flashman92
Neo Member
This will inevitably sell more than Mania and that makes me sad
Keep in mind, some of Sega's people were involved with Sonic Mania. It wasn't merely a team of fangame devs.I wanted to be excited but the more that comes out makes me realize. SEGA HAS NO IDEA HOW TO MAKE SONIC GAMES ANYMORE.
The fact that Mania is so good in comparison proves that.
Yeah but the people in charge of Mania were fans who knew what made a Sonic game good. The people at Sega don't know that.Keep in mind, some of Sega's people were involved with Sonic Mania. It wasn't merely a team of fangame devs.
The key is the direction, and I think Mania having a clearly-defined goal really helped. It bucked the trend of Sonic games not really knowing what they wanted to be, where Forces clearly has an identity crisis.
This looks completely awful.
Since Sonic Lost World. But while I didn't really like that game's art, they at least made a simplified art style that looked visually appealing. Three zones that were in all games -
This game doesn't seem to be compensating for its lack of detail with anything, and is just content in looking like a worse Generations.
I tolerated it in Generations (but it was already awful for sure) but this time I am getting seriously annoyed by how bad these physics are.
Especially when we got Mania recently, that did it right.
Corrected.
Sonic 3 and Sonic & Knuckles were developed by Sega Technical Institute. I doubt many members originally from Sonic Team that moved there are with Sonic Team today outside of Iizuka and a few key members maybe (educated guess).
This will inevitably sell more than Mania and that makes me sad
Yeah, Generations was OK at the time because at least it felt better than 4, but damn this looks like a giant regression.
3D World. (I love 3D World, but it's filled with Boost Pads. Still the best 3D Mario tho.)I understand what you're trying to say, but, when the fuck has a mario game not had good downhill momentum?
It looks bad if you're the type of person who would expect a sequel or new entry of a game to surpass/be better than the last.Also, the gameplay doesn't even look that bad. Y'all are overreacting.
Barely looks better than the best Modern 3D Sonic entry?This looks terrible. Its weird because this game had the longest development time than any previous 3D Sonic game yet they cant make it any better? One day they will maybe make a decent 3D Sonic game but this is certainly not it. It barely looks better than Unleashed a game that released in 2008.
I wouldn't be so sure of that.
Why? Historically 3D Sonic had been a multi-million seller above most modern 2D entries, and has a wider fan-reach than the nostalgic that only buy "classic" games. The percentage of gamers that look at 3D Sonic with disdain (as seen in this thread) is an irrelevant fraction of the fanbase, and even then there is a cross-section of buyers that have purchased Mania and and will purchase Forces as well.I wouldn't be so sure of that.
I'm almost certian that Forces will sales bettter.I wouldn't be so sure of that.
It'd be nice if they could rip assets out of there instead of Generations and Lost World...
This will inevitably sell more than Mania and that makes me sad
Wasn't that also in Generations? I wouldn't consider the boost pad stuff to be enough to make that comparison there's a lot more to "playing like" than the speed physics. Just call it what it is, the physics of Sonic's speed and momentum do not allow him to go through loops without a boost, which once again, I'm pretty sure was in Generations.
This is why we barely ever get 60fps games. People are out for blood when the visuals aren't as good as they expect them to be.
snip.
Why is Sega's Sonic team still employed? They were outdone by a bunch of fans turned professionals! Seriously, the Sonic games over the past decade and a half have been almost resoundingly trash!
Why is Sega's Sonic team still employed? They were outdone by a bunch of fans turned professionals! Seriously, the Sonic games over the past decade and a half have been almost resoundingly trash!
Corrected.
Sonic 3 and Sonic & Knuckles were developed by Sega Technical Institute. I doubt many members originally from Sonic Team that moved there are with Sonic Team today outside of Iizuka and a few key members maybe (educated guess).
This looks terrible. Its weird because this game had the longest development time than any previous 3D Sonic game yet they cant make it any better? One day they will maybe make a decent 3D Sonic game but this is certainly not it. It barely looks better than Unleashed a game that released in 2008.
