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Sonic Forces - Casino Forest gameplay

Haines

Banned
I wouldnt be suprised if this is there last attempt and its just sonic mania from here on out.

Because that was pretty damn rough looking.

Its kike there going to kill all of manias good will in one swoop
 
This will inevitably sell more than Mania and that makes me sad

If Forces' previews/impressions from both reviewers and fansites, the holiday season competition (Mario Odyssey, CoD, Assassin's Creed, Battlefront II, etc.) and historically declining sales for recent Sonic games (downward trend since Unleashed, with Lost World/Boom games outright bombing in sales--and before anyone blames the Wii U/Nintendo partnership, even the 3DS Sonic games have flopped) are of any indication...I wouldn't count on it.
 
I just wanna know how/why the fuck it looks so bad? Maybe there's some current gen effects thrown in there somewhere, but on the whole it doesn't even hold a candle to Generations! Hell, I'd say it doesn't even look as good as Colors on Dolphin!

It just looks flat and fucking boring.

It's mystifying
 

Zubz

Banned
... Did we talk about that Ring Monitor that is deliberately placed over a spring yet, causing them to clip into each other?
 

SoulUnison

Banned
... Did we talk about that Ring Monitor that is deliberately placed over a spring yet, causing them to clip into each other?

It's like the Classic Sonic levels were put together using the "Debug Mode" from the Genesis games, and then somebody hit "save" and said "ship it."

Why the fuck does Sonic even "flow" through those square "tubes?"
They're not mechanical like the tubes in Chemical Plant.
They're not slanted or curved to rely on momentum and gravity like the tunnels in Green Hill.
There aren't even speed boosters inside, which seems to be this development team's solution to almost literally everything else in a "Classic" level.

It's just completely lazy, nonsensical bullshit.

Looks like a user created Little Big Planet level.

Spot-fucking-on.
A series of basic, mediocre, self-contained little platforming "rooms" connected by nonsensical transition areas and forced sequences.
 
Nah, Knack 2 is still mediocre even if better than the first.
It’s basically sonic Unleashed werehog stages if they weren’t a technical mess but with the art design of Vexx or some other mediocre PS2 platformer
Let me guess, you played the hugely underwhelming demo with almost no platforming and none of the layered combat found as you progress and level up in the game? That's the only way you'd be able to make a comment like that, since it's nothing like you describe. Open up the OT, and you'll find an overwhelming number of people who were not only pleasantly surprised by the game, but thoroughly enjoyed the experience having actually played the full title and not just the demo.
Not a fan of fun 3D platformers or brawlers I take it?
 
Let me guess, you played the hugely underwhelming demo with almost no platforming and none of the layered combat found as you progress and level up in the game? That's the only way you'd be able to make a comment like that, since it's nothing like you describe. Open up the OT, and you'll find an overwhelming number of people who were not only pleasantly surprised by the game, but thoroughly enjoyed the experience having actually played the full title and not just the demo.

Not a fan of fun 3D platformers or brawlers I take it?
I own it.
Played the demo too...a bit off topic though, lol
...but i guess it’s fair to say Knack 2 will be better than Forces
Generations looks next gen compared to Forces. Forces is ugly and soulless.
It is pretty weird that Forces looks worse. It is 60fps on consoles, but it should still look better than Generations on 360.
Bummer
 
He's not necessarily wrong. Irregardless of it being a 3D or 2D game, Mania clearly has more craftsmanship poured into its game design compared to what has been showcased with Forces. Taxman and his crew didn't have any doubts about the game they wanted to make and they understood how they would put it together. Forces looks like a hot mess of conflicting ideas all trying to get their due in the spotlight at the same time. That game's priorities on what product it wants to be are all over the place. It is especially damning given Mania was made on a fraction of the time, staff, and general budget/resources compared to what Sonic Team had on hand to make this game.

I don't think Sonic Team should be fired but Sega should really hand the keys to Sonic over to another studio/division. Forces gives off the impression this is a game that nobody on the development team is remotely passionate about, and desperately wishes they were working on something else entirely.
I mean in comparison Mania is a game with a combination of re-used resources with a few new ideas. It's basically a great homage to referenced material. What are other studios going to reference for a 3D Sonic? Adventure? Heroes? 06? Unleashed? Colors? Boom? (which was done by a third party or secondary studio along with Chronicles.)
While Forces doesn't look like what I want from a Modern 3D Sonic, (for me personally combining mechanics from Rush, Unleashed and the level design of unleashed as well as the aesthetics of any original 3D Sonic) it is based on a design that is functional and working. It just needs everything else around it to be given a heavy dose of love.

Although I wouldn't mind if Sonic Team would go back to making original games outside of Sonic like back in the day.

Not a fan of fun 3D platformers or brawlers I take it?

They had their time during N64/Gamecube era, nowadays to be an appealing "colorful" platformer/action/adventure game it's going to take more than a handful of levels and a movelist and Knack doesn't have anything to keep me engaged on the level of a Mario game, a Platinum game, or even Sonic.

And the only reason I'm still a Sonic fan is because it's the game that taught me the most about the quality of gameplay, and the only mediocre title I'd let slide just to see what direction they took it.

Knack doesn't get that pass from me.
 
I don't think Sonic Team should be fired but Sega should really hand the keys to Sonic over to another studio/division. Forces gives off the impression this is a game that nobody on the development team is remotely passionate about, and desperately wishes they were working on something else entirely.

Sadly this seems to be the case :/
 

Vidiot

Member
I think I've seen enough to say this one will not be my cup of tea. I liked Colors and Generations. I even thought LW was decent. Everything I've seen for Forces looks bad though. I don't want stupid mini levels. I don't want poorly implemented "classic" gameplay. I don't want anything to do with the OC or it's horrible looking gameplay. I'm sick of having 3D Sonic games be like 65% 2D gameplay.
 

Yukinari

Member
This trailer makes this quote even more hilarious by the way.

”If we can get the gameplay to evolve and get to a place where Adventure 3 makes sense, then you might see an Adventure 3 come out," said Iizuka. ”But we don't want to take the entire series back to where it was just make people happy. We want to advance the idea of what a Sonic game is."

Im pretty sure an SA3 focused on Sonic/Shadow gameplay with only minor gameplay shifts thrown in for variety (not entire character campaigns) would be a better idea than Forces.
 

Sami+

Member
with an emphasis on the holy grail of platforming that so many gameplay militants love to complain about the lack of too often on on here; actual real 60fps gameplay.

Literally everything about this sentence is comedic gold.

How does a game emphasize the number of frames it displays on your TV per second? Is there a big green 60 permanently placed in the HUD? Maybe with a picture of the Holy Grail next to it?
 
Literally everything about this sentence is comedic gold.

How does a game emphasize the number of frames it displays on your TV per second? Is there a big green 60 permanently placed in the HUD? Maybe with a picture of the Holy Grail next to it?
Here, let me replace the word with "prioritizing" since that's clearly what I meant, but you already knew that, right? Like always, people stooping to nitpicking vocabulary usage over the actual content of a post just demonstrates how little they really have to say.

The only comedy gold here is how much time you waste on a game you hate and supposedly have no interest in, posting essentially the same thing:
looks like ugly garbage

sonic mania was pretty cool

Looks like shit like every other piece of media this game has had released. Thank god for Mania!

$20 on Sonic Mania to Sonic Forces.

Edit- shit, positive. Uh. Sonic Boom to Sonic Mania.

https://youtu.be/Mn6uqp_mr98

It's really funny and really bad

Please buy Sonic Mania

(and this is just from 30 secs of glancing at your posts)

like

we get it

You hate forces, Mania is good, blah blah

But don't you have anything better to do with your time instead of finding new ways to make the same post over and over? Or any other thoughts to contribute? Or should we expect similar spamming in the OT for a game you won't own?
 

ZeoVGM

Banned
Here, let me replace the word with "prioritizing" since that's clearly what I meant, but you already knew that, right? Like always, people stooping to nitpicking vocabulary usage over the actual content of a post just demonstrates how little they really have to say.

The only comedy gold here is how much time you waste on a game you hate and supposedly have no interest in, posting essentially the same thing:








(and this is just from 30 secs of glancing at your posts)

like

we get it

You hate forces, Mania is good, blah blah

But don't you have anything better to do with your time instead of finding new ways to make the same post over and over? Or any other thoughts to contribute? Or should we expect similar spamming in the OT for a game you won't own?

If they put out new footage and a thread is made, he has the right to comment negatively. I certainly look at every piece of footage released with the hope that it will start looking good again.

But it doesn't. The game looks bad.
 
If they put out new footage and a thread is made, he has the right to comment negatively. I certainly look at every piece of footage released with the hope that it will start looking good again.

But it doesn't. The game looks bad.

Yeah no. How many pieces of footage does it take for someone to finally think "doesn't look like I'm gonna like this game! Interest zero, lemme save my time and breath on paying any more attention to it". I mean I dunno, seems like the natural reaction for normal people. You I get. You have hope that new content might change your mind. But this person has clearly made up his mind long ago.

There's some kinda hate-watch thing going on here that's a little funny but more sad. Or I mean just be straight up about it and admit you just enjoy coming into every thread on a game you hate just to shit on it, if that's your thing I suppose. It looks to be behavior that's going to eventually poison stuff like the OT as well.

And to be clear, there's tons of people calling the game shit. But buddy here does it so often, with the exact same intent it's actually noticeable. Well done I guess?
 
If they put out new footage and a thread is made, he has the right to comment negatively. I certainly look at every piece of footage released with the hope that it will start looking good again.

But it doesn't. The game looks bad.

I'm pretty much in the same boat, sadly. Losing hope at this point. Sucks because I remember being kinda like "hey that's pretty cool" when Sonic Mania was announced, but extremely hyped to see what they had in store for Project Sonic 2017.
 

ZeoVGM

Banned
I'm pretty much in the same boat, sadly. Losing hope at this point. Sucks because I remember being kinda like "hey that's pretty cool" when Sonic Mania was announced, but extremely hyped to see what they had in store for Project Sonic 2017.

I loved Generations too. It's one of the best Sonic games, despite the GOD AWFUL final boss.
 
Yeah no. How many pieces of footage does it take for someone to finally think "doesn't look like I'm gonna like this game! Interest zero, lemme save my time and breath on paying any more attention to it". I mean I dunno, seems like the natural reaction for normal people. You I get. You have hope that new content might change your mind. But this person has clearly made up his mind long ago.

There's some kinda hate-watch thing going on here that's a little funny but more sad. Or I mean just be straight up about it and admit you just enjoy coming into every thread on a game you hate just to shit on it, if that's your thing I suppose. It looks to be behavior that's going to eventually poison stuff like the OT as well.

And to be clear, there's tons of people calling the game shit. But buddy here does it so often, with the exact same intent it's actually noticeable. Well done I guess?
I mean I can't blame them, after MVC3 I had no interest in MVCI until I saw the preview with Combofiend and Yipes about the game's mechanics.

We're in a time where you can look at a game and visually grasp what you're likely to experience. And if it looks dry, especially if it's Sonic or any other 3D Platformer, then likely it is. Standards have changed and devs gotta keep up.

If they put out new footage and a thread is made, he has the right to comment negatively. I certainly look at every piece of footage released with the hope that it will start looking good again.

But it doesn't. The game looks bad.

Definitely agree.

This game looks mediocre so far.
(Still gonna buy it tho.)
 

Sami+

Member
Here, let me replace the word with "prioritizing" since that's clearly what I meant, but you already knew that, right? Like always, people stooping to nitpicking vocabulary usage over the actual content of a post just demonstrates how little they really have to say.

The only comedy gold here is how much time you waste on a game you hate and supposedly have no interest in, posting essentially the same thing:

(and this is just from 30 secs of glancing at your posts)

like

we get it

You hate forces, Mania is good, blah blah

But don't you have anything better to do with your time instead of finding new ways to make the same post over and over? Or any other thoughts to contribute? Or should we expect similar spamming in the OT for a game you won't own?

Ok. If 60fps, the so-called "holy grail" of platform games was a priority for this game, what's your explanation for the game running at 30fps on Switch? I guess that doesn't count?

I have plenty of things to do, but unless I'm breaking the rules I see no reason why I can't share my thoughts on Sonic Forces content when new content is released. I don't post without watching the videos- I watch them, usually think they look like shit, then post in the thread saying that I think they look like shit. I do this because I find it enjoyable, and I find Sonic Forces to be a very fun game to hate as a fan of the series - I also do this because what PeakPointMatrix thinks about the way I spend my free time is really of no consequence to me.

I'm a fan of the series so I might play it at some point, and if I do, then yes you can expect me to post in the OT. If that bothers you, there's an ignore button for a reason. I won't be offended. :)

P.S. Sonic Mania, related because it is a new video game starting the same character, in the same genre, in the same franchise, and featuring similar gameplay, was a very good video game and appears to be a much higher quality product than Sonic Forces despite being created with a much lower budget, over a shorter period of time, and sold for half the price. It is also consistently praised for its visuals despite running at 60 fps across all platforms.
 
I mean in comparison Mania is a game with a combination of re-used resources with a few new ideas. It's basically a great homage to referenced material. What are other studios going to reference for a 3D Sonic? Adventure? Heroes? 06? Unleashed? Colors? Boom? (which was done by a third party or secondary studio along with Chronicles.)
While Forces doesn't look like what I want from a Modern 3D Sonic, (for me personally combining mechanics from Rush, Unleashed and the level design of unleashed as well as the aesthetics of any original 3D Sonic) it is based on a design that is functional and working. It just needs everything else around it to be given a heavy dose of love.

That's the funny thing, I was actually going to address this out in my first reply to emphasize the game's lack of focus, but kept it out to keep the point simple.

It's true that Mania is largely comprised of existing material from the original games. But most of the levels/playthroughs we've seen from Forces so far (Classic level, Classic boss fight, Modern level, Avatar level, half of the Tag Team level) is from another adaptation of Green Hill, with the only primary change being that the water has been replaced with sand.

And Green Hill isn't going to be an outlier--not only was there a reference in-game about characters meeting up at Chemical Plant, and the Forces mobile game tie-in had a level visually similar to Sky Sanctuary showing up, a recent TGS interview with Iizuka, Nakamura, and Ohtani over the game's music revealed that the game would have many returning stages from the modern era of Sonic. The Casino Forest footage, despite being a new zone, has almost all of its level gimmicks and casino decorations taken from Casino Night too.

It's looking very likely that Forces won't exactly much (if any) cuts of original/new material higher than Mania in the content department. It's especially odd since Forces didn't seem like it would be a game with returning zones up until the Classic Sonic Green Hill level showed up in April; meanwhile Mania from day one was honest about the game having old levels and new levels. (Though with that said, the heavy nostalgia elements aren't new--Colors was the last game to be mostly, if not entirely, comprised of original material. Even sidestepping Mania, you also had Sonic 4, Generations, and Lost World --with its Windy Hill and heavily recycled assets from past levels-- to deal with.)

It's also a bit ironic asking for comparisons and references to other 3D games, because most of the gameplay footage shown off for Forces has been 2D (though in fairness, this has been an issue with most of Sonic Team's games since Colors). All three playable characters and playstyles --Classic Sonic, Modern Sonic, Custom Hero-- have 2D elements in their gameplay. The Tag Team gameplay between modern Sonic and the Custom Hero is the only level from Forces that has entirely 3D gameplay and doesn't shift to a sidescrolling perspective. But that was then followed by Casino Forest, the first new zone shown after months of Park Avenue and Green Hill...which is also another 2D stage.

All the more confusing as Iizuka in past interviews has talked about him and Sega in 2017 making games that please different demographics of Sonic fans, with Mania being billed as the game for older fans and Forces as the game for newer fans...which doesn't make sense. Aside from the implication that playstyle demographics are restricted to age differences doesn't make sense as it is (older fans can like 3D games and newer fans can like 2D games--Mario's handling that just fine), Forces not only has returning classic-oriented stages, but also due to Classic Sonic having an entire third of the game dedicated to himself. (This was also similar to a narrative he did seven years ago with Sonic 4[: Episode I] and Colors as well; which also doesn't make sense, as I said before, Colors also had massive amounts of 2D gameplay in it.)

If the Boost gameplay in this game does have some improvements and good qualities on it, it's never going to get it's time to shine due to it being buried twelve feet underneath a slopfest of conflicting design decisions across the board. As someone not big on the Boost gameplay to begin with (at least, not as a 3D platformer, anyway; I think it would make for a very good racing games); Forces could had saved itself a lot of grief if the designers were more interested in building a game around the Boost gameplay and the Boost gameplay alone, rather than throwing Classic Sonic and the Custom Hero into the mix. Actually going for completely new zones would had done it wonders too.
 

MrBadger

Member
Yeah no. How many pieces of footage does it take for someone to finally think "doesn't look like I'm gonna like this game! Interest zero, lemme save my time and breath on paying any more attention to it". I mean I dunno, seems like the natural reaction for normal people. You I get. You have hope that new content might change your mind. But this person has clearly made up his mind long ago.

Just speaking for myself, I wasn't 100% sold on Generations until much later when they showed off levels like Sky Sanctuary and Seaside Hill, which were far more open-ended than the earlier levels they showed off. And with Forces, it still feels like we've seen very little. This is the second Classic Sonic stage they've shown off, and the first demonstration of just how bad the physics and level design are. I loved Generations and I'll keep waiting for that moment where they show off something good in Forces. But it's not happened yet.
 
That's the funny thing, I was actually going to address this out in my first reply to emphasize the game's lack of focus, but kept it out to keep the point simple.

It's true that Mania is largely comprised of existing material from the original games. But most of the levels/playthroughs we've seen from Forces so far (Classic level, Classic boss fight, Modern level, Avatar level, half of the Tag Team level) is from another adaptation of Green Hill, with the only primary change being that the water has been replaced with sand.

And Green Hill isn't going to be an outlier--not only was there a reference in-game about characters meeting up at Chemical Plant, and the Forces mobile game tie-in had a level visually similar to Sky Sanctuary showing up, a recent TGS interview with Iizuka, Nakamura, and Ohtani over the game's music revealed that the game would have many returning stages from the modern era of Sonic. The Casino Forest footage, despite being a new zone, has almost all of its level gimmicks and casino decorations taken from Casino Night too.

It's looking very likely that Forces won't exactly much (if any) cuts of original/new material higher than Mania in the content department. It's especially odd since Forces didn't seem like it would be a game with returning zones up until the Classic Sonic Green Hill level showed up in April; meanwhile Mania from day one was honest about the game having old levels and new levels. (Though with that said, the heavy nostalgia elements aren't new--Colors was the last game to be mostly, if not entirely, comprised of original material. Even sidestepping Mania, you also had Sonic 4, Generations, and Lost World --with its Windy Hill and heavily recycled assets from past levels-- to deal with.)

It's also a bit ironic asking for comparisons and references to other 3D games, because most of the gameplay footage shown off for Forces has been 2D (though in fairness, this has been an issue with most of Sonic Team's games since Colors). All three playable characters and playstyles --Classic Sonic, Modern Sonic, Custom Hero-- have 2D elements in their gameplay. The Tag Team gameplay between modern Sonic and the Custom Hero is the only level from Forces that has entirely 3D gameplay and doesn't shift to a sidescrolling perspective. But that was then followed by Casino Forest, the first new zone shown after months of Park Avenue and Green Hill...which is also another 2D stage.

All the more confusing as Iizuka in past interviews has talked about him and Sega in 2017 making games that please different demographics of Sonic fans, with Mania being billed as the game for older fans and Forces as the game for newer fans...which doesn't make sense. Aside from the implication that playstyle demographics are restricted to age differences doesn't make sense as it is (older fans can like 3D games and newer fans can like 2D games--Mario's handling that just fine), Forces not only has returning classic-oriented stages, but also due to Classic Sonic having an entire third of the game dedicated to himself. (This was also similar to a narrative he did seven years ago with Sonic 4[: Episode I] and Colors as well; which also doesn't make sense, as I said before, Colors also had massive amounts of 2D gameplay in it.)

If the Boost gameplay in this game does have some improvements and good qualities on it, it's never going to get it's time to shine due to it being buried twelve feet underneath a slopfest of conflicting design decisions across the board. As someone not big on the Boost gameplay to begin with (at least, not as a 3D platformer, anyway; I think it would make for a very good racing games); Forces could had saved itself a lot of grief if the designers were more interested in building a game around the Boost gameplay and the Boost gameplay alone, rather than throwing Classic Sonic and the Custom Hero into the mix. Actually going for completely new zones would had done it wonders too.

Agreed, for Forces, my checklist was expanded and improved 3D Boost levels like Unleashed > Generations > (NEXT) with a bit more challenge to the ranking system and some gameplay suprises (like other playable characters that wasn't in 2D. It's conflicting to get hype for Shadow when the whole damn stage is 2D.)

But I think I get it when they're saying Forces is aimed for Younger audiences, with softer gameplay elements. Although it sucks as an older fan who sincerely enjoy 3D Sonic, and just want a new entry that improves and expands on what they've accomplished.

I think they really are pushing Sonic into a phone-in/cash out series, which would suck because we all love Sonic for it's unique twist on action adventure gameplay with arcade design.

I blame Colors.
 

shiyrley

Banned
This is the best thread I can find to post this:

If anyone with a prime account has the Switch version of the game preordered on Amazon.es and plans on cancelling it, please send me a PM first. It would be nice if you could send it to my address instead of cancelling (the game is sold out). Of course I would pay in advance, before Amazon charges.

Ideally Amazon will open preorders again tho. I hope so.

EDIT: A friend was about to cancel the game, so this is resolved :)
 

Earth

Banned
This is the best thread I can find to post this:

If anyone with a prime account has the Switch version of the game preordered on Amazon.es and plans on cancelling it, please send me a PM first. It would be nice if you could send it to my address instead of cancelling (the game is sold out). Of course I would pay in advance, before Amazon charges.

Ideally Amazon will open preorders again tho. I hope so.

If you have a prime account, it might be a better idea if you import from another EU country, like Amazon.fr, .de or .co.uk.
You need to pay postage but not customs. :)
 

KodaRuss

Member
This looks terrible. Seeing the title I thought that a Casino Forest is a really weird combination and I wasnt sure how it was going to work. As I clicked the video I dont think they knew how it was going to work either because it just doesnt look right.

Anyway, looks bland. Ill just keep Mania on the Switch and pretend everything is going great with Sonic still.
 

shiyrley

Banned
If you have a prime account, it might be a better idea if you import from another EU country, like Amazon.fr, .de or .co.uk.
You need to pay postage but not customs. :)
Postage to the Canary Islands is pretty expensive, tho. But we get free postage in amazon.es because of being part of Spain :)

Thanks for the advice anyway
 

Kassep

Banned
What are the maximum winnings you won at the casino? What games have you played? Are there any problems with the withdrawal of large sums?
I played only in casino on line and did not win much. Although it is interesting to me. What do you think?
 

Shifty

Member
Wow, I've never seen a spambot in person before. Shorter than I thought it'd be.

Fucking terrible choice of thread to bump, mind.
 
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