Man time flies. I remember I was in my first year of law school when this game came out and I had a major paper due in one of my classes. I spent countless hours that weekend doing what every responsible law student would do: beating the single player mode of KI:U and fusing weapons for hours on end.
You could use these weapons in singleplayer mode, multiplayer matches, or fuse them to create new weapons in a very rewarding crafting-type system.
The multiplayer also felt really well made and I spent quite a few hours in it as well. Unfortunately, the game has this one "feature" which subs bots into a lobby without telling you if it can't find enough players. I really didn't like that, and wish they were more transparent about having bots play against you.
Still, prior to Splatoon, this was the best deathmatch/fragging style online game Nintendo had put out to that point.
Many people will likely post in this thread that the controls made the game unplayable. Personally, I think they do have a point. This game is NOT ergonomic. It forces you to hold the 3DS in an uncomfortable way or use a stand which was included and play at a desk, possibly hunched over.
The game, however, is very playable under the right conditions once you figure it out. Just don't expect that experience to ever feel 100% comfy.
I think this game really changed my perception about what is possible on a handheld device. The long campaign, great multiplayer, deep crafting system, fantastic use of 3D (rip), and incredible soundtrack made me feel like it was well worth the occasional hand cramp.
Happy Anniversary to what I consider a great franchise reboot.
I got a B+ on my essay somehow.
This game was one of the first to really push what the 3DS could do. The soundtrack, cinematic scope, voice acting/localization, and overall singleplayer campaign made for one of the most well-produced games that Nintendo had ever put out on a handheld (or any platform) to that point.
The difficulty setting was also very innovative. You paid more of the in-game currency (hearts) to select higher difficulty levels. As you raise the level, the intensity of the game increases, but the rewards increased too. Higher levels would have insanely tough enemies, tons of projectiles on screen, and great weapons to find.
You could use these weapons in singleplayer mode, multiplayer matches, or fuse them to create new weapons in a very rewarding crafting-type system.
The multiplayer also felt really well made and I spent quite a few hours in it as well. Unfortunately, the game has this one "feature" which subs bots into a lobby without telling you if it can't find enough players. I really didn't like that, and wish they were more transparent about having bots play against you.
Still, prior to Splatoon, this was the best deathmatch/fragging style online game Nintendo had put out to that point.
Many people will likely post in this thread that the controls made the game unplayable. Personally, I think they do have a point. This game is NOT ergonomic. It forces you to hold the 3DS in an uncomfortable way or use a stand which was included and play at a desk, possibly hunched over.
The game, however, is very playable under the right conditions once you figure it out. Just don't expect that experience to ever feel 100% comfy.
I think this game really changed my perception about what is possible on a handheld device. The long campaign, great multiplayer, deep crafting system, fantastic use of 3D (rip), and incredible soundtrack made me feel like it was well worth the occasional hand cramp.
Happy Anniversary to what I consider a great franchise reboot.