This is why we barely ever get 60fps games. People are out for blood when the visuals aren't as good as they expect them to be.
lol come on man. Yeah I mean if you were staring at the ground with nothing happening maybe it peaked over 30fps. But Unleashed while having stellar art direction and visuals was notorious for existing in the sub-20 fps zone.The is that Unleashed was also multiplatform as well. Granted it was only between two consoles instead of four platforms, but the PS3 did reach 60fps for Unleashed in some areas. If they can't surpass Unleashed in terms of graphics it's because they purposely opt for the lower art style. Maybe because of budget or workload. Who knows
Have you actually played Knack 2? One of my favorite 3D platformers of the year, not to mention the highly improved combat. Also functions at a rock-solid 60fps, but no one gives a shit. Yet these same people flood a Ratchet and Clank or Crash Remake thread ready to castrate the games for deciding to lock performance at 30fps, when there are other perfectly functional platformers offering just that and ignoring them.I don't think it's the worst thing ever, but the level designs and spectacle is reaching Knack levels of boring.
Yeah you're right, I got misinformed in the past and I actually played generations yesterday. I was going to edit it but ended up getting distracted and forgetting.
While I really have nothing against boost pads for 3D sonic, or 2D sections of 3D sonic because 3D sonic implements the boost mechanic, classic sonic should retain classic sonic gameplay.
No. Check out Generations: https://www.youtube.com/watch?v=asBqG6YL5cc
Not a single boostpad in Green Hill. Boostpads throughout Classic Sonic's levels are used sparingly for uphill sections where they make sense. If there's downhill the game relies on Sonic to get the speed from running. If there's a loop you can get the speed from running or spindashing.
Conversely, here's how Forces does things:
If there's a loop, there's a boostpad. If there's a downward slope, there's a boostpad. If there's a ramp there's a boostpad. Absolutely no reliance on Sonic to get the speed on his own because apparently he can't since they even need boostpads to get him up to speed when going down a hill and he slows back down once the boost wears off.
We got a boostpad inside the end of the S tunnel and a boostpad on the ramp after a vertical ramp. If players mess up the sequence they should be able to get around the loop with a spindash. Getting to the higher path from the ramp should be a reward for going fast, and failing should lead to a lower path, not a death pit. Or maybe jumping over the ramp instead of following it up leads to a faster lower path. The use of boostpads in this game is putting band aids on bad physics and level design.
Here's Lost World:
In 2D levels every loop has a boostpad before it.
I did some research and found the Lead Game Designer of Generations was Yoshinobu Uba. This was the guy in charge of level design and gameplay. Was also lead level designer on Unleash's daytime stages. On Lost World he was "System Designer" instead, while game design was handled by Jyunpei Ootsu and Takayuki Okada. Jyunpei Ootsu was a game designer on Secret Rings and Black Knight; Takayuki Okada has game designer/level designer credits for Secret Rings, Unleashed Daytime, and Generations. Based on what I've seen I don't think Uba is Lead Game Designer on this project.
What a train wreck. Even Sonic Stadium can't recommend the game:
https://www.sonicstadium.org/2017/09/sonic-forces-egx-2017-hands-on-impressions/
It sounds absolutely terrible.
The level theme looks fine to me. A Casino overrun by ruins and plantlife is a pretty fresh level theme in my eyes. I do agree the art direction isn't the franchise's strongest, but it's not some hideous eyesore like some make it out to be.This isn't about technical visuals (but again, there's a whole generation of hardware separating these games). It's about poor art direction, lack of anything interesting going on, and apparently some really awful physics. Which they've had years to get right, but instead just seem to be getting worse.
The level theme looks fine to me. A Casino overrun by ruins and plantlife is a pretty fresh level theme in my eyes. I do agree the art direction isn't the franchise's strongest, but it's not some hideous eyesore like some make it out to be.
In addressing "nothing interesting going on" someone else mentioned that this stage is taking inspiration from previous classic Casino stages where there aren't enemies and only springs to bounce you around. I'm not offended by springs that are clipping through geometry or whatever because honestly who gives a fuck, while yeah sloppy, you see it for s half second anyway, not to mention the classics had them too.
This seriously just looks like Generations 2 to me so far with an emphasis on the holy grail of platforming to so many gameplay militants love to complain about the lack of too often on on here; actual real 60fps gameplay.
Who would have thought that a budget Generations 2 with responsive 60fps platforming would dissapoint so many?
I think the theme is more Eggman turning ancient ruins into a casino. The ruins look like they're based on Ankor Wat and that fits the theme of Eggman taking over and ruining stuff with technology.The level theme looks fine to me. A Casino overrun by ruins and plantlife is a pretty fresh level theme in my eyes. I do agree the art direction isn't the franchise's strongest, but it's not some hideous eyesore like some make it out to be.
lol come on man. Yeah I mean if you were staring at the ground with nothing happening maybe it peaked over 30fps. But Unleashed while having stellar art direction and visuals was notorious for existing in the sub-20 fps zone.
Have you actually played Knack 2? One of my favorite 3D platformers of the year, not to mention the highly improved combat. Also functions at a rock-solid 60fps, but no one gives a shit. Yet these same people flood a Ratchet and Clank or Crash Remake thread ready to castrate the games for deciding to lock performance at 30fps, when there are other perfectly functional platformers offering just that and ignoring them.
Sorry but the Knack dismissal simply doesn't work anymore, Knack 2 is great. I'd be elated if Sonic Forces is as good as Knack 2.
This physically hurts to look at. The way he comes to that complete stop is everything I hate about the feel of modern Sonic games.
Why? Historically 3D Sonic had been a multi-million seller above most modern 2D entries, and has a wider fan-reach than the nostalgic that only buy "classic" games. The percentage of gamers that look at 3D Sonic with disdain (as seen in this thread) is an irrelevant fraction of the fanbase, and even then there is a cross-section of buyers that have purchased Mania and and will purchase Forces as well.
Well do yourself a favor and play it as soon as you can.I didn't play Knack 2, that's why I referenced "Knack".
The level theme looks fine to me. A Casino overrun by ruins and plantlife is a pretty fresh level theme in my eyes. I do agree the art direction isn't the franchise's strongest, but it's not some hideous eyesore like some make it out to be.
In addressing "nothing interesting going on" someone else mentioned that this stage is taking inspiration from previous classic Casino stages where there aren't enemies and only springs to bounce you around. I'm not offended by springs that are clipping through geometry or whatever because honestly who gives a fuck, while yeah sloppy, you see it for s half second anyway, not to mention the classics had them too.
I think the theme is more Eggman turning ancient ruins into a casino. The ruins look like they're based on Ankor Wat and that fits the theme of Eggman taking over and ruining stuff with technology.
Well do yourself a favor and play it as soon as you can.
The thing is, it's not Generations 2. Generations was meant as a celebration of both Classic and Modern Sonic stages. The whole thing was based on remaking several different zones from Sonic's past.The level theme looks fine to me. A Casino overrun by ruins and plantlife is a pretty fresh level theme in my eyes. I do agree the art direction isn't the franchise's strongest, but it's not some hideous eyesore like some make it out to be.
In addressing "nothing interesting going on" someone else mentioned that this stage is taking inspiration from previous classic Casino stages where there aren't enemies and only springs to bounce you around. I'm not offended by springs that are clipping through geometry or whatever because honestly who gives a fuck, while yeah sloppy, you see it for s half second anyway, not to mention the classics had them too.
This seriously just looks like Generations 2 to me so far with an emphasis on the holy grail of platforming that so many gameplay militants love to complain about the lack of too often on on here; actual real 60fps gameplay.
Who would have thought that a budget Generations 2 with responsive 60fps platforming would dissapoint so many?
Nah, Knack 2 is still mediocre even if better than the first.Well do yourself a favor and play it as soon as you can.
RIP Sonic TeamExcept that the mania team can cover that. Which leaves Sonic team with nothing
It looks more like the whole game is sabotaging itself. Everything involving the avatar looks awful and what little we've seen of modern looks inferior to generations as well.Based on what we've seen so far, classic Sonic stages are sabotaging the game, to say the least. They should be entirely removed. Just keep the boss battles.
Sonic Team is on a verge of be publicly shamed presenting this bizarre physics after what a bunch of fans did in Mania.
Indeed. My hope is SEGA looks at return on investment though, especially as a percentage, rather than pure profit. Which would show more Mania games would be a far less risky investment.This will inevitably sell more than Mania and that makes me sad
Find someone who can make a 3D Sonic Game that has the intensity of Unleashed/Platinum Games, with the level design of Generations and I'll consider listening.