming.
 

antiloop

Member
So how about co-op?

Would have made me enjoy Oblivion much more. At least some form of mp component plx. I would be content with just trading items with other people.
 
The khajiit looks like a brute yet khajiits have always been the most slender and thieving race of the series. I wonder how the character creator works in regard to this, because this far we've only seen Jay Cutler look-a-likes.

And really, the only thing in Skyrim that matters is how the voice of the Dunmer is going to sound.

EDIT: Too bad they didn't show the khajiit's feet. Beast or humanoid feet?


I'M SO EXCITED, I JUST CANNOT HIDE IT!

antiloop said:
So how about co-op?

Would have made me enjoy Oblivion much more. At least some form of mp component plx. I would be content with just trading items with other people.

Won't happen. At least not in this instalment.
 
D

Deleted member 17706

Unconfirmed Member
The RPS articles have me extremely hyped for this. I can't believe how awesome it's looking to turn out.
 

Zeliard

Member
Really liked this bit of writing from Tom Bramwell @ Eurogamer:

Tom Bramwell said:
I know I've banged on about how pretty Skyrim is already, but it's worth adding that it's also fantastically and consistently well-lit. The interior of the store is appreciably warm - there's an ambient glow and the flames cast flickering shadows. Outdoors the spring air is as crisp and fresh as an iceberg lettuce.
 

Luthos

Member
bengraven said:
Rock, Paper, Shotgun:

"4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history."
=O

You mean we get to the see the item in the menu, and not some generic sword icon to represent that it's a weapon?

It's amazing how much a sexy & intuitive interface can do to your enjoyment of a game.
 
antiloop said:
ok :(

Still this looks and feels amazing compared to Oblivion so far. Videos and screens.

Well there's no co op but to clarify, I meant NO as in "holy christ god help us keep that shit away from my single player rpgs" and not NO as in "for fucks' sake pay attention no there is no co op".

Sorry if I came across as an asshole previously.
 
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