I think Sonic Team should learn how to make an interesting 2D platformer if they insist on their modern Sonic games being 2/3 3D now
I wonder if they'll ever stop using that fucking snare drum sample.
Maybe one day
Maybe one day
Maybe one day
Maybe one day
This looks like a level made by an in-game level creator. Floating, bland blocks dotted with preset interactables drifting by a background that doesnt quite mesh with the levels art style.
Complete with just spam rings all over section.
Funny enough when Dimps did Sonic Generations 3DS and remade this zone, they actually did a better job at hitting that classic gameplay compared to what Sonic Team did in the HD game. It wasn't perfect but it was closer.
Strange isn't it?
I hope mania doesn't take over the Ot
Mania has ruined us.
No clue why Classic sonic is even in here
Because Generations and Colors were legit funSonic just looks better in 2D. His character animations in 3D just don't look right and the levels look bland.
Sega need to use Sonic Mania as a template for the series now. I don't know why they bother making games like Generations/Colours/Forces.
I would have thought they would jump at the chance to make them in 2D as it would cut down development costs.
Nevermind Mania, Forces is looking bad even when compared to Generations, not just the classic stages, but the modern stages as well.Mania has ruined us.
Fuckin' thisssss. There's nothing thematically interesting about this level's design. It's just casino pieces, but in a forest now.Even if the classic physics were borked Generations had much more interesting levels. Seeing the Death Egg setpiece gorgeously re-enacted in Sky Sanctuary, avoiding the truck in a different perspective in City Escape, chasing the signpost in Crisis City, taking down the airship in Rooftop Run, etc.
Whats the throughline with Casino Forest? Whats the memorable setpiece? Why does the ending come out of nowhere with no buildup? Wheres the scenario design? Even the more fundamentals-focused levels in Generations like Speed Highway were well rounded in length.
I tolerated it in Generations (but it was already awful for sure) but this time I am getting seriously annoyed by how bad these physics are.This is enough for me not to buy this game. They just don't get it why physics matters in Sonic gameplay.
I agree. Sonic Generations on 3DS was, somehow, pretty fine even it was not a 1/1 with the original physics (and they also put the homing attack I think lol). But overall, the stages were fun and played fine.Funny enough when Dimps did Sonic Generations 3DS and remade this zone, they actually did a better job at hitting that classic gameplay compared to what Sonic Team did in the HD game. It wasn't perfect but it was closer.
Strange isn't it?
This should of been the first post, I don't know how people hate Forces, and talk about Mania as if it's the best thing ever.
What's funny is all I've wanted after Generations was another game like Generations, and it's already been six years without a follow-up.
The platform is 3D, but the terrible lighting is hiding the top side.Edit: There are zero enemies in this. Also what's going on here?
6 years? Sonic Team put out LW in 2013.More gifs. Wow, I was one of the first ones saying the 2D gameplay looked rough back when we only had a couple of seconds of Green Hill footage.
Now that we have plenty of uninterrupted footage the game looks even worse. What the fuck happened? 6 years and we get this? Did half of the current Neo Sonic Team get fired? Did Sega replace them with cheap college graduates?
What the fuck happened, man? Lol
The platform is 3D, but the terrible lighting is hiding the top side.
The platform is 3D, but the terrible lighting is hiding the top side.
I'm just really curious why this looks so damn bad? Like, if they had a new art team, or if the developers were just pressed on budget it would make sense. But the Green Hill level that they showed looks perfectly fine, which is why this level feels so jarring.
60fps and having to develop the game for multiple platforms. The game does not look that bad, but it's not amazing either. It clearly looks better then unleashed and generations even though some of the cutscenes we seen so far are kinda lacking..IGN's clip of the level is higher quality.
Unleashed is one of the best looking 3D sonic games, it's hard to match.
This isn't just bad, it's grotesque. If you can't get the physics right in a Sonic game you aren't going to get anything right.
Why does sonic not drop rings?
This isn't just bad, it's grotesque. If you can't get the physics right in a Sonic game you aren't going to get anything right.
Unleashed is one of the best looking 3D sonic games, it's hard to match.
Maybe it was a sacrifice they made to make the game run smoothly. Having dozens of rings bouncing all over the place probably won't do much good for the framerate, especially on the Switch, which apparently doesn't perform well as it is.
And since when has Sonic Team been concerned about locked framerates and performance? Sonic Unleashed on the PS3 says hello
The last time Sonic Team got the physics right on a Sonic game they actually developed was in 1993.
Not a new thing for sure but Mania releasing so recently has certainly made this more noticeable