So you're fully buying into the Peter Molyneux style of development, I get it.
Nothing about what they explained is even remotely Peter Molyneux. It's all mostly simple concepts attached to their ONE BIG IDEA, which is awesome. Do you think creating a huge universe with a decent procedural algorithm is some pie-in-the-sky ideal? It's not. Later on you seem to understand that, and since that's the only particularly big claim they've made... Peter Molyneux they are not.
Sorry, don't attach worthless value to my desire to play the game nor my ability to stay informed as to what it is doing.
I think for a lot of us, we're just more cynical about developers that talk the talk, but don't walk the walk. None of what they've been TALKING about has actually been shown properly in videos.
I can assure you, nobody is as cynical as me. Anybody who has been on neoGAF more than six years knows my critical history. If No Man's Sky was doing something I thought was worth being skeptical about, I'd be with you.
But it's not. Other than their big idea - which they've already clearly executed - everything else is
relatively simple and there's no reason I should doubt it, as it's stuff that has been done in indies, in AAAs, in games every size large and small.
How exactly will the crafting work? How will the trading work? How will the farming of resources work? You don't know, cause you've just been TOLD that these features will be in there, yet you've never seen them.
Um, you go up to another ship and you trade with them with some specific button. Or you go to some space station and trade there with a specific button. No, I do not know what the button you have to press is. If your entire skepticism stems from being unable to know what button you currently press, then yes you're right. I don't know!
Remember Molyneux telling you that you'll be able to plant a tree and see it grow? Same thing. You're buying it. Most people here on GAF don't.
Nonsense, bullshit, nonsense. Moving on.
Being a developer, again, my bullshit detector goes crazy when it comes to what's happening here. I just don't understand why they're making all these promises that they'll most likely not be able to fulfill (And I think after working in this industry for like 10+ years gives me some credibility).
Being a developer clearly hasn't made you any more astute at detecting bullshit than anyone else, sorry. Nor is repeatedly tossing around some industry experience card as if I give a shit. If you can't explain
why I should be skeptical, it's worth nothing to me. None of the features described in NMS is particularly remarkable. People were making procedural galaxies with billions of stars and planets in the 90s, it just wasn't visually as complex.
Every other gameplay mechanic is basic stuff seen in a zillion games which leaves me no reason to doubt Hello Games can accomplish it.
Again, procedural generation has been around for a while (
https://www.youtube.com/watch?v=HhyyUiYQolA#t=240) and it's not something extremely challenging to do, technically (although, granted, their results do look nice, even though there's lots of popping), but the issue always boils down to: Can you actually interact with all this stuff? How do you actually craft an 'infinite universe' while making sure that there's gameplay there?
I bet my balls that most of you - who are very, very, very excited about what they're seeing here - would NOT be happy about a Space Proteus. You're expecting Space Minecraft and Space Minecraft it is not. And it never will be.
You have some fucking balls don't you? You have no fucking clue what I am expecting. Because what I'm expecting is precisely what I wrote in a bulletpoint you can read on the first page.
I don't even know where the Minecraft comparisons came from, because in my response post in the other thread I specifically said it's
not Minecraft. You are a funny guy.