thomasmahler
Member
Alright. So let's say they are implementing what they're saying for a second. That still means that there will barely be any interaction with the environment, since walking around on infinitely large planets that are populated by the same shit is just not going to be very interesting.
Imagine Nintendo making another Wind Waker, but now the ocean is infinitely long. How is that fun? That's why there are DESIGNERS that actually LABOR over putting proper content into these games, that LABOR over making that content FUN. Saying that this'll be replaced by procedural generation is A grade BULLSHIT. And the dev does nothing to make people understand how far the procedural generation actually goes. I've been reading misinformed crap like "Every object in this world is procedurally generated" - Well, here's news: All these ships you've seen, all the dinosaurs, they were carefully modeled by an artist. You'll see as many of these models as they have manpower to create. And since they're 10 people, I wouldn't expect a whole lot, except for maybe cheap tricks like changing the hue of the textures, etc., but that's just... blah.
Now, I still hear people constantly comparing this game to Minecraft. It's not Minecraft. In Minecraft, you can interact with absolutely everything, that's part of it's genius. I can promise you that with the tech they're using, that will not be the case for NMS. And it bothers me that they're not clarifying that, that they just leave people thinking that you'll pretty much be able to do EVERYTHING in this game (Which is why I'm saying that the Molyneux is strong with this game), when in fact you'll be able to do absolutely nothing.
IF you guys are actually super happy about Fetch Quest: A Space Adventure, then fucking A, this will be the game for you. I bet the gameplay will literally be:
Fly around in the universe. To get closer to the center, you need a ship that's made out of resource X. Fly to Planet Y and run around like a crazy person to find that resource. Get out of your spaceship and mine it. Bring it to some outpost in space and sell it to buy a better space ship. Rinse and repeat.
Now, the question is: Is that fun? There's a VERY GOOD reason why AAA developers are NOT jumping on this shit, even though procedural generation hasn't been anything magical for a long ass time. IT's because the resulting gameplay is impossible to scale. Most of the time, the game will feel like Proteus. And if that's your thing, great, you'll get Proteus x 5.000 with this thing. But I do think people expect WAAAAAAAAY more and if you just read over what people and (and that's the sad part) THE PRESS has been writing about this game, they're just inflating what you'll actually be able to do to infinity.
And it should be very obvious to anyone who's thinking rationally that them not showing any real gameplay has a real reason: There isn't any. If you just add a couple of 'simple systems that everyone is able to code!', like Amirox states, then this game will just be absolutely mediocre, laborious and boring.
Guys, there's a reason why a Nintendo works with 100 developers on a game like Zelda and tries to put as much cool stuff into every single area as possible: That's the only way to turn this kinda stuff into something that's fun to play. This is pretty much a tech demo, not a game and the developers misleading people into thinking that there'll be soooo much to do is just a modern equivalent of a Snake Oil Salesman showing people his miraculous wares that actually turn out to not work too well or at all.
At the end of the day, games are about fun. They're about gameplay. Gameplay is all about interactivity. In an infinite galaxy that's just based on some stupid algorithms, you'll not have that. There is no 'Make Art' button in technology and there never will be. Sorry to burst your bubble, but that's just a fact.
If you guys are cool with doing super boring simple fetch quests in an insanely large world while boring yourself to death, this will be your game. If you expect actual gameplay and being able to interact with this world... I doubt this game is what you think it is.
Imagine Nintendo making another Wind Waker, but now the ocean is infinitely long. How is that fun? That's why there are DESIGNERS that actually LABOR over putting proper content into these games, that LABOR over making that content FUN. Saying that this'll be replaced by procedural generation is A grade BULLSHIT. And the dev does nothing to make people understand how far the procedural generation actually goes. I've been reading misinformed crap like "Every object in this world is procedurally generated" - Well, here's news: All these ships you've seen, all the dinosaurs, they were carefully modeled by an artist. You'll see as many of these models as they have manpower to create. And since they're 10 people, I wouldn't expect a whole lot, except for maybe cheap tricks like changing the hue of the textures, etc., but that's just... blah.
Now, I still hear people constantly comparing this game to Minecraft. It's not Minecraft. In Minecraft, you can interact with absolutely everything, that's part of it's genius. I can promise you that with the tech they're using, that will not be the case for NMS. And it bothers me that they're not clarifying that, that they just leave people thinking that you'll pretty much be able to do EVERYTHING in this game (Which is why I'm saying that the Molyneux is strong with this game), when in fact you'll be able to do absolutely nothing.
IF you guys are actually super happy about Fetch Quest: A Space Adventure, then fucking A, this will be the game for you. I bet the gameplay will literally be:
Fly around in the universe. To get closer to the center, you need a ship that's made out of resource X. Fly to Planet Y and run around like a crazy person to find that resource. Get out of your spaceship and mine it. Bring it to some outpost in space and sell it to buy a better space ship. Rinse and repeat.
Now, the question is: Is that fun? There's a VERY GOOD reason why AAA developers are NOT jumping on this shit, even though procedural generation hasn't been anything magical for a long ass time. IT's because the resulting gameplay is impossible to scale. Most of the time, the game will feel like Proteus. And if that's your thing, great, you'll get Proteus x 5.000 with this thing. But I do think people expect WAAAAAAAAY more and if you just read over what people and (and that's the sad part) THE PRESS has been writing about this game, they're just inflating what you'll actually be able to do to infinity.
And it should be very obvious to anyone who's thinking rationally that them not showing any real gameplay has a real reason: There isn't any. If you just add a couple of 'simple systems that everyone is able to code!', like Amirox states, then this game will just be absolutely mediocre, laborious and boring.
Guys, there's a reason why a Nintendo works with 100 developers on a game like Zelda and tries to put as much cool stuff into every single area as possible: That's the only way to turn this kinda stuff into something that's fun to play. This is pretty much a tech demo, not a game and the developers misleading people into thinking that there'll be soooo much to do is just a modern equivalent of a Snake Oil Salesman showing people his miraculous wares that actually turn out to not work too well or at all.
At the end of the day, games are about fun. They're about gameplay. Gameplay is all about interactivity. In an infinite galaxy that's just based on some stupid algorithms, you'll not have that. There is no 'Make Art' button in technology and there never will be. Sorry to burst your bubble, but that's just a fact.
If you guys are cool with doing super boring simple fetch quests in an insanely large world while boring yourself to death, this will be your game. If you expect actual gameplay and being able to interact with this world... I doubt this game is what you think it is.