Not optimistic about the 3DS version not getting shortchanged fun-design-wise.
Sanzaru did a very commendable job of getting Sly 4 onto the Vita, with the only major compromise being the visuals.
Not optimistic about the 3DS version not getting shortchanged fun-design-wise.
-Big Red Button is lead by Bob Rafei, a Naughty Dog veteran of the Jak & Daxter series and Uncharted 1. A lot of the team members also worked on Jak & Daxter and Ratchet & Clank.
-The Sonic Boom series as a whole is being run out of Sega of America as a fully Westernized version of the franchise, whereas Sonic Team in Japan is managing the Japanese based series.
I'm sorry but Uncharted 2 was NDs first legitimately good gameThe good Naughty Dog, at that.
Yeah, I said it. Love me some Precursor Legacy!
Isn't it by the people behind Sly 4?
I'm sorry but Uncharted 2 was NDs first legitimately good game
Yeah I said that
LOL, this cracked me up way more than it should have.Zamn, Knuckles' hair is laid
I never played that, but even if it was good, knowing how to make a decent game with PS3 limitations is not the same as knowing how to make a good game with 3DS limitations.Isn't it by the people behind Sly 4?
-Combat and "strong narrative" are major aspects of the game.
-Big Red Button is lead by Bob Rafei, a Naughty Dog veteran of the Jak & Daxter series and Uncharted 1. A lot of the team members also worked on Jak & Daxter
I'm actually excited about the gameplay, but god the narrative is going to be horrendous.
The concept actually started with the TV show (made in France) and then they decided to make games with Western devs to support that.
you don't say.
Never liked Crash compared to Mario. Same annoying shitty "edgy mascot" like Sonic. And Jak, while pretty, was your run-of-the-mill collectathon.While I agree that Uncharted 2 was pretty amazing, the old Crash games and the first Jak were pretty much perfection.
Ice King tierWhy? Eggman is fine. They keep trying with these new bosses, and they just end up being silly. The furious five, or whatever, from the last game? Deadly five? Fuck it--you follow me--they were abysmally silly. Eggman is that right mixture of cartoony yet sinister.
Expected a single-player Guile game at first though
I'm curious to how similar to the show it's gonna be, will it follow the narrative completely with a few tweaks here and there, or will it be its own story?
Wait what. Eggman isn't the villain?
Is he in the game at all?
The good Naughty Dog, at that.
Yeah, I said it. Love me some Precursor Legacy!
Man, Amy really want some.
I'm curious to how similar to the show it's gonna be, will it follow the narrative completely with a few tweaks here and there, or will it be its own story?
"It's a Cartoon Network series, so it has to work for kids, but the goal is to make a smart, funny comedy that will play on two levels," says Sonic Boom executive producer and showrunner Evan Baily. "We never write down to the audience and we tell stories that are really complex for kids TV. The goal has been from the beginning to make something that fans will love and kids will love." 
That said, Baily does point to Adult Swim's Regular Show as an inspiration for Sonic Boom. He doesn't believe the 11-minute format is "limiting at all," but Sonic Boom won't have story arcs and progression either. 
"It is episodic and the world does reset at the end of every episode or beginning of the next. It's not arc-ed. We're not making deep long-term changes to the continuity. We're telling stories that exist in a moment of time," Baily tells me. 
Both Baily and Rafei told me that their teams have a lot of freedom to define the characters. Neither group is completely tied to the other, so you can follow either the cartoon or the game without partaking in the other version, 
"I think we have a lot of leeway. It was a major collaboration between Sonic Team, the TV people, Sega West, and Big Red Button," says Rafei. "There was a lot of conversation and we pulled the character in experimental directions and ultimately found the right mix that was true to the franchise." 
"We've taken a different approach," adds Baily. "Video games and TV are good at different things; we want to let the game do what games are great at and let the show do what shows are great at. They definitely have a lot in common, but they're not identical."
Never liked Crash compared to Mario. Same annoying shitty "edgy mascot" like Sonic. And Jak, while pretty, was your run-of-the-mill collectathon.
Another point of interest involving this title: Chris Senn, one of the lead developers on Sonic X-treme, is working on the project!
Source: http://www.linkedin.com/in/senntient
I'm wondering if they are going to be able to mesh all these different game mechanics with the level design. Whether it will all flow together. One of the reasons I didn't love Sonic Lost World's, is because I felt the gameplay didn't quite mesh together with the concept they went with. I liked parts of the game, but not the whole.
no 3ds screens, oh well
I'm more pleased at the information that this Big Red Button company exists.
Was wondering where all the Gen 7 platformer guys went. This means that the next Team Sonic game won't be Wii U exclusive, right?
-While speed is an element in the game, it's not the main focus for the Sonic Boom series.
-Combat and "strong narrative" are major aspects of the game.
-Sonic Team will still make games focused on speed that aren't part of the Sonic Boom series. These are being developed in parallel, so (Nirolak's conjecture) expecting annualization is not unreasonable.
I really like the idea of giving Amy more to do than just be a pretty face, and it's telling that she and Tails have the more tolerable redesigns (he comes off just fine, lol). But strong narrative my ass, you can't even make Eggman foreboding anymore!
They're trying to fit four different games into one, which didn't work out too well for the Adventure games overall; for us it's a travesty, but for youngins this will be their first big Sonic experience, one where platforming is just one quarter of the "fun". None of this feels like Sonic to me, and I still feel Adventure 1 is mostly platforming, so this might be the first truly New Sonic game in a long time.
They're both taking their own approach apparently:
http://www.usgamer.net/articles/sonic-boom-brings-a-brand-new-sonic-to-wii-u-3ds-and-tv
Cross quote from another thread on the topic.
I thought I recognized the developer, but it didn't don on me that it was the studio he was working at. I'm certainly more excited for the game knowing he's working on the title.
Current
Lead Level Implementer at Big Red Button Entertainment, Inc.
In my head I am picturing a Guile FPS where you Sonic Boom bad guys.