So what is this game exactly? I watched some footage of it when they got it running on the Switch, but that was the first time I heard of it. It looks pretty, and cute, but I have no idea what the gameplay was, even after watching it.
Having played it, I'd say it's best described as a 3D platformer, with a very unusual movement mechanic.
Off the top of my head, there's a button for moving the head up, another for moving the body forward, you control your direction with the stick and you gain speed by moving side to side (slithering). Basically they want you to think like a snake. No jumping, just snake based challenges.I would also like to know how this game works.
How do you could tell the snake? You move the joystick back and forth to slither? It's a platformer with no jumping?
Looks nice.
Weird, the youtube link isn't working for me.
Same, removed?
FYI, launch vid back up
What if videogames were more than just graphics?What are Sumo doing that they can't lock 60 FPS on both PS4 and Switch?
Graphically I don't see anything technically amazing.
HD Rumble support would have made the choice easier. To me smaller games make more sense on the Switch. Each time I launch Steam I see my big games backlog and I can't help but launch these instead of indie titles.What if videogames were more than just graphics?
What if videogames were more than just graphics?
Definitely getting this for Switch asap if I can afford it. Game looks great and I can't wait to play.
But dammit if the snake's cold, dead, unfocused eyes don't creep me out. I wonder if there's a chance to address that before release.
I brought this up in another thread, his eyes actually DO moves and look around.
I think the issue is that his standard "neutral" eye position makes him look slightly wall-eyed because of the shape of his eyes and face. If he was just a little bit cross-eyed it would change his focal point to looking right in front of him and it wouldn't seem so weird.
But rest assured, his eyes do track things and he's extremely expressive. One of the devs that posts here, Donkey... Show? Oh jeez I can't remember if it's Show or Punch, but he said that Noodle is meant to look a bit "aloof" so his 1000 Yard Stare might be intentional.
Fine what mechanically is this game doing that's taxing the PS4 so much?
I saw in the video when he focused on things, specifically coins and his birdie pal, and that still looked a bit off to me. His expression doesn't change to match the speed of his movements or actions. It's like if Slowpoke were moving and fighting like a Hitmonchan but his expression still reacted very slowly to his environment. Right now it just looks like his body is doing its own thing and the head/face/mind is just along for the ride. They could fix this by giving him a random target/point to focus on regardless of what the body is doing
If it's intentional and he's supposed to be aloof, it could still use some refinement. When he's not focused, his eyes do need to cross, but he also needs to blink more often and his eyes have to twitch and refocus a little bit. An eyeball is never completely motionless.
But hey, small gripe. I'm still getting the game =P
Definitely getting this for Switch asap if I can afford it. Game looks great and I can't wait to play.
But dammit if the snake's cold, dead, unfocused eyes don't creep me out. I wonder if there's a chance to address that before release.
Is this a digital only title?
At this time, yes.
Ash Richardson ‏@STAVKA_UFC 6h6 hours ago
@liquid_sinister @Snake_Pass @UnrealEngine Physical copy for switch ?? 3rd time of asking
1 reply 0 retweets 1 like
Snake Pass ‏@Snake_Pass 6h6 hours ago
@STAVKA_UFC @liquid_sinister @UnrealEngine No plans at this time, Ash. We're focusing purely on our digital release for all platforms
Still no price announced for this, right?
Play anywhere ? Okay then no switch version for me.
Play anywhere ? Okay then no switch version for me.
15 levels.Have they mentioned how many levels/puzzles are supposed to be in the game? Any estimate on length?
man, deciding where to get games is gonna be really tough between switch and ps4 now
Ha!15 levels.
The snake is pretty long.
Had a few chances to play this at Pax, and even got a free PC key for it at the Kinda Funny panel!
They had the game setup across different platforms, Switch PS4 and PC. Performance definitely suffered in TV mode for the switch with a lower frame-rate, but the devs assured me that it was better in handheld mode. There were three levels available for 'easy' (first level of the game) 'medium' (mid-game) and 'hard' (end-game). They all had similar visual styles, so it seems that there aren't multiple worlds to explore.
What I played was fantastic, far more challenging than I had imagined from watching gameplay. There were plenty of collectables that were well hidden or challenging to obtain, which provide cosmetic changes apparently.
Fun fact: along with David Wise doing the music, turns out the bird's AI is handled by the same guy who did the AI for Spyro's dragonfly! This is Sumo's first original IP, I'd definitely urge anyone interested to give it a shot.
Had a few chances to play this at Pax, and even got a free PC key for it at the Kinda Funny panel!
They had the game setup across different platforms, Switch PS4 and PC. Performance definitely suffered in TV mode for the switch with a lower frame-rate, but the devs assured me that it was better in handheld mode. There were three levels available for 'easy' (first level of the game) 'medium' (mid-game) and 'hard' (end-game). They all had similar visual styles, so it seems that there aren't multiple worlds to explore.
Thank you for the impressions!
A couple questions about the framerate, as far as you can tell:
- was the framerate stable on all versions (including Switch)? Early footage seemed to show framerate dips on all systems
- what was the average framerate on Switch? 30fps?
Thanks for your impressions! I'm confused about the lack of multiple worlds, I'd thought the final game has several worlds with visual styles like jungle, fire area, etc.?
For those who tried it on Switch, I'm curious about image quality since some of the recent footage has looked a little blurry. Was it sharp and rendering at native resolution